Risk vs Reward: superior siege...

Risk vs Reward: superior siege...

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Posted by: Lord Kuru.3685

Lord Kuru.3685

… does more damage and should be more glassy.

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Posted by: Kai.9182

Kai.9182

Have you ever made or purchased superior siege? The cost warrants it’s strength.

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Posted by: Johje Holan.4607

Johje Holan.4607

I say just delete it from the game.

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Posted by: the krytan assassin.9235

the krytan assassin.9235

tbh most of the superior sieges work just fine, the only OP thing about superior siege is superior ac’s. i do think that anet could adjust it abit though.
Make trebs 20% dmge increase/sup ratio instead of 25% →so make superior trebs cost 125 sups, i understand that you can’t do the same with cata’s (would be 62.5 sups then, but i see no excuse for treb).
For the rest i think that normal siege (non ac) can be a valid option in big zergs aswell, just place instead of 6 superior ones 9 normal ones (300 sups vs 360 sups) etc.

The real problem is the AC fire, a superior ac is able to put way to much pressure on all the casters (and with multiple ac, on meleetrain aswell) making it way to OP for the amount of sups it costs. I’d say try to change the supplycost to 50 normal 60 superior.

DDD|elementalist| Piken commander|RaW|

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Posted by: Sorel.4870

Sorel.4870

ACs are supposed to put pressure on zergs, it’s a siege fight! Omega golems can be painful at times, but I guess having the money to bring the right tools is a part of war! And when you kill one you can really here the gold coins dropping on the floor.

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Posted by: Hamster.4861

Hamster.4861

Dont. Use. Peasant. Siege.

it hits like a wet noodle. Superior or bust.

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Posted by: coglin.1867

coglin.1867

… does more damage and should be more glassy.

That is not what superior means.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Sorel.4870

Sorel.4870

Dont. Use. Peasant. Siege.

it hits like a wet noodle. Superior or bust.

WvW is a rich man’s world. Preach!

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Posted by: the krytan assassin.9235

the krytan assassin.9235

ACs are supposed to put pressure on zergs, it’s a siege fight! Omega golems can be painful at times, but I guess having the money to bring the right tools is a part of war! And when you kill one you can really here the gold coins dropping on the floor.

No, WvW is no siege fight, it’s a battle between players, playerquality should be the most important factor in the outcome of the battle, not who’s capable of building more sieges. AC’s were balanced at the beginning of gw2 because people didn’t upgrade them that often. also because there was no mastery at the beginning the superior ac was alot weaker back then. (smaller radius, less dmge and less range). you can’t just ignore these facts, AC’s have been boosted (to) much and nowadays they’re holding back the wvwers to fight like we are supposed to do, man v man and may the strongest person win.

DDD|elementalist| Piken commander|RaW|

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Posted by: Sorel.4870

Sorel.4870

ACs are supposed to put pressure on zergs, it’s a siege fight! Omega golems can be painful at times, but I guess having the money to bring the right tools is a part of war! And when you kill one you can really here the gold coins dropping on the floor.

No, WvW is no siege fight, it’s a battle between players, playerquality should be the most important factor in the outcome of the battle, not who’s capable of building more sieges. AC’s were balanced at the beginning of gw2 because people didn’t upgrade them that often. also because there was no mastery at the beginning the superior ac was alot weaker back then. (smaller radius, less dmge and less range). you can’t just ignore these facts, AC’s have been boosted (to) much and nowadays they’re holding back the wvwers to fight like we are supposed to do, man v man and may the strongest person win.

Of course, the great thing in WvW is being able to do whatever you want to have fun. I roam a lot, and I like this “man v man” thing as much as you do. However, WvW is also supposed to be a large scale battle between armies of unequal size. The devs made clear that in HoT they wanted to make holding towers and keeps more important. I think being able to hold a keep for hours as a small guild group against an entire blob is part of what makes WvW fun. So I don’t see the problem with ACs: I go into HotM when I’m sick of unbalanced fights.

Your question raises an problematic question though: are WvW masteries too powerful? You dislike the AC, but how do you feel about the guard stacks? Everyone complained about ascended armor when it was first introduced, but ascended give you nowhere near the stat increase you get with these stacks. When you are a roamer, you’re always at a disadvantage regarding these stacks, since you tend to die more often. It makes you afraid of death, which is the first step to actually losing!

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Posted by: Bubi.7942

Bubi.7942

I’d nerf guild cata. Being stonger than normal and costing half as much? What?

Tbh, I’d make guild siege unique, like I have described somewhere in my past threads, but I’m not Anet.

Or… am I?

Edit: No I’m not.

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Posted by: the krytan assassin.9235

the krytan assassin.9235

Your question raises an problematic question though: are WvW masteries too powerful? You dislike the AC, but how do you feel about the guard stacks? Everyone complained about ascended armor when it was first introduced, but ascended give you nowhere near the stat increase you get with these stacks. When you are a roamer, you’re always at a disadvantage regarding these stacks, since you tend to die more often. It makes you afraid of death, which is the first step to actually losing!

In my opinion these masteries should be adjusted ye, being fully maxed out offers so much advantage against new wvw players who don’t. I don’t want to be that guy who wins, only because he played more wvw then the oponent/because he did kill guards 1 min ago and the other person didn’t.

The problem with nerfing applied strength+fortitude would be that it unbalances some classes. I cannot give examples for every profession, but lets just compare the warrior and the elementalist. The elementalist having very low hp in combination with a relative zerky armor will have to compensate and sacrifice alot of valueable stats to get this needed 250 vitality back up. The warrior however naturally runs with high vitality in combination with some extra vitality on gear, which is nice but not needed in any way. The warrior will find a -2.5k hp nerf annoying and maybe he’ll add abit of vitality to compensate, but he won’t think a second about dropping some of his main stats in order to increase his hp.

Anets idea of developing a game always left questionmarks for me. The process of implementing new idea’s have been
1. throwing in an upgrade without thinking of further consequenses nor listening to the forums opinion
2. anet realises that the forumcommunity their warnings were justified because the update is very sensitive for bugabuse/OP
3. Anet refuses to admit their fault and starts balancing around the original cause of the problem.
4. The incorrect update is still in the game, but cannot easily be fixed, because changing the update will have bigger impacts on specific proffesions then others.

So to awnser your question, yes i think that applied fortitude should be removed, however due to the fact that the applied fortitude buff is already been taken into account in the balancing of all professions, it will result in further unbalancing of the professions. It would be great if we could remove it, but anet should make compensating measures to counter negative outcome on some classes.

It would be such a wonderful world if anet finally would start to realize the very core of their problems: overthinking updates before implementing in the game and critizing their own decisionmaking.

Oh and i totally agree on the fact that AC’s are a critical part of wvw, in scenario’s of 15v50 you cannot go without ‘em and it’s also very understandable when defending t3 objectives etc. However when the AC is being used by open field fights/paper towers with no intention to upgrade just to give one server an unfair advantage above the other it gets kinda annoying.

DDD|elementalist| Piken commander|RaW|

(edited by the krytan assassin.9235)

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Posted by: Sorel.4870

Sorel.4870

interesting long post you should all read

I tend to agree with you. I’d also add that professions are balanced in pvp, so in the 1v1 scenarios you mention, ele and warriors are more or less equals (even if I agree that warriors are beast in WvW). Sure, applied fortitude allows me to duel PU mesmers on my engi and still win, but that seems a bit unnatural. I’d say get rid of it altogether, or better yet make it a temporary buff: it lasts one minute after the guard died. That way, it can still be useful in attacking keeps, but is not insanely strong as it is now.

About Anet’s problems, I think the problem is that often their ideas don’t play out the way they intend to. Masteries were a good idea, making them account bound even more so, and frankly it’s the first thread I read where someone really complains about guard stacks, so maybe people like it?

Same thing for EotM. It seems so unfair for people like us that got to lvl 80 on EB and finally were able to buy the very cool WvW armor that nowadays any PvE grinder can have it in less than a day. But the fact is that EotM is a very successful game mode (it’s its own mode imo), so if I were Anet I’d still be satisfied with my update, since a lot of people like it. I really hope that the new borderland will be fun, but you’ll see complain. From roamers if roaming is difficult. From PUGs if roaming is fun. From zergers if taking keeps is too difficult. From defenders if it’s too easy. It’s hard to please everyone, which means that we all have our own griefs. I think the only real bad decision from Anet in every player’s point of view was the NPE, and I think they are going back on that in HoT

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Posted by: TexZero.7910

TexZero.7910

… does more damage and should be more glassy.

Cost more to create from a monetary point.
Cost more to create from a WvW economy point.

Balanced both risk and reward.

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Posted by: Hamster.4861

Hamster.4861

Dont. Use. Peasant. Siege.

it hits like a wet noodle. Superior or bust.

WvW is a rich man’s world. Preach!

IF you’ve played this game for any reasonable amount of time, you’ll have no shortage of skill points, elder wood logs, and mithril. Make some superior siege like everyone else.

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Posted by: Svarty.8019

Svarty.8019

+1
Not a bad idea. Most siege is hidden when on a wall anyway. This would make it so that superior siege (employed in open field blobfights) would be destroyed easily by stealthy classes. A good change.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Sviel.7493

Sviel.7493

The damage increase from regular to superior is not so high as to make regular siege worthless. At the same time, given all the complaints I hear about low population, I don’t get why there’s so much hostility against new players (who can’t afford skill points for siege) if they’re not siege capping keeps or such.

More on-topic, though, the risk/reward is totally there.

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Posted by: snarfrificus.4230

snarfrificus.4230

i am more like if people want to balance the part of siege, just remove it from the auction house and let people make it themselves again and also account bound.
This why we dont have the problem anymore with 5 sup ac’s on a wall (after a time ofc) that is dealing 15,5 k dmg every second on a group of people down below and yeah this is calculated by somebody of deso, its an insane amount of dmg.

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Posted by: Sorel.4870

Sorel.4870

i am more like if people want to balance the part of siege, just remove it from the auction house and let people make it themselves again and also account bound.
This why we dont have the problem anymore with 5 sup ac’s on a wall (after a time ofc) that is dealing 15,5 k dmg every second on a group of people down below and yeah this is calculated by somebody of deso, its an insane amount of dmg.

I like the idea of the siege being more personal and not being purchasable at the trading post, but I’d like to support my guild by upgrading the siege and let them use it even when I’m not playing. Since “guild-bound” is not a thing, I don’t see it happen.

I think superior siege is fine. It’s not more tanky than regular site, is it (I’ve just come back to WvW recently)? And it cost more resources, gold and supply, so naturally it comes with a price: you can build less siege, which makes it more expensive if your opponent has disabling grenades or just a trebuchet.