Aurora Glade EU [JUST] roamer
All is vain: https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/first
(edited by Silent Shino.7239)
Say what you will about guardians, they may be overpowered, but only in zerg fights. If you’re roaming around as one, you get “pwned” by condition spammers, due to having an anti thief/ warrior/ elementalist/ guardian/ ranger build on, or the other way around. Yes, I know I could simply change my build when I see what profession they are, but it’s not that simple.
Not all mesmers/ engis/ necros are condition spammers, that way, if I have an anti condition build on, I get a nasty shock (aka, the only thing I can do is remove conditions) also, some rangers actually have condition spamming builds on as well, so I get another shock from that.
nothing is going to be done to help the roaming guardian since guardians are op in zerg fights, if anything, it’s going to get nerfed due to people crying op. I guess what roaming guardians need is a way to balance between these two builds, or a much better elite skill, I mean, what is this meant to be?
http://wiki.guildwars2.com/wiki/Renewed_Focus, woop de doo, two seconds of invulnerbility, because that will REALLY help against condition spammers! This is actually the elite skill used the most simply because the others are even worse.
or this? http://wiki.guildwars2.com/wiki/Tome_of_Courage how is this going to help against insane dps and conditions spammers? the only decent use of it is in, yes you guessed it; zerg fights.
or this? http://wiki.guildwars2.com/wiki/Tome_of_Wrath, same as above only really decent in zerg fights.
meanwhile, a mesmer has this http://wiki.guildwars2.com/wiki/Polymorph_Moa
an engineer has this: http://wiki.guildwars2.com/wiki/Supply_Crate
and I’m not even going to start on the thieves and necro elites.
the only class that has gotten any near as bad elite skills is the ranger which also needs something to support it, but at least the ranger is decent at roaming.
roaming guardians just can’t win unless they have an exceptionally good builds and even then they don’t really stand a chance when it becomes a 1 vs 2. There’s all of these people on the forums complaining about rangers being terrible and thieves begin op, when no-one cares about the roaming guardian who gets screwed over so much.
Now, before I get a herd of forum warriors screaming “Why don’t you try a different class then, lol?” here’s why
I have a certain set of morales I like to go by, so I really hate condition spamming.
Engineer: out
Necro: out
Mesmer: I’m too paranoid of mesmers being nerfed as soon as I get one to level 80 (this happened with my assassin in gw1 where I finally got it to level 20 and it got massively nerfed in the exact same day)
Ranger: too much micro-management and are therefore out
Warrior: I don’t really go for the whole “hit twice then they’re down” show.
Elementalist: this and the mesmer are the only two classes I would consider playing as, but it would take me a long time to become used to playing with light armor.
Thief: too difficult to play as and as I mentioned with the mesmer, thieves are obviously going to get nerfed (again)
Feel free to discuss, but I have a feeling this thread is either going to be as silent as the grave or filled with obvious condition spammers/ gankers who disagree with everything I’ve said.
(edited by Silent Shino.7239)
I’m not sure if you’re trolling or not, but I’ll bite.
I’ve mained as guardian since beta and it is by no means weak as roaming, except for running away and resetting the fight, you either win or die trying.
Imo, Renewed Focus is one of the best elite skills in the game as it complements any build.
reading through your post, it seems you have a twisted view on the classes.
Necro power build is valid, albeit not as faceroll as the terrormancer.
Warrior have amazing condi removal.
Rangers have the laziest build in the game.
Engi power build works as well, but same as necro.
You say when you “finally” reached 20 as assassin? In factions you went from 1 to 20 in less then a day.
Anyway, keep working on your build and skill and the guardian is by no means “weak” as a roamer.
guatdian skills are team oriented. if they make you unbeatable if play right its also mean your whole party will be unbeatable just because of you. i think guardian need 1v1 skills.
@Mizu, I’m not trolling Renewed focus isn’t good, it’s only two seconds of invulnerbility, it’s pretty much just this http://wiki.guildwars2.com/wiki/Shelter with a different (and debatably worse) effect.
warriors do have amazing condition removal, I forgot that they got heavily buffed in that area a while ago. I’ll edit that part.
I wasn’t actually doing the factions campaign, I decided to do the prophecies one first since it’s more fun (for me). I also didn’t have that much time to actually level up my assassin as I was mainly doing pvp with my other assassin.
are you meaning a specific build? Rangers have to manage their pets a lot for full effectiveness, they also have to stay out of the way when they’re faced with a large amount of dps. The easiest build I’ve seen played is a warrior build where they literally just run around and whack people with a mace.
(edited by Silent Shino.7239)
You get, if traited, Might, apply Burning, Regeneration, Retaliation, Stability and Stun Breaker/condition removal. Twice with Renewed Focus. The part where it refreshes all your virtues is just as important as the invul.
It just seems you are inexperienced with the class or just have a broken build. The reason why people don’t roam with guardian is because you can’t just run away if you mess up. These days, most roaming warriors carry a greatsword, simply to run away. Theives reset the fight 3, 4 times to get their game sorted out. Mesmsers carry max stealth builds.
I’m not saying all are bad, just why so many roam with these classes in particular. Theives is an excellent example. It’s designed to be a 1v1 class, but it’s not uncommon to see 2 or even 3 theives team up for roaming.
Guardians seem fine to me I just made one it is low level but I look at the guardian forums often. I main ele but have other classes and I just notice guardians don’t have the ability to escape easily but that is kind of a choice you make though you can have good swiftness uptime on guards you don’t have that skill that really can help you disengage.
Ele kind of has it but it isn’t like thieves or warriors. Really it sounds like your looking for a class just so you can disengage and get time to heal up and come back in the fight. Any class can win 1v2’s and that has more to do with the people you are fighting then the class you are currently playing. If the 2 are bad you can possibly pull out a win but it isn’t guaranteed.
The only difference between all the class for roaming is how well they can create distances if things go wrong allow time for important cooldowns to come up and engage again.
I have pretty good roaming classes outside of my necro that can still roam but has to be more careful. Thief and Warrior are imo the best classes to roam on currently and I would say Mesmer after that I have all 3 of them. My favorite class is Ele but not because it is the best roamer just that I get bored with the other ones quickly.
Mesmer can roam but it is more you need willing enemies to stay and fight, almost every build that people run in WvW can ignore just about any mesmer build.
Like I said I don’t know alot about guardians but I think they are strong for roaming. The dps meditation guards are pretty good when horns are locked in a fight guardian is a very strong roamer. The problem is getting away don’t know if that necessarily makes guardian a bad roamer though just because they can’t escape better then other classes. If that was the case everyone that really wants to roam would do nothing but play a thief.
Guardian is my last character to get to level 80. I just got 100% completion of Cursed Shore for my guardian, but I have done very little WvWvW with it (so far). I don’t claim to be an expert guardian player, but here are my two cents:
Warrior and guardian are the easiest professions to begin with and both seem to excel in all forms of the game: pve, spvp and WvWvW. Adding any power to these professions right now doesn’t make any sense. When I play guardian it almost like brain on vacation as there is too much passive goodies going on (passive healing, passive burning, passive condition removal e.g. from purity trait, aegis ). I consider such powerful game mechanisms to be a game design failure as it doesn’t promote skillful play, but just sitting on your passives and not counter play as there is no enemy skill to disable these passives. If I would be a game designer, I would rework these all to require active play (which would make guardian, healing signet warrior etc. more difficult to play). For comparison try to play a 3-4 kit engineer effectively or an roamer elementalist.
Most the top tpvp teams have used guardians since the launch. Guardian surely is among the 3 most popular professions in WvWvW. Last night I was solo roaming with my engineer, never in any party, but I surely even used map chat to inform my side about enemy movements. Unlike pretty much all the enemy engineers I run into I am not playing a condition build, but mainly power based rifle build. These type of engineers rare as hen’s teeth. I ran into several enemy guardians. One vs one was no problem, because the combination of good amount of direct damage, lots of control and conditions will slowly eat any bunker and most guardians are built to be semi-bunkers or full bunkers. But WvWvW really is rarely 1 vs 1 or fair fights like 2 vs 2. Situations like 1 vs 2-5 or 2-3 vs 5-6 are more common. Shino is correct about some of the weaknesses of the guardian:
While it is possible to build a mobile guardian using both greatsword and sword and using traveler’s runes (+25% speed boost) or just make perma swiftness (staff #3 + enough + boon duration), guardian is one of the least mobile professions in the game. I think this is intentional game design. If the fight gets wrong, guardian has trouble to get out of it, but the same applies to necromancers. Thieves have the best set of tools of reset any fight the way and warrior’s come second (if they are built for mobility e.g. greatsword + sword/warhorn warrior). But you cannot have it all. Guardian has probably the best set of group support tools in the game. Very good access to a lot of boons and great healing, meaning it is downright easy to build a guardian, which won’t be one shot, but lasts a bit longer.
Guardian has one of the best condition removals in the game. The problem isn’t here. The problem is that most guardians are not built to kill alone, rather they are built to buff, cleanse and keep their team alive and tag a lot of targets by spamming staff #1 (“brain on vacation” style of play). A build, which lacks the ability to kill fast is always a risk in solo roaming as sooner or later there will be more people (2-5 vs 1) and then you are screwed. Guardian can be build for dps and as a solo roamer I am actually most afraid of these rare zerker guardians.
If you run a bunker support build and gear (e.g. PVT + cleric etc), do NOT expect to excel in solo roaming.
Ayna
I’m a roaming guardian and i’m doing fairly good, my only problem is that I’m facing difficulties staying on target (being close enough to my target for long enough time so that my stupidly long skill chains to do their damage), yea I can port and what not but then what? target still keeps running, you’ll never land that 3 second whirling blade fully. Yea but you have binding blade, yea but with the amount of stun breaks everyone has nowadays by the time they get back to you, they’re already up and running back safely out of range of your highest dps ability.
So yea if somebody engages me head on I’m melting faces, if they run at least a bit… it’s a neverending fight, but hey at least I don’t die.
http://gw2skills.net/editor/?fUAQNAR8dlUgiDnGyNEf4ESmiVCBxUoRZ01DIKiaIA-TsAg0CnIKSVkrITRyisFNsYZx2CA
There you go, Shino.
It’s suboptimal for a dps build, but has insane amounts of condition removal and mobility. It even gives purpose to the oh so weak rf.
Oh, btw: Try to avoid conditions instead of focusing too much on curing them.
Roaming Guardian 4v1 (first few minutes): http://www.youtube.com/watch?v=Iu3Znt97rjA
Standard burst guardian is something similar what monkeymonger posted sword/focus & greatsword. Greatsword is a staple of most roaming/havoc guardian builds – the variation comes in the second set, either scepter/focus or sword/focus, and traits. Some choose to do the 15% crit chance trait over the meditation healing trait or altruistic healing. Ultimately it comes down to personal preference, an understanding of mechanics, and sheer dumb luck.
Roaming Guardians… tin cans that are easy kills. Just bring a can opener. The best they can do most of the time is hold out for a superior force or run to safety. The class doesn’t have the spike DPS for roaming in the current meta. Even worse they cannot escape a fight gone bad most of the time.
Mix in 2+ players though and they become beasts.
Yes they are, the effort of winning with a guardian compared to other classes is far superior, we dont have a press buton to win, wich is what gw2 is about.
In the past, I think guardians were majorly kitten in WvW because of the speed issue…but now you can use traveler’s runes or more easily stack a large amount of swiftness using retreat + staff, then swapping both out before entering combat.
The two major advantages I see with guardians are first, not many players are expecting an offensive guardian out roaming because the overwhelming majority are spec’d for zerging with a staff and defensive gear. Something as simple as an exploded shield of wrath vs. backstab can be a whopping turn in typical WvW fights. Second, renewed focus is one of the very few elite skills in the game that offers real synergy with builds and class mechanics, and rewards good active use.
Of course if you are using shouts and lots of boons, fights with necros in particular are the epitome of rock, paper, scissors, but you should be smart enough to avoid them in the first place. There are other builds you’ll be disadvantaged against and lose to if the player is of comparable skill. But that’s what roaming “should” be about, choosing your battles before hand, rather than jumping into anything like a moron and being able to reset / leave at the drop of a hat like thieves and warriors can (which is why they are so popular for roaming).
What you’re really saying is that you’re getting killed by a build meant to counter your build? Guardian have a ton of group options, which other professions (thief for example) doesn’t have. Getting beaten by duelist professions shouldn’t surprise you since the players running these professions often choose duelist builds.
Take a look at TapDatMouse on YouTube and you’ll find guardians very powerful for roaming. I use mine with a regular shout build in knights gear and I doesn’t seem to have that much of a problem roaming WvW.
I have seen the videos of tap dat mouse, for me, they are a work of fiction, the guy doing the videos has obviously taken out the confusion spammer and long distance cripple fights. Confusion is my main weakness, simply because the condition removals I have on usually remove it last, so I take a horrendous amount of damage from one condition while I’m ironically trying to get rid of the kitten thing, the condition spammer just carries on spamming more conditions that get removed before confusion does.
The second most annoying fight for me as a guardian that I keep getting are fights where they just keep their distance and spam cripple/ chill. Sure the sword/ greatsword combo has decent mobility, but that doesn’t usually counter a ranger spamming cripple while keeping their distance. These rangers usually spam other conditions (mainly bleed) as well, so I’m forced to use my condition removal to keep myself from being spammed to death.
The worst part is: these rangers almost always show up during a fight or with another player, I can take out these rangers on their own, but when I’m having to watch my back at the same time, I just can’t win. Seriously, I cannot find those rangers alone.
Anyway, my point is; I would love to see Tap Dat Mouse dealing with a perplexity rune user (preferably mesmer) and/or a cripple + bleed spamming ranger, it would be much more realistic that way.
Use that triple meditation DPS build. It does metric tons of damage while having good condi clear and sustain. Great in fight mobility too.
These may be broad statements, but in my experience, all classes can be viable roamers
Generally, builds that are optimized for running with the Zerg are not optimized for solo roaming. You can’t get the best of both worlds.
Some builds are absolutely not fun to fight in a 1v1, for example permastealth thieves and PU condition mesmers
Some builds have better disengage. These builds can be less frustration for the player playing them while roaming because if the fight goes bad, there is a better chance to get away and reset
I am playing a power necro and imagine that you have some if the same frustrations while solo roaming, mainly lack of disengage and difficulty in outnumbered situations. It is likely that we will always have those disadvantages but the more you play and solo roam, the more you learn to adapt to those things. I am no expert at it, but can see a huge difference from when I first started roaming
Keep with it and play the class you like. Try to not pick a FOTM build just because it is easier to roam with .
Go to youtube and search GotBoons.
I dismissed everything I had previously read when you said Engi: out Necro: out. They both have awesome power builds. Engi had the best spike in the game until they nerfed 1000’nades. Power necro can use conditions wisely without spamming them.
Swim away from meta island and build craft.
I agree; Guardians scale very well with groups because they can provide team stability, damage reduction, aegis and boons while help to remove conditions and they have the tools to farm zergs like no others (1 staff). But in roaming (and to some extent in 1 vs 1 duels) they are one of the weakest class in the game.
They can’t easily disengage from fights, so this alone makes the sub-optimal for roaming purposes; if you fight in a small team you are forced to choose a support role -as currently happens with the Eles- and that means that you will hit as a wet towel. Guardians has also a very small health pool and their armor is entirely useless against the current condition meta so prevalent in small skirmishes.
As guardian, if you trait your skills and weapons to group support you will be demolished by builds tailored to 1 vs 1, specially if they rely in condition spam. If your build, instead, is based on meditations and igh burst your team support greately fades, and still your chances against some classes (almost every necro build, condition mesmers and engineers, condition bunker warriors) arfe minimal.
I give up away my guardian for roaming purposes months ago due the inherent weakness of the class in that department. Bow/swords warrior for roaming alone and hammer warrior for support in small roaming teams are much better and more fun and rewarding to play. I entirely agree with Shino: roaming guardians are a dying breed.
Yes, guardians can disengage from a fight (Sword 2, Judges, GS 3). If you have problems with little access to swiftness outside of retreat/staff, then pick up runes of the traveler or speed.
Dps guardian is a very strong 1v1 spec that actually has a good shot against every popular duel spec (although there are slight differences between a right-hand strength build and a gs/s-f build).
Please stop the whining.
Sorry, if you think a Guardian at solo roaming you are mistaken. To be be a good roamer you have to be able to capable of being a duelist.
I challege ANY guardian to beat my mesmer. It doesnt matter how good you are, you simply dont have to tools to beat me. And no im not a PU mesmer.
Also the video above doesnt impress me. I did not see him fight any skilled players, all i saw were uplevels and people not running food (consumables).
I originally mained a guardian, but he is now strictly for zerging/group roaming, and fractal duty.
Yes, guardians can disengage from a fight (Sword 2, Judges, GS 3). If you have problems with little access to swiftness outside of retreat/staff, then pick up runes of the traveler or speed.
Guardians can keep swiftness up almost full time but they still cannot escape from thieves, warriors, elementalists or rangers (ok this last one they probably don’t need to escape from). Getting away requires burst speed and the guardian only has one of those. Their best escape mechanism is getting to safety through bunker which does not make for good roaming.
As for their ability to beat any dueling spec, yeah no. Guardians are powerful group fighters but lack the spike damage of many other classes, do not deal with condi-spammers and have zero answer for condi-bunkers and shatter mesmers.
Yes, guardians can disengage from a fight (Sword 2, Judges, GS 3). If you have problems with little access to swiftness outside of retreat/staff, then pick up runes of the traveler or speed.
Guardians can keep swiftness up almost full time but they still cannot escape from thieves, warriors, elementalists or rangers (ok this last one they probably don’t need to escape from). Getting away requires burst speed and the guardian only has one of those. Their best escape mechanism is getting to safety through bunker which does not make for good roaming.
As for their ability to beat any dueling spec, yeah no. Guardians are powerful group fighters but lack the spike damage of many other classes, do not deal with condi-spammers and have zero answer for condi-bunkers and shatter mesmers.
I’m sorry, but i listed three abilities that give you burst speed.
Also there are roaming necros, engis and a lot of specs that don’t want to give up fighting power for escapability. It simply means picking fights more carefully.
Guardians don’t lack burst damage. A x-30-30-x-x build has amazing burst capabilities.
I can only speak for meditation dps builds, but their “damage spam” does well against “condi-spammers”. I haven’t seen any shatter builds in wvw for a very long time, so i can’t comment on that.
warriors IMO are pretty fun to roam because they have some of the top power builds and can actually compete with facerolling condi spammers. If you want to be a god however your going to have to pick a condition class. You can always go Diamond skin ele for 1v1s and have a fun (a little bit uphill) fight against any power build while punishing condi spammers who think running dire is fair.
Guardians are not terrible roamers per se, but are still lacking in some areas to be efficient. With Rune Of The Traveler/Speed and Triple Meditation builds and/or Purging Flames against conditions, they can have incredible mobility but obviously sacrificing boons from shouts.
This build has it’s pros and cons which is how it should be. The problem with other classes is that they have too many pros. Guardians still need a boost in the offensive direction, for instance one-handed sword seriously need a damage boost.
(edited by KrisHQ.4719)
I’m sorry, but i listed three abilities that give you burst speed.
Also there are roaming necros, engis and a lot of specs that don’t want to give up fighting power for escapability. It simply means picking fights more carefully.
Guardians don’t lack burst damage. A x-30-30-x-x build has amazing burst capabilities.
I can only speak for meditation dps builds, but their “damage spam” does well against “condi-spammers”. I haven’t seen any shatter builds in wvw for a very long time, so i can’t comment on that.
This reads like someone trying to shove a square peg in a round hole. Guardians have a lot of advantages but burst speed or DPS isn’t one of them. They will NEVER outrun a speed warrior or thief. It simply cannot happen… they cannot even out run a elementalist with Fire Sword. They also cannot out burst a warrior, mesmer or thief.
In almost every category that makes a great roamer, they are at or near the bottom of the list. It doesn’t mean players cannot roam with them but it is akin to thieves talking about how great they are in zergs.
All in all… that is OK. If Guardians were great roamers, they would be nerfed into oblivion since they are clearly the dominant class in group play.
I’m sorry, but i listed three abilities that give you burst speed.
Also there are roaming necros, engis and a lot of specs that don’t want to give up fighting power for escapability. It simply means picking fights more carefully.
Guardians don’t lack burst damage. A x-30-30-x-x build has amazing burst capabilities.
I can only speak for meditation dps builds, but their “damage spam” does well against “condi-spammers”. I haven’t seen any shatter builds in wvw for a very long time, so i can’t comment on that.This reads like someone trying to shove a square peg in a round hole. Guardians have a lot of advantages but burst speed or DPS isn’t one of them. They will NEVER outrun a speed warrior or thief. It simply cannot happen… they cannot even out run a elementalist with Fire Sword. They also cannot out burst a warrior, mesmer or thief.
In almost every category that makes a great roamer, they are at or near the bottom of the list. It doesn’t mean players cannot roam with them but it is akin to thieves talking about how great they are in zergs.
All in all… that is OK. If Guardians were great roamers, they would be nerfed into oblivion since they are clearly the dominant class in group play.
I’m sorry but the way ANet put it, every class will be able to do anything they want and you’ll be able to play what you want, the way you want. I’m sorry but if I can’t roam cuz 90% of the situations I end up in, I’m lacking… I’m supposed to just go zerging cuz that’s what my class is good at? I don’t wanna zerg, I wanna roam.
Guardian = team player. Once you come to accept this everything will be fine. Typical argument of glass half empty or full, or, red pill or blue…shoulda, woulda, coulda…
I have 3 or 4 different builds I play since I main a guardian. Team play is support focused and healing. Solo roamer (more so around the ruins) I go DPS which is by nature very selfish which is why I do it solo. If I’m solo or small group (2 to 5) then I’ll go back to a hybrid healing set up. On rare occasions I’ll go full condition and burning just because, well, I took a burning build and built the armor around it.
Take heed here in that the Guardian is probably the best well rounded and balanced class in the game since launch. Just look at the patch and content history and it stands on its own. The only failure, if you even want to call it that, is the developer post asking for comments and feed back for the December 10th patch and did nothing with our response.
Best line in this this thread by far goes to the fella who said live or die trying. That sums it up since there is no way to catch someone when they reset the fight nor can you run away. That is pretty much my view on it as well regardless if I’m facing 1, 2, or 100.
Full steam ahead and take out has many has I can with me…
I’m sorry but as it stands if you don’t go for traveler runes or your opponent face tanks you, you’ll connect to your target only when you get binding blade up and that’s if they don’t dodge/block it. I’m not sure if I’m correct but Guardian is the only class that I can think of that doesn’t have a passive 25% movement speed, making traveler runes mandatory for any kind of non zerging.
Lately with all the warrior’s around it feels like Guardian is an underpowered warrior. We don’t have their sustainability, their damage, their mobility, their CC. The only thing we bring to the table compared to a warrior is boons, I’m sorry but I didn’t sign up to be a buff bot.
I love the class and the playstyle, but I’m getting more and more discouraged, because I don’t have 60g in my pocket to buy the mandatory rune for the class. And it looks like I’ll have to Pay to Win (pay to get gold, to get the runes, so I can win).
The change to symbol of swiftness was a nerf, no doubt about it. However, you don’t need traveler runes.
My guardian solo-roam builds gets me killed by engis/warriors, its unavoidable and I will never win those fights unless the people controlling those classes are really bad.
Most of the time its easier to take certain paths so enemies can’t predict your movement. I miss my executioner costume charge, I got alot of roaming wxp with the increased speed from that.
(edited by Charak.9761)
Although this feels increasingly futile:
If you have problems getting kited in a sword-gs build, use sigils of hydromancy; If you have problems setting up a burst try a 0-30-30-5-5 build with s/f and sword/t.
Guardian is the favorite against most warrior builds, particularly hammer.
I’m sorry but the way ANet put it, every class will be able to do anything they want and you’ll be able to play what you want, the way you want. I’m sorry but if I can’t roam cuz 90% of the situations I end up in, I’m lacking… I’m supposed to just go zerging cuz that’s what my class is good at? I don’t wanna zerg, I wanna roam.
There is no rule or law that prevents a Guardian from roaming. With excellent skill a player can even excel at it. However a guardian is coming to the roaming party with fewer tools in their bag for that style of fighting. When they run into superior numbers which happens frequently they will probably die. The reason the other classes are better at roaming is because they can easily avoid larger forces. If every fight was a 1v1 or 1v2 while roaming, guardians would do OK but that just isn’t the reality most of the time in WvW.
That doesn’t prevent a player from doing it but it might prove to be frustrating or boring. I feel that pain when I log my thief in and roll up with a zerg. I can do it, but I know I am not as good or useful as a number of other classes.
ok, I created a poll http://www.gw2wvw.net/content/best-profession-roaming and not a single person has voted for guardian as the best roaming profession.
Say what you want, but guardians really aren’t good roamers.
you didn’t pick a guardian because you wanted to roam. if it’s your goal, guardians can be excellent roamers, but it will be your skill and experience that will make it so. I’ve seen very powerful guardians that keep up retaliation and burns, able to out-heal the damage they take including curing condis, and a big CC/burst to down their enemy when they get low’ish.
I’m not a guardian so don’t ask me the build(s) but it’s do-able.
you didn’t pick a guardian because you wanted to roam. if it’s your goal, guardians can be excellent roamers, but it will be your skill and experience that will make it so. I’ve seen very powerful guardians that keep up retaliation and burns, able to out-heal the damage they take including curing condis, and a big CC/burst to down their enemy when they get low’ish.
Roaming in my experience requires a class/build to be able to control when a fight engages and ends. Roamers constantly run into herds of which no class can fight their way out of. In my opinion a class cannot be an excellent roamer if they cannot escape these situations. What many are doing here is confusing dueling with roaming. Guardians have builds that are good at duels but I have never seen a good guardian roaming build.
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