As someone that likes to solo roam I have found the new maps to be awful.
I’ve actually found the camps easier to take without having to deal with scout blind spam, but I can’t personally upgrade camps or keep them drained. Hell I can’t even +5 a camp because I apparently need to PvE to have WvW upgrades…..
Towers are also easier to solo since the lords room only contains 1 npc, but it is tedious as kitten to take one. G-catas now cost 50 supply and I can only carry 15 since they stole my +5, which leads to me playing a running simulator. Then I get to spend about half an hour cata’ing a wall that fortified without any player interaction.
The problem is there is no real point in taking a tower anymore. Towers used to offer a strategic advantage. If the defending group was camping a keeps walls instead of jumping down to fight, I could set up defensive siege and treb a keep to make them come to me. Now the towers are just pointless. I am much better off flipping the camps instead of spending the 30+ minutes it takes to flip a fully upgraded tower.
The places I was most likely to find fights are dead. No one cares about camps since supply is no longer a requirement for upgrades. I can’t fight anywhere near a keep because ridiculous PvE mechanics interfere with the fights, it doesn’t matter if it’s in my favor or theirs. It’ not fun to fight when 1 of us is getting stealthed or burning constantly.
Even taking a keep feels pointless now since only 1 keep gets a WP and it gets it as soon as it turns over. Before the change the fights over the keeps were epic, as a roamer I would spend hours prepping and draining keeps, occasionally I’d ninja them but usually I’d have to call in reinforcements and we could end up in these big hour+ long brawls. People don’t bother to defend anymore since no work goes into upgrading them and they aren’t defending WP’s they spent hours building. They just let us flip them and then back cap it after we leave.
On the flip side if something is being decently defended no one makes the effort to bust a T3 structure since we aren’t taking WP’s or busting something they put hours of work into.
The terrain is annoying to navigate, I don’t mean trying to learn the shortcuts, I’m talking about how they stuck barricades in the way, that zergs brush aside in seconds, but roamers have to take a huge detour to go around because they take too long to solo, and the other PvE gimicks like the walls that continuously pop up in front of you near the earth keep.
Oh and the dino skyhammer event was just a laughably bad idea. It clearly favors the stronger server, making it easier to k-train. I decided to give it a try solo and found that the amount of gears doesn’t scale down for the amount of people doing the event. I would have to spend at least 30 minutes PvE’ing dinos to finish it.
I will say the dino event is one of the few times I ran into enemies but the mechanics of it discourage fighting. If I kill a dino and pick up a gear I lose my weapon skills. I had 2 people show up when I had a dino at about 10%, I had to kill the dino so I wasn’t fighting 2 players and the npc at the same time, and by the time I finished killing the players the gear had already despawned. After that I had to leave the area because they came back with 5 more players.
And please don’t tell me that the new shrines are perfect for roamers. That is just a PvE event that needs to be done before a zerg hits a keep. It doesn’t take away from PPT, and it doesn’t take away from (now meaningless) supply. If you aren’t planning to hit a keep there is little reason to do it.
Tldr: WvW didn’t become “harder”, it became more tedious and soulless now that everything is on auto pilot.
Maybe they should just give siegerazor his own npc zerg and let him k-train the map. There will always be a tag up and action on the maps…. real WvW players not necessary.
LGN