Ruins of Power

Ruins of Power

in WvW

Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Anyone else think they should be rewarding at least the same WxP/ XP as capping guard points? After all they take longer to cap and have a higher risk factor in fighting than guard points. All you get at the moment is the satisfaction of helping out your world.

Ruins of Power

in WvW

Posted by: lordkrall.7241

lordkrall.7241

The main problem is most likely the fact that it would be way to easy to abuse the system and simply stand around trading the points to gain high amounts of WXP with little to no risk.

We saw this back during Season 1, where you needed a certain amount of ruins captured, people from two or three servers just stood there, taking it over and over without attacking each other.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Ruins of Power

in WvW

Posted by: Lalangamena.3694

Lalangamena.3694

5 ruins should also increase dolly speed by 10%.

Ruins of Power

in WvW

Posted by: Sreoom.3690

Sreoom.3690

The main problem is most likely the fact that it would be way to easy to abuse the system and simply stand around trading the points to gain high amounts of WXP with little to no risk.

We saw this back during Season 1, where you needed a certain amount of ruins captured, people from two or three servers just stood there, taking it over and over without attacking each other.

It promoted peace for short periods of time :-)

“The Leaf on Wind”
JQ Ranger

Ruins of Power

in WvW

Posted by: Deniara Devious.3948

Deniara Devious.3948

The ruins should just be removed from the game. Rewarding players for capping the points could be abused way too easily.

The ruins look like some spvp map misplaced in the middle of the borderlands. Very few people are fighting there. If the ruins would be replaced with a flat open area, at least it would be used for epic open field battles.

When Arenanet first hinted the Quaggans & Ktrait would be gone, there was several good suggestions what to have there. I would have kept the lake, but replaced the middle island with a partially underwater coral castle for some epic fights (the castle would be mostly above water, but having underwater parts). This would have several advantages:
1) additional point to hold, capture and defend
2) underwater combat (which is now sorely missing in both spvp/tpvp and WvWvW… the tiny amount of water left in Raid on the Capricorn isn’t much)
3) completely new surroundings (now the ruins look dull & ugly and the Southern middle part of BL already had ruins)

Other choice is to revert the 17th September WvWvW changes (yes, all of them). The borderland bloodlust buffs were uncalled for and introduced yet another thing, which makes the fights more imbalanced for the winning side. We already got Power of the Mists, Guard leech, Applied Fortitude, consumables in addition to the stuff present in pvp. All of these provide addition bonuses to the primary stats, which is just crazy! Just way too much power creep.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]