Running away from duels
Im not a roamer, roamers eat me. Few days ago an engi and an ele duo attacked me at the bridge front of hills. I agroed guards than beated them to death and stomped them with my fancy golem finisher. Its war. Kill or be killed.
Just the WvW
R3200+
It comes with the territory, I don’t let it bother me anymore.
It amuses me, as a roamer they probably think they’re pretty good until that ‘running’ moment.
I also get it out of my system in PvP too. Thief’s find it hard to run in PvP, if they want to win they have to come to me.
What’s your opinion on people who stay to fight a losing battle when they know they can run and live to fight another day?
No, but if you are skirmishing around the bloodlust or the south ruins you are likely to get interrupted by blob or any other run roamers. I fought this thief the other night who beat me once, but I re-specced and ran back to give him some payback that he just stealthed and reset the fight once he got outplayed, gg to him for taking the moral loss.
Some people I duel use certain builds that you might not be prepared for, or they might have stacks Bloodlust, fortitude and strength – not every has that YOLO attitude.
I expect no one to run in the OS because there are people watching and its a respected duelling area.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
If there was no bowing or some other emote to show it’s a fair duel, nothing to stop them running away. If it is an ‘official’ one where the emotes have been made, you shouldn’t run away and deserve to be mown down by a zerg.
EDIT: Missed this
What’s your opinion on people who stay to fight a losing battle when they know they can run and live to fight another day?
I don’t stomp them and emote… then plush griffon so they know I’m not hostile anymore. Got to give respect where it’s due
-Plush Griffon Recruit of the Jade Quarry Militia-
(edited by nglcpyro.4906)
Im not a roamer, roamers eat me. Few days ago an engi and an ele duo attacked me at the bridge front of hills. I agroed guards than beated them to death and stomped them with my fancy golem finisher. Its war. Kill or be killed.
Well it WAS a 2v1 so that justifies your actions ^^
Also, I see no problem in using your environment if needed.
I’m on Gandara and as much as I try to solo roam and 1v1 I have NEVER gotten a fair fight. I always get help by (an)other roamer(s) or get chased by multiple hostile roamers.
Fairest fight I’ve gotten was a 2v1 versus 1 upscale and 1 level 80. That was as good as it got for me Poor upscale…
Gandara [EU] – Old & returning player
Just because someone is running solo, doesnt mena he is up for duels. I am not traited for 1v1s but mostly zerg fights and mobility on warrior.
If i am scouting or running supplies, i know better than staying or engaging in a fight that i wont win.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Not engaging is fine of course, I’m talking about situations where both parties happily engage each other 1vs1 but then resort to fleeing or calling for help once they start losing.
If we’re talking about open field in EB or BLs, there are no rules. You can reset the fight a hundred times if you have the mobility. Bring mobility yourself if you want to finish duels.
In OS arena, ppl come purposefully to duel, so it’s much more likely they’ll stay and fight to the end, even if they’re losing.
So to recap, expecting a “honorable” fight to the end in open field is silly. Bring a build you can catch them with, or accept the fact ppl will run from you.
Not engaging is fine of course, I’m talking about situations where both parties happily engage each other 1vs1 but then resort to fleeing or calling for help once they start losing.
When I see someone solo, I always engage.
This mainly because Ive only just gotten into roaming (and I need practice).
I accept my death/defeat. Though as I said above, I mostly get teamed (or even ran over by a zerg) if I lose.
Why should I care about dying? Honor? Lol…
Repair costs? Nu-uh free!
So I don’t see a point in running either, except the fact you might have to run all the way back lol.
Gandara [EU] – Old & returning player
Not engaging is fine of course, I’m talking about situations where both parties happily engage each other 1vs1 but then resort to fleeing or calling for help once they start losing.
If you didn’t /bow or arrange a duel, then there’s nothing wrong with engaging and running. The losing party might want to preserve his stacks or continue onto an objective. Dying would mean losing his stacks and having to run a long distance to his objective.
You can call it cowardly, but WvW is meant to be an uncontrolled, open PvP environment where you should realistically expect this type of action. The mechanics of actual PvP discourage this kind of action.
Saving dem stacks.
Whenever I roam in WvW I will engage just about anything I see and I won’t ‘respect’ any ongoing 1v1s either – going off the moto ‘red = death’.
Since mobility is a big part of my build (Glass H/GS Warrior) I WILL run when about to die simply because at that point in the fight it’s my best shot at winning – delay the fight, restore health and jump right back in. Using NPCs, allies etc is all fair as well as far as I’m concerned. NPCs and allies are part of the environment in WvW and if you want to fight you have to take that too into account.
If you want a genuinely fair 1v1, take it to the PvP arenas where you have to pick a stat amulet, and won’t have stacks, food and ascended armor.
(edited by Bunny.3958)
So fleeing from 1vs1 situations that you start losing or calling your friends to Xvs1 them is ok as long as no one /bowed. Fair enough.
So fleeing from 1vs1 situations that you start losing or calling your friends to Xvs1 them is ok as long as no one /bowed. Fair enough.
Well basically yes. If you like 1v1 I recommend the arena in Obsidian Sanctum. People there usually honor duels and don’t stomp (so duels are to downed, not defeated).
Just be prepared for a much tougher opposition than your average WvW roamer. Dueling is what the ppl on the arena do and some of them are very good at it
Eh, in WvW, there isn’t much in the way of honorable duels.
you either get a friendly or unfriendly add, 2 or 3 hapless animals, a couple drakes or wolves, or a 70 man zerg that rolls through your location.
So if I see my opponent turn tail and run, I assume its a 70 man zerg about to roll by and I just run a different direction he went and call it a draw.
When im escorting Bessie i wil fight with everyone.Even with a whole zerg.No fear ,just to get my Bessie on the safe spot.And we all know a lot of roamers are searching for a lonely dolyaks
But if i m alone im not engaging at all.Dont have time for this coz have other work to do so i flee like a bird from duels.Sorry for that my dear roamers and duelists but it is not my way to play.If i want to duel than i wil join arena as there are much more challenges than in WvW world. Other work to do m8 than dueling for 20 mins ,thats why some of us just leaving duels and flee.And tbh ,sometimes those roamers are really annoying.
What about 1v1 that none is winning? My staff ele met a guardian neither of our hp went below 25% in 5-10 minutes. Then both used /laugh and ran our separate ways.
Good luck and may the six watch over you
What is your opinion on people that flee a fair duel once they realize they will lose? thieves and mesmers vanishing and warriors flying away are probably the main culprits here.
I solo roam a lot and I see a lot of people not just fleeing the duel once they start losing, but trying to aggro guards or even bring their friends into a 1vs1 duel.
All is fair in love and pvp, or is it cowardly?
What’s your opinion on condition-meta specced solo roamers that are otherwise completely useless to their server, but like to target and single out group-play specced folks running back to their guild / zerg?
So fleeing from 1vs1 situations that you start losing or calling your friends to Xvs1 them is ok as long as no one /bowed. Fair enough.
Pretty much, it’s not a duel if you don’t bow, no reason to fight a losing battle if you can avoid it.
What is your opinion on people that flee a fair duel once they realize they will lose? thieves and mesmers vanishing and warriors flying away are probably the main culprits here.
I solo roam a lot and I see a lot of people not just fleeing the duel once they start losing, but trying to aggro guards or even bring their friends into a 1vs1 duel.
All is fair in love and pvp, or is it cowardly?
What’s your opinion on condition-meta specced solo roamers that are otherwise completely useless to their server, but like to target and single out group-play specced folks running back to their guild / zerg?
I call that a valid tactic to keep them from adding their numbers to the zerg. It’s not exactly useless either, although probably not the most useful tactic.
What about 1v1 that none is winning? My staff ele met a guardian neither of our hp went below 25% in 5-10 minutes. Then both used /laugh and ran our separate ways.
TBH if you really were roamers looking for a fight you both chose a rotten spec to fight with Bunker roamers are not the hottest stuff out there.
It’s more annoying and sad when they run away, and then come back with 10 other people.
I think it’s hilarious.
I’ve had warriors try to attack me on my necro whilst roaming, they jump in spamming ever skill they have thinking I’m gonna be an easy kill.
Then they realise they arent gonna win, and so as any heavy armoured character carrying heavy swords/hammers, based on realistic physics, they fly away into the distance; whilst I, in my light silk clothing am so overburdened by my staff and scepter, that even with my 25% speed boost I am just too slow to catch them.
But do not worry, they came back with their friend the guardian.
Warriors are supposed to be warriors, to see them flee faster than thieves is just an insult to the class they are playing.
Warriors are supposed to be warriors, to see them flee faster than thieves is just an insult to the class they are playing.
Alright. Then let us warriors have any fair chance of beating conditank necros and we will stick to the fight.
After all, we ARE warriors. We should be able to cleave your puny silk-clad weakling body into two with one swing of our man-sized greatswords.
Great argument there, bro
Well i play mesmer but i havent really specced any damage, so sometimes ill fight them just while im thinking what i should be doing and where i should be going or in hope that someone else eventually comes along but always keep skills off cd prepared to run.
Or sometimes i find it fun just getting people to chase me.
What about 1v1 that none is winning? My staff ele met a guardian neither of our hp went below 25% in 5-10 minutes. Then both used /laugh and ran our separate ways.
TBH if you really were roamers looking for a fight you both chose a rotten spec to fight with Bunker roamers are not the hottest stuff out there.
Well, I played on healing ele. Mostly running with groups and this was on my way to one of those groups when suddenly that guard came from the side and started attack so I thought whatta heck, lets try
Good luck and may the six watch over you
If you are dueling in OS and the enemy is breaking combat in the middle of duel then its a bit … yeah…
If it is in BL or EB it’s all fair. Their build has something to help them run away if the thing gets too hot for them. There is good reasons why Warrior, Thief and Mesmer are considered good roamers because they have good enough dueling potiency and they are able to leg it if needed.
I have run from “fair fights” I was about to lose and I will do so in future as well. Why would I stay there and die, if I could escape and keep going what ever I was doing. Roaming isn’t only about duels for me, it’s also about disturbing supply flow of the enemy, scouting, and making the life of my enemies just that bit harder. If I die unnecessary, it will slow down my job (don’t get stuck on this word, WvW is not a job for me nor is roaming) as a roamer.
Mouggari – Warrior – Candy cane Avenger
The generally accepted way to beat certain builds in WvW is run away. Some people are so useless against Mesmers, in general, that they just run from them. Add some meta BS build to the mix, and it just becomes a matter of not giving them the satisfaction of a kill.
I split my time between roaming and zerging, switching weapons, armour & traits on the run. I have a hard time against engis, but I won’t run from them, because I want to learn how to beat them. Then again, I don’t have much in the way of running skills/buffs etc.
So fleeing from 1vs1 situations that you start losing or calling your friends to Xvs1 them is ok as long as no one /bowed. Fair enough.
Even if both of you bowed and some of his server mates jump in, there is nothing wrong with it because those player might have never known that you are in a fair duel.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What is your opinion on people chasing you across the entire border just to kill you while they can clearly see you do not want to duel but simply trying to have a good time? :P
Yes i suck greatly in duel’s, i however do not mind people finishing me who actually deserved it, if i do happen to walk away from someone i simply did not “accept” the duel and went on to look for my teammates to have, as mentioned above, a good time raiding.
Dueling in PvP must be so much better then trying to force the other guy to ragequit because.. well.. He’s being ****blocked by a thief or mesmer camping at spawn or at a certain point he has to cross.
I have one aswell
What is you opinion of people moving down others, that clearly don’t react to the fight?
why oh why do they always get me when I write in chat or especially when I look at the map?
And if I go alone, I am taken down by teams. always. sigh. so much for “duel”. it mostly doesn’t happen.
Leaving a fight you know you’ll lose? That’s called “smart,” right? I mean if you’re doing some official duel it’s not good sportsmanship, but if you encounter a random person and start fighting, then it goes badly, run away. Run awayyy. Especially if you had some other objective in mind before the fight.
Of course, if I’m fighting someone and they start to run I’m often disappointed because I know they can’t win when they’re fleeing. Sometimes I’ll have used all my cooldowns and be out of endurance so I’m getting desperate, and they’ll just… give up. I almost want to yell after them, “But you were so close!”
I don’t duel. and if I see a teammate being attacked I will immediately provide my assistance, regardless of whether it was asked for or not. if it turns out that I was interrupting a duel (and the enemy isn’t dead already) I’ll back out and let them resume, start over or whatever.
if someone is obviously trying to duel me, I avoid them. I don’t typically run a build that’s good for 1v1 fights, and I assume that anybody trying to duel is either built for 1v1, or it’s a trap and their friends are waiting to jump me. either way I’m at a disadvantage so I just stay away.
despite this, I still find myself in my share of 1v1 fights. I don’t consider them duels — they’re never agreed to in advance (other than, by simply being in a WvW map you implicitly agree to all fights). usually it’s because I want to kill an enemy dolyak and the other guy doesn’t want me to (or vice-versa).
usually I’ll see them through to the end (and if an enemy dolyak is involved I’ll try to make sure it doesn’t survive) but sometimes if the fight looks like it’s going nowhere (e.g. bunker guardian vs bunker guardian) I’ll try to back out (stop attacking and just walk backwards). sometimes the other party agrees to disengage and we go our separate ways, other times they don’t (and sometimes in such cases they lose when they could have had a draw).
-ken
A 1v1 fight is not a duel, it’s just a 1v1.
This game’s run away mechanics for warriors and thieves is stupidly overpowered. I don’t blame players for abusing it.
When I want to actually fight I do spvp. WvW doesn’t really have good fights in it anymore due to it being gear/stack centric and every roamer playing a run away class.
Unless a formally agreed to duel, the practice perfectly fine and acceptable. There are reasons for skills that allow people to break away from combat rapidly just as there reasons a submarine would go under water after launching torpedoes so as to escape the scene.
Not all builds are created equally. If one comes up against a build they are currently not equipped to deal with then why should they stick around and fight?
As example one might be flipping a camp and have little in the way of Condition cleanse while they do so. They come out and run into someone and start a fight realizing it an enemy that uses conditions. Why stick around?
One might be enroute to a keep under attack so as to aid in the defense. When you recognize you will lose such a fight what purpose is served by sticking around?
I fail to see the purpose or the rationale behind not using all the skills available to you. If some of those skills allow you to flee a fight you are going to lose, then why not use it?
Asking this type of question is really no different then “what do you think of two roamers fighting when a third person joins in tilting the balance in his teams favor”?
Again that is to be expected. It might not seem “fair” to the person down but this is WvW where one takes advantage of numbers when they have them.
Added to that I would submit that the OP asked on an opinion. We have to recognize that every player plays this game for their own reasons and as long as they are not breaking the “rules” such as using hacks they are entitled to play the game their way. One may not like it but it is a game. One can not expect to force other people to play the way YOU want them to.
(edited by babazhook.6805)
When on the proper toon i like to roam. Mind you, I am not the best roamer in the world with a 40/60 W/L ratio, but i like to do it for fun and test myself as I play. If i get into a fight (even one i have a feeling i might lose), i don’t squirrel. If they have friends show up or try to jump me and i can break the fight off i will just to make them waste time chasing me, but one on one i stay to spike or be spiked. I really hate it when someone else initiates the duel/1v1 and when they start to lose they rabbit. THAT annoys the bejeebers out of me.
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
Warriors are supposed to be warriors, to see them flee faster than thieves is just an insult to the class they are playing.
Thieves don’t need to be faster than warriors because they can vanish in plain sight.
I have one aswell
What is you opinion of people moving down others, that clearly don’t react to the fight?
why oh why do they always get me when I write in chat or especially when I look at the map?And if I go alone, I am taken down by teams. always. sigh. so much for “duel”. it mostly doesn’t happen.
Some EBay thief dude from [SaD] saw me standing in the middle of the road… He circled me for a while and went off to do whatever…
Even tho I was typing on map chat, I was aware of his presence and if he decided to engage me I was ready for it (I would just press ‘esc’ and hit him with all I have)
Now, how to avoid it… Eh, autorrun might help you (I never open map in the middle of the road without being on autorrun) as the enemy need to get close to you and you be moving… Unless you’re running TOWARD them, then, bad luck. You’ll hear the sound of fight regardless if the map is open or not, so you can close it, and fight whatever you draw there…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Yep, we’ve covered it. Unless a formal duel is agreed all is fine.
WvW is not balanced AT ALL and I’m not complaining about that. As a guard I am built for support and am certainly not up for 1v1 against several other classes, decently played. Expecting me to hang around to be stomped is also “not fair”!
From time to time, I have locations and dolys to defend, but also stacks to retain. So I’ll get into fight, sometimes for fun, sometimes in a serious attempt to defend an objective, and bail, unapologetically, if I need to. That assumes I’m close enough to safety and good enough with my blocks and dodges to escape that OP thief, ofc!
“Win if you can, lose if you must, but always cheat” -Jesse The Body
Fort Aspenwood
All anyone does is run away from me in wvw. I remember when my computer broke and I played on my laptop touchpad with 3 fps. People actually stayed to fight me then, its like they have a radar of fights they can win or not.
People that run to NPCs or call for friends or reset fight multiple times are bad. No matter the outcome of the fight doing any of those things makes you bad. Just same as running direperplex or other dumb things that should not exist in the game makes you bad. There are ALOT of bad players in this game. Thiefs CnD off NPCs are the worst of the bads.
(edited by JaNordy.6149)
kitten happens . When you roam people will run when they are in trouble. Unless you agree to duel in advance then you’d expect the other person to stick to the bitter end. Even in those cases it’s valid tactic to disengage to refresh a fight if you messed up. I.e do you think it’s valid for a thief to drop the hut during a duel? if it’s ok for the thief to drop a hut then why is it not ok for the ele or warrior to run off to regen some health and wait out a cool down?
I.e do you think it’s valid for a thief to drop the hut during a duel? if it’s ok for the thief to drop a hut then why is it not ok for the ele or warrior to run off to regen some health and wait out a cool down?
Because stealth doesn’t put you out of combat as long you don’t go on OoC range (The other person will get OoC too if the thief does it)… The regen comes from the last shadow art trait… Going OoC to regen mean you lost the fight already…
But if you mean, kite in the combat range to wait for the cds on healing spells and use them, it’s valid. Even on “offical duels”. I do that quite a lot on my warrior while healing signet, adrenal health and mango pie do the rest.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Well I’m not a PvP’er, and I have a nerve problem so I have a hard time controlling my mouse and keyboard when I have any kind of adrenaline going. I play a necro typically and usually run with a zerg BUT have tried to solo roam a bit. Here’s what happens:
If I engage someone on my own, I stay until I die, which is usually the way it goes down… (I hate you engis!!).
If I am just trying to camp a sentry or a ruin, and someone comes at me, I try to run, but always die because.. I’m a necro and getting away is not our strong suit.
I.e do you think it’s valid for a thief to drop the hut during a duel? if it’s ok for the thief to drop a hut then why is it not ok for the ele or warrior to run off to regen some health and wait out a cool down?
Because stealth doesn’t put you out of combat as long you don’t go on OoC range (The other person will get OoC too if the thief does it)… The regen comes from the last shadow art trait… Going OoC to regen mean you lost the fight already…
But if you mean, kite in the combat range to wait for the cds on healing spells and use them, it’s valid. Even on “offical duels”. I do that quite a lot on my warrior while healing signet, adrenal health and mango pie do the rest.
The problem with duelling purists is that the best duelling builds are often not a roaming build. Because mobility is not important in a duelling build. You can give up a lot of mobility to squeeze out extra defence or damage , yet it’s some what cheap to run a build just for duels.
My problem this match up has been fighting duels, I start a 1v1, and one of two things occur, there buddies jump in and ko me, or as soon as it looks like I’m going to win there buddies jump in and kill me. It gets frustrating, plus I’m not running a build for 1v1 so I find then very enjoyable to see how I match up. I have had 10 duels in the past three days end like this.
[SCTY][RAID][FOW] Yaks bend
the way i look at it is , once a fight takes place i look at who i am fighting , if it is a thief , mesmer , warrior , engi , ele , then i know that there is 2 possible ways how it will turn out .
1. they can stick with the fight to the bitter end and push themselves no matter the outcome
or
2. they turn tail and run away .
if im fighting a guardian , necro , ranger , then i know this will be a fight that will go 1 way
and that is who has the better built , better played and better class . and who has all 3 will win regardless because there is no running if you play these three classes . oh you can try to run away but you need to be built to do so and with that in mind you would sacrifice what you could use to help you really fight a clean match .
in the event that someone turns and runs away i stand my ground and emote laugh at them . because i know and they know they can’t win and they just admit defeat .
i prefer my opponents to fight me with everything they have till the very end . cause in my opinion nothing is more fun than a good old fashion duel , plus it help you grow and become better as a player when you do lose a fight , it helps you learn things and that is what im all about . i would only hope other people looked at duels in the same fashion .
“Duels” are arranged, mutually consensual. Random 1v1s and 1vXs aren’t duels, don’t expect people to behave by some imagined rules of duelling when you haven’t talked to them first to establish that is what they want.
Duel or not I will never understand the cowardice of someone who runs from a 1v1.
Space Marine Z [GLTY]
Lure those random 1v1’s into guards, off cliffs, into your zerg and then watch them come on forums and qq about ‘fairness’.
If it’s a proper duel then whoever doesn’t run is the moral victor if the other bugs out. If it’s a random encounter then there are no rules- and most likely one is buffed, bloodlust, etc and specced for solo roaming and the other is most likely just on their way back to their group, which hardly makes it a ‘fair’ fight anyway.
I frequently attack roamers, groups of roamers, etc and make them angry so they forget what they were doing and chase me around the map:-)