SUGGESTION: Random Effects
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
Ask for it in a private spvp match, where you can setup any rule in a close/private arena.
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
I’ve always fancied bringing a chainsaw and a rubber duck to a football game. God knows why
Currently @ some T1 server in EU
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
I’ve always fancied bringing a chainsaw and a rubber duck to a football game. God knows why
“And Tom Brady over the middle with the chainsaw launch, the rubber duck is caught and TOUCHDOWN!”
God I hate Brady.
RIP my fair Engi and Ranger, you will be missed.
was thinking something along these lines XD. God that song is so merry.
Currently @ some T1 server in EU
was thinking something along these lines XD. God that song is so merry.
Wow. You made my morning
RIP my fair Engi and Ranger, you will be missed.
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
Ask for it in a private spvp match, where you can setup any rule in a close/private arena.
You idea about having it as an option in private PvP matches is a good one.
The idea was not to eliminate competitiveness, but instead force periods of alternate strategy. Not using siege for example, or making walls invincible, forces different game play tactics. It’s quite interesting from that perspective.
If you think about it a bit, there are some very interesting possibilities.
The constraints of “fixed times throughout the week” means these are not unexpected events. In addition, the effects can be published prior to reset for the upcoming week. This allows servers to plan for the those effects.
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
Ask for it in a private spvp match, where you can setup any rule in a close/private arena.
You idea about having it as an option in private PvP matches is a good one.
The idea was not to eliminate competitiveness, but instead force periods of alternate strategy. Not using siege for example, or making walls invincible, forces different game play tactics. It’s quite interesting from that perspective.
If you think about it a bit, there are some very interesting possibilities.
The constraints of “fixed times throughout the week” means these are not unexpected events. In addition, the effects can be published prior to reset for the upcoming week. This allows servers to plan for the those effects.
Is not a change of rules or mechanics to force an “adaptive gameplay” see your list. Is only for fun, double the range, players cannot damage, more movement speed, stealth leaving combat. Is like playing a game with cheatcodes… And some options bring a serious balance issues. Like ranges and boons function.
Ruins is an adaptive additions, for good or for bad, but is it. Like was orbs (bad idea, but is an adaptive mechanic) Something like that maybe can be implement in certain hour or day, but need to be a mechanic inside the game mechanic, not a “NEGATE a current mechanic” If you negate or avoid a current mechanic is like a “free pass to troll day, do what you want without rules”
Is not a change of rules or mechanics to force an “adaptive gameplay” see your list. Is only for fun, double the range, players cannot damage, more movement speed, stealth leaving combat. Is like playing a game with cheatcodes… And some options bring a serious balance issues. Like ranges and boons function.
Ruins is an adaptive additions, for good or for bad, but is it. Like was orbs (bad idea, but is an adaptive mechanic) Something like that maybe can be implement in certain hour or day, but need to be a mechanic inside the game mechanic, not a “NEGATE a current mechanic” If you negate or avoid a current mechanic is like a “free pass to troll day, do what you want without rules”
I think you are blowing the concept out of proportion. Nowhere is it a “do what you want without rules”… and definitely not “free pass to troll day”.
Keep in mind the list was simple off-the-cuff effects that I generated in all of 30 seconds (as I mentioned in the original post). They are just brain food.
You can see how clever effects would require different strategies to succeed correct? This isn’t too much of a stretch imagination-wise.
It’s a neat idea on how to change the meta for very brief periods of time in WvW.
Is not a change of rules or mechanics to force an “adaptive gameplay” see your list. Is only for fun, double the range, players cannot damage, more movement speed, stealth leaving combat. Is like playing a game with cheatcodes… And some options bring a serious balance issues. Like ranges and boons function.
Ruins is an adaptive additions, for good or for bad, but is it. Like was orbs (bad idea, but is an adaptive mechanic) Something like that maybe can be implement in certain hour or day, but need to be a mechanic inside the game mechanic, not a “NEGATE a current mechanic” If you negate or avoid a current mechanic is like a “free pass to troll day, do what you want without rules”
I think you are blowing the concept out of proportion. Nowhere is it a “do what you want without rules”… and definitely not “free pass to troll day”.
Keep in mind the list was simple off-the-cuff effects that I generated in all of 30 seconds (as I mentioned in the original post). They are just brain food.
You can see how clever effects would require different strategies to succeed correct? This isn’t too much of a stretch imagination-wise.
It’s a neat idea on how to change the meta for very brief periods of time in WvW.
You really don’t get it. WvW strategic content has already been facerolled into oblivion by horrible decisions by ANet, and you want to add more randomness so strategy becomes even more irrelevant??
It’s not a neat idea, and it certainly isn’t “brain food.”
Stormbluff Isle [AoD]
So there’s no strategy changes if siege range is suddenly halved for 2 hours?
If strategic content has been “facerolled into oblivion” then doesn’t this idea make it better by changing the meta and forcing strat changes for a short duration?
The only thing random here is what effects will be in play for the following week (just like the servers you are matched against is random).
Maybe you should start a topic on how to improve WvW strategy since you seem to know exactly what’s wrong. Ideas are worth more than complaints.
Is not a change of rules or mechanics to force an “adaptive gameplay” see your list. Is only for fun, double the range, players cannot damage, more movement speed, stealth leaving combat. Is like playing a game with cheatcodes… And some options bring a serious balance issues. Like ranges and boons function.
Ruins is an adaptive additions, for good or for bad, but is it. Like was orbs (bad idea, but is an adaptive mechanic) Something like that maybe can be implement in certain hour or day, but need to be a mechanic inside the game mechanic, not a “NEGATE a current mechanic” If you negate or avoid a current mechanic is like a “free pass to troll day, do what you want without rules”
I think you are blowing the concept out of proportion. Nowhere is it a “do what you want without rules”… and definitely not “free pass to troll day”.
Keep in mind the list was simple off-the-cuff effects that I generated in all of 30 seconds (as I mentioned in the original post). They are just brain food.
You can see how clever effects would require different strategies to succeed correct? This isn’t too much of a stretch imagination-wise.
It’s a neat idea on how to change the meta for very brief periods of time in WvW.
Change radically the mechanic of something or negate it break the game, like cheat code does.
You propose extreme changes, balance changes, dont mind if for hours or seconds. That thing dont change the meta of the game, that things break the game for that period. Becuase the game and the mechanic is not prepared or balanced for losing a gear in the machine.
The changes must be introduced in the current game, without break current rules or systems. Without negate current mechanics. Is like “no stability for 1 hour” is obiously everyone will going to run a heavy CC and that gonna be a CC fest, and everyone will get boren because has no sense at all… You dont said nothing about stability, but boons negation is the same thing. Or players dont do damage, so, what you expect? a siege war from one side of the bridge to another? That is for lulz. No tactic purpose.
I dont take only that points, but all the points are the same, the same kind of changes, negation of current world/game rules and limitations.
I think you are confusing “breaking a mechanic” with “changing a mechanic”. The game mechanics are arbitrary. The current set of mechanics is the “norm” only because it’s exactly that… the current set of mechanics.
If ANet introduces a new piece of siege, or a new WvW rank ability that changes range on siege — did they just break WvW? No, they simply changed the current mechanics and possibly introduced a new meta.
You can nit-pick my arbitrary list of effects, but I mentioned more than once now that those were just sample effects (did I mention I created them in 30 seconds?).
The point is the effects create periods of new meta and new strategies to cope with that meta. I found the concept incredibly enjoyable in Path of Exile. It has the potential to get very creative and as a result generate very creative responses by the Players in WvW.
I think it’s limited only by the scope of our collective imagination.
Please NO!
What is the fun if players cannot do any damage at all? People would just leave and go back to pve. Hint: majority of players prefer to use their own skills instead of sitting on siege.
The complete lack of boons would fully destroy many valid builds and not everybody can immediately afford to equip themselves with new gear.
Doubling the skill range would make the lag issues even worse (double the distance for all those calculations).
I really hope Arenanet doesn’t implement any of those ideas.
Please give us more even match ups, instead of the troll fest just suggested.