Save GW2: turn WxWxW in GxGxG.
Your idea is good? Good for who? Certainly not anyone who has posted in this thread. If it were a different game mode, sure why not? But to remove a well liked and frequently played game mode in favor of this? Yeah not a good idea at all. In fact its terribad.
It’s the chain I beat you with until you
recognize my command!”
Friend,
Well, my idea is good. I am happy to share it. Be happy , too.
1) i refuse to be happy because some random person told me to. 2) changing wvwvw to gvg would screw over smaller guilds (like mine), since we wouldn’t be able to fight the guilds with over 100 people. 3) your idea would ONLY be good if you wanted gvg implemented as a new mode, NOT replacing a current mode. it would send a ton of people packing, as they only play wvw, which therefore also ruins your theory that it would increase the player base.
I think it would be great if we had an alternating system between AvAvA and “GvGvG” or rather free-for-all.
The free-for-all matchups or hours would serve as the ranked or “hardcore” (like current tournaments, except those were a failure in this regard. People would compete for their guild as well as individual ranking) version of the more casual AvAvA, which would essentially be WvWvW with only a couple selectable alliances instead of 50+ empty servers.
Guild Alliance warfare could indeed make WvW a MUCH better experience. The main reason is that it could balance out populations and coverage on a weekly basis.
Guilds could ally themselves and declare war on other guilds. Each week all guilds big and small would be thrown in a pot. Based on a fairly simple set of criteria they system would create an alliance of several guilds that face off against two other generated alliances. Un-aligned players/guilds would be used to fill out the coverage/population in those alliances. WvW play would remain intact and be far more balanced. They could even expand and contract the number of matches based on player activity.
This wouldn’t solve all the WvW woes but it could remedy its biggest problem.
I swear we’ve gone over this a billion times. The thing that adds to the enjoyment of WvW is that when you go there, you know what you’re working with. You see the same guild tags, you know what guilds excel at what, you have friends in those guilds. This is why people continue to reject any EotM type pairing for WvW. Not to mention, if you get paired with these alliances randomly, voice comm between guilds is near impossible, so now you have almost no coordination on top of all that. If you want to test the skill of your guild, then yes, we need a GvG mode, but contributing to a server whose faces you see every day and knowing you have an impact in a community is what makes WvW what it is. As many people have said, yes it needs tweaks, but to throw out servers and make it all based on algorithms is a silly notion. And on another note, a lot of people don’t even like even matches, they prefer to go up against groups that outnumber them and come up on top.
Vicious Instinct [VI]
Keep it as it is….they can still refine stuff. Tho, I’d love to see an Ultima Online in these graphics as a side choice. That was a great source of pvp/pking/guild run pvp events(just terrible graphics in todays standards). But I love WvW the way it is.
2nd Battalion / 5th Marines – Hotel Company – Fort Aspenwood
How about instead they come up with something similar to what the battles isles were, give us guild halls, and implement real gvg using those halls. One team defending, one team invading.
Then the people that to gvg can gvg. And the people that want to wvw can wvw. Tada, happiness all around
There are real problems with timing. Either you have problems with guilds ninja capping when everyone else is asleep, or you have problems with accommodating and synchronising two whole guilds play times.
GW2 guilds aren’t big enough for 24/7 coverage.
How about instead they come up with something similar to what the battles isles were, give us guild halls, and implement real gvg using those halls. One team defending, one team invading.
Then the people that to gvg can gvg. And the people that want to wvw can wvw. Tada, happiness all around
There are real problems with timing. Either you have problems with guilds ninja capping when everyone else is asleep, or you have problems with accommodating and synchronising two whole guilds play times.
GW2 guilds aren’t big enough for 24/7 coverage.
the game mode requirement creates the type of the guild .
with this as statement , the 500 slot that have most of the guilds is more than enough for 24/7 monitoring of an object in wvw .
nowdays , wvw guilds are suffering from population because they want certain type of players inside them and they exclude all other types of wvw players like roamers , scouters and siege / defend lovers and ofc all the pve players ( wrong approach ).
this situation makes them niche groups that are jailed in their “world” disconnected from the current wvw map and their server .
this is why the most wvw guilds have not a server as home and they are server wanderers moving from server to server to find new “kids on the block” to fill their roster.
ANET wanted this way , but i am sure in the near future we will see dramatic changes of wvw population ( in my server started 3 months ago ) and wvw guilds will have serious problems to find new “blood” for their niche groups .
i am still playing some times wvw , but only to test roaming builds . if i want to have real fun i prefer eotm because it has far better pve this map than the old wvw maps and i earn faster the valuable influence for my guild.
ANET thinks they can attract pve players in wvw with seasons 1, 2 ,3 … but they are wrong … without similar pve or pvp and personal or guild rewards and challenges this will never happen….
the guilds to remain strong need , politics, economy, domination and fame. wvw gvg youtube videos help anet to have presentation her game in social medias but are not helping the wvw / gvg guilds as many think …..
who from the new players knows votf, rg and vii ..etc ? eu is my region , and i don’t know nothing about NA wvw guilds . nobody and they will never read anything for them from this site …. this is why the wvw guilds are disbanding so often , even the better ( in fights ) gvg / wvw guilds from this niche scene .
maybe they will hear about x super x , because he is playing now in spvp tournament , but they will never hear anything about his guild that all are playing now wildstar …. includes him ….
and yes ,a new GvGvG type in the current wvw system will stop wvw bleeding to death , because it will has as result stronger and bigger wvw guilds , but … to the “deaf’s door” you can knocking all day without any response
(edited by Reborn.2934)
Save GW2: turn WxWxW in GxGxG.
Simple ideas are like algorithms.
No. No. No. No.
And… no.
Guive GvG mode to game. Yes.
No way, for reasons already mentioned.
GvGvG mode? Sure. But stay away from my WvWvW.
Friend,
Well, my idea is good. I am happy to share it. Be happy , too.
No.
Your idea is terrible, you should not be happy about it
game modes are unrealistic…
Henge of Denravi Server
www.gw2time.com
I swear we’ve gone over this a billion times. The thing that adds to the enjoyment of WvW is that when you go there, you know what you’re working with. You see the same guild tags, you know what guilds excel at what, you have friends in those guilds. This is why people continue to reject any EotM type pairing for WvW. Not to mention, if you get paired with these alliances randomly, voice comm between guilds is near impossible, so now you have almost no coordination on top of all that.
This system is EXACTLY that. If your guild is allied with 10 other guilds, they would be put together each match. The only randomization would be which guilds your alliance would be facing each week. The match making system would have a preference for guilds your alliance is warring with. Unaligned guilds/players would float around to fill in the coverage/population gaps. The politics of this system are insanely fun.
“Youre lips are movin and youre complaining about something thats wingeing.”
No we want REAL Guild Wars 2 = GvG
It’s called Guild Wars because in the old days the Humans factions from Kryta, Orr and Ascalon were at war with each other, that’s where the name comes from.
Imagine trying to organise three large guilds to compete at the same time. You’d be lucky to get one match a week.
My thoughts exactly.
No more WxWxW. We use only the maps to preserve PvE as it is.
There are several guilds and a lot of “foreveralones”.
It´s only and classic “open PvP” among guilds, parties or factions from any server (megaserver), not among servers. Yes, 1×1 duels too.No more zergs but battles everywhere for territories, areas, new objectives, dangerous quests, you decide.
It would be fun, hard and good to play everyday.
What’s exactly wrong with “foreveralones”? You think your need for group approval is somehow a superior and more valid attitude in any way than playing content alone and only pug when strictly needed?
Not to mention, you just described WvW AS IS, “battles everywhere for territories, areas, new objectives, dangerous quests”.
People CHOOSE to have only 1 commander tag up, there’s nothing stopping you having more and devide the zerg in 2, 3, 4… while still having small groups going around sniping stuff, that’s a dangerous quest for you, go take all the enemy supply camps in EB.
This is exactly the kind of thing they should try in EotM, you know that map they created after so many people complained about how week long battles were stupid and night cap was killing it and they should do shorter smaller scale stuff? The one that players grabbed hold on and immediately turned into farm fest and Anet doesn’t nerf because there be no end to complains?
Exactly, that one, and once you see this idea of GvGvG is a fantasy that will never really work, then you can move on.
Alternatively instead of wasting away resources and money from a company that doesn’t have all that much to throw away to begin with, why not pick up your guild and move to low tier servers where there are no huge zergs around?
…..
People CHOOSE to have only 1 commander tag up, there’s nothing stopping you having more and devide the zerg in 2, 3, 4... while still having small groups going around sniping stuff, that’s a dangerous quest for you, go take all the enemy supply camps in EB.This is exactly the kind of thing they should try in EotM, you know that map they created after so many people complained about how week long battles were stupid and night cap was killing it and they should do shorter smaller scale stuff? The one that players grabbed hold on and immediately turned into farm fest and Anet doesn’t nerf because there be no end to complains?
…
answer on the first bold :
when a role like com is unique ( one color and one icon ) then his role is just one and only . everything else is bu…its and are not working at all . don’t make me add photos from my server where people asked me tag off because they are confused from second com or coms from other guilds because i am not belonging in any of my server’s “big” guild ,and these players was from big pve guilds ….not wvw / gvg guilds….
so people even they want to tag more than one the limits of this role force them have only one com in wvw maps ( include eotm ).
answer on the second bold :
eotm created because in the start of season 1 and for weeks dedicated wvw players (include anet’s employee) couldn’t get in any wvw map because pve players wanted finish their achieves ….
(edited by Reborn.2934)
I have recently played some WvW…Is it my fave thing to do in GW2 no its not really its frustrating and sometimes out right upsetting. I have had some good days with the zergs and I have had more bad days. BUT if GvG means people would be attacking my kitten while I am playing a PvE map I would quit playing the game and delete it from my comp cause when I am in PvE I want to play PvE if I want someone running up on me and attacking me I will play PvP or WvW. So coming from someone that has had little good to say about WvW or PvP Heck to the Naw Keep WvW the way it is and keep PvE and PvP the way it is….some things could be fixed and sure add the GvG to the game but do not add it to PvE or take away WvW just to appease someones idea of wanting to feel big and bad cause he can run up on loners or a few people with his large guild cause he is to afraid to play WvW or PvP. kitten cause you got yer kitten kicked then stop playing it. Like someone said Don’t think this game is for you.
“Nothing is true! Everything is Permitted!”
I have recently played some WvW…Is it my fave thing to do in GW2 no its not really its frustrating and sometimes out right upsetting. I have had some good days with the zergs and I have had more bad days. BUT if GvG means people would be attacking my kitten while I am playing a PvE map I would quit playing the game and delete it from my comp cause when I am in PvE I want to play PvE if I want someone running up on me and attacking me I will play PvP or WvW. So coming from someone that has had little good to say about WvW or PvP Heck to the Naw Keep WvW the way it is and keep PvE and PvP the way it is….some things could be fixed and sure add the GvG to the game but do not add it to PvE or take away WvW just to appease someones idea of wanting to feel big and bad cause he can run up on loners or a few people with his large guild cause he is to afraid to play WvW or PvP. kitten cause you got yer kitten kicked then stop playing it. Like someone said Don’t think this game is for you.
Not sure where it was suggested that there should be open world pvp to make gvg viable.
Not sure where it was suggested that there should be open world pvp to make gvg viable.
Re-read the second post of the OP. He suggested WvW maps become PvE maps with PvE quests and such, but with open PvP.
So yes, it was suggested. It’s just a terrible idea, and GvG should be implemented separately.
Catorii | Lustre Delacroix | Catorii Desmarais | Synalie
My mistake, scimmed over that, and agreed pvp and pve should always remain separate.
They should just do it already before everyone is gone.
The way I look at it is this; lets figuratively say there are currently 25,000 people who WvW at the moment between all servers (on NA). Inputting such a change will probably anger maybe 5,000 of them, and half of those may leave to find another game. I use this number because it seems only roughly 20% of people oppose this idea judging by what’s read on the forums. Because Anet has no other way of telling who opposes it or is for it, they have to go by what’s read here.
So were down to 20,000; now how many will come back when they hear matches are now even? If Anet puts in a whole set of achievements for each “faction” or “guild”, or whatever you want to call them, how many more do you figure might be intrigued enough to come back or even join?
It’s my feeling that WvW will gain a lot more than they will lose with a change like this. This should be a win in everybody’s eyes.
Congratulations!
They should just do it already before everyone is gone.
The way I look at it is this; lets figuratively say there are currently 25,000 people who WvW at the moment between all servers (on NA). Inputting such a change will probably anger maybe 5,000 of them, and half of those may leave to find another game. I use this number because it seems only roughly 20% of people oppose this idea judging by what’s read on the forums. Because Anet has no other way of telling who opposes it or is for it, they have to go by what’s read here.
So were down to 20,000; now how many will come back when they hear matches are now even? If Anet puts in a whole set of achievements for each “faction” or “guild”, or whatever you want to call them, how many more do you figure might be intrigued enough to come back or even join?
It’s my feeling that WvW will gain a lot more than they will lose with a change like this. This should be a win in everybody’s eyes.
Now, we have megaservers, there is no real foes in different servers, most players have already moved more than once last years. Servers against servers is nonsense.
Let’s think, for example, when the WvWvW maps became open PvP maps with optional PK, agreements between guilds would have much more strength to fight against the allied guilds from “other servers” or not.
Instead of automatic enemies that nobody knows, we would really know who is on our side and who is not.
The quests in maps in WXW would be trade routes and all goods could have real value, made by the players.
Therefore, the castles would be warehouses containing the economy of the owner guilds. This way we have more significant and vital combat.
When we get into a WxW map, we are inside our guild´s castle. A true headquarter that must be protected from foes, server’s guilds or from others.
Who has no guild (or guild without castle) get into by a common waypoint. These will need to fight by any means to conquer space.
Forget the routine. Turn WvWvW maps in GvG maps with open pvp. Millions of players will come to GW2 to stay.
PS.:
To be perfect, all WvWvw maps should be continuous and not instanced, without fast waypoints. Yes, you can think about mounts, too.
(edited by kntz.1420)
Shoo!! Get out of the WvW section pver!
Right now, WvWvW is only a masked PvE Raid in PvP. This is the truth. NPCs and “players” from other servers are the same thing.
If you want to fight for or against a faceless team, OK. But there’s no “PVP” there.
(edited by kntz.1420)
Every other mmo I’ve played simply merged servers when population got too low. That is what would help really low pop servers more then anything. Since pop is tied to each individual server as a whole and not WvW as a separate entity, well, there lies the problem.
If you want to fight for or against a faceless team, OK. But there’s no “PVP” there.
Yes, there is, because it’s the only gamemode that let’s small teams play “poke-the-zerg”, killing off stragglers and see how long they can survive against superior numbers.
Might make sense to you or not, but some people actually like that style of playing.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
If you want to fight for or against a faceless team, OK. But there’s no “PVP” there.
Yes, there is, because it’s the only gamemode that let’s small teams play “poke-the-zerg”, killing off stragglers and see how long they can survive against superior numbers.
Might make sense to you or not, but some people actually like that style of playing.
I agree, the problem is that fewer people enjoy this kind of “raid” sold as “pvp”.
Addendum
From https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/page/44
Just want to chip in that the lasting effects I see of the current implementation of megaservers is that while servers are generally well populated, Anet are basically killing/neglecting the most important aspect of a thriving MMORPG; the community is at a severe disadvantage to getting relevant players together, whether that comes from friends at a micro-level to groups/guilds at the macro level and players from your own homeworld at the biggest level. Before you’d see the same names over and over and develop a sense of community and belonging, now even guilds and small groups are facing too many barriers just getting to play together, and as such megaservers in their current implementation are just killing off GW2’s most important factor.
Anet – you seriously need to revise your algorithms/implementations of megaservers and how you put players together in shards; come up with a way of handling “districts” like in GW1 and rather than having people spam “join in <zone>” to get in over and over when a shard is full, queue people up just like you do for WvW entry so that people can rather focus on playing the game in the meantime while still moving forward in queue to get in to the same shard as their friends/guilds/etc.
yeah i have said it before, ill say it again, in order for megaservers to work well, they have to come up with new means of identifying, encouraging and developing communities, and megaserver has to be able to accomodate people who specifically want to go out of their way to play together.
so allow players to create/develop/manage communities based on shared interests, and then allow them to travel together
Since the megaservers went live, the community I was part of has died. My friends list now has hardly anyone online anymore, and my guild use to have consistently during the evening, 90-100 people online. That’s now dropped to 20-30 people.
I’ve just lost the will to log in these days, the final nail in the coffin is the strict world boss times. The loss of the dynamic nature of the world boss popping up randomly killed the game for me, that was the one thing I really loved doing in this game.
Right there with you Xaal. +1
Battles among servers without strong guilds/communities means nothing.
So, eliminating WxWxW there is no more need to megaservers. Guilds can grow wealthy and healthy. This way GW2 is back to be a MMORPG and no more a “trimmed” version of League of Legends.
Megaservers were a very welcomed introduction for those of us not in NA or EU time zone. For pve aspects of the game at least. Actually means we can find players to run dungeons with, do temple runs in Orr etc.
Turning world vs world into guild vs guild could deplete numbers even more depending on which tier you are based in.
Only GvsG would kill this game, 80% off all players would be left out.
Make a area and rank list for Guilds cross servers.
Only GvsG would kill this game, 80% off all players would be left out.
Make a area and rank list for Guilds cross servers.
80% is off, now.
Ok, let me explain.
Currently there are no sense in playing WxWxW.
Yes there is. If you were correct no-one (myself included) would play WvW and the zergs that people mention often would not exist.
What I am suggesting is that the WxWxW maps (only WxWxW maps) become extensions of PvE maps with new quests, new goals, trade, farms and housing with “real” and “total” open PvP where different guilds can compete (it doesn’t matter the source server) .
Alone or group players could choose factions (temporary or not) as well.
This means that WxWxW maps would allow PK: Player (s) vs. player (s), the real PvP, and no longer a zerg festival.
So, it is a good solution for GW2.
From my experience of MMOs (and MuDs before that) this is more likely to have a negative impact on the future of the game rather than a positive one.
This is not a good solution for GW2.
You would loose players from your existing playerbase.
You may gain some guilds, however most of these would be “Game hoppers” and would leave the game for a different one when the “next big thing” comes along.
“Those who cannot remember the past are condemned to repeat it."
Bad idea. You want to transition PvE players and new players to WvW.
This would only help a small segment of existing hard core guilds and that isn’t the target.
What makes more sense is to create more depth around OS to be based on larger scale combat or create a PvP zone which is 15-24 etc.
Ok, let me explain.
What I am suggesting is that the WxWxW maps (only WxWxW maps) become extensions of PvE maps with new quests, new goals, trade, farms and housing with “real” and “total” open PvP where different guilds can compete (it doesn’t matter the source server) …
NO!
I have played open-world PvP in games for many years – possibly since before some of you were born. (I have two UO murderers with their 16th birthday presents.)
The separation of PvP and PvE is essential for games to thrive.
There is a large percentage of online players who have no wish to get involved with any PvP: I disagree with them, but totally accept their right to play the way they wish. Trying to lure such people into open PvP zones, where, let’s be honest, they would get slaughtered by experienced PvPers, is not going to be good for the game.
WvW is currently far from perfect, but I know that just about anyone I fight there is there to fight me. (I wish that ANET would remove WvW maps from the Map Completion requirement, just so I don’t occasionally run-into, and kill, the PvEer trying to get to a vista.)
Adding PvE quests / goals / housing / etc would do nothing but lure unprepared achievement players into the killzone.
This means that WxWxW maps would allow PK: Player (s) vs. player (s), the real PvP, and no longer a zerg festival.
So, it is a good solution for GW2.
I’m not sure if you understand the historical difference between the terms PvP and PK; but for those who do understand, I am a PvPer, not a PK.
Your suggestion has nothing to do with GvG – it is just a doorway back to the sad old days when the strong preyed on the weak, just because they could.
If my guild wishes to test its’ skills against another guild we already can do – either in the random, open-field environment of a WvW raid, or in a more controlled setting where team numbers and rules are agreed beforehand.
There are several guilds and a lot of “foreveralones”.
It´s only and classic “open PvP” among guilds, parties or factions from any server (megaserver), not among servers. Yes, 1×1 duels too.
Your apparent disregard of the “foreveralones” makes me think you have never met one in the field (or did your zerg stomp them before you got your auto-attack off?)
This is an indiction of how seriously I should take your WvW proposals.
No more zergs…
ANET refuse to give hard numbers for map populations, but it is safe to assume that there are guilds who could produce queues on two maps. So now the “zerg” becomes “the guild zerg” And the difference is?
…but battles everywhere for new objectives, dangerous quests…
The PvE forums can be found by going up a couple of menus in your browser
… again
eliminate the bottom 3 tiers.
merge servers.
play with others in wvw.
The PvE forums can be found by going up a couple of menus in your browser
Let’s lighten things up here.
PvPers don’t play GW2 any more.
Only PvE tower farmers stay up in WvWvW.
sPvP is a kind of F2P shooter FPS.
GW2 has the best combat system. Period.
GW2 has the best graphics. Period.
GW2 has a reasonable PvE system. Period.
GW2 has the worst PvP system. Period.
1) sPvP will be better if GW2 just follow the scheme of WoW BG and arenas. PvPers like.
2) WvWvW will be better if GW2 just follow the endgame scheme of ArcheAge. PvPers like.
It’s that simple.
It is just a marketing thing.
For now, ArenaNet has low cost and high income.
Nothing will change.
But hope dies later.
(edited by kntz.1420)
so you want to turn this into a lineage 2 style game?
no,leave this like it is a lot of ppl like wvw
so you want to turn this into a lineage 2 style game?
no,leave this like it is a lot of ppl like wvw
Don’t dream about it.
I want GW2 to win a larger market, more players.
I want “Blue Chip Stocks” and play a MMO that achieves its full potential.
Forbes Thought Of The Day
“ The price of wisdom is eternal thought. ”
— Frank Birch
Let’s lighten things up here.
PvPers don’t play GW2 any more.
Only PvE tower farmers stay up in WvWvW.
sPvP is a kind of F2P shooter FPS.GW2 has the best combat system. Period.
GW2 has the best graphics. Period.
GW2 has a reasonable PvE system. Period.GW2 has the worst PvP system. Period.
1) sPvP will be better if GW2 just follow the scheme of WoW BG and arenas. PvPers like.
2) WvWvW will be better if GW2 just follow the endgame scheme of ArcheAge. PvPers like.
It’s that simple.
It is just a marketing thing.
For now, ArenaNet has low cost and high income.
Nothing will change.
But hope dies later.
1. PvPers don’t play GW2
I play PvP in GW2, I know of many people who play PvP in GW2. There are actual guilds who are dedicated to PvP. Many of my guidlies play PvP. Everytime I log into PvP there are MANY players, talking about, and partcipating in PvP.
2. Only PvE tower farmers stay up in WvWvW.
Actually no. There are many people dedicated to WvWvW, and play strictly that. Again, whole guilds of people who do nothing but WvWvW. They organize, strategize, and use TS to coordinate. To say “Only PvE farmers” are in WvW is clearly not true.
3. sPvP is a kind of F2P shooter FPS
Ummm ok? first of all sPvP isn’t F2P, just like the rest of GW2. And it’s nothing like an FPS. First of all, there is no First Person mode in GW2 at all. And secondly, it functions NOTHING like a shooter. Yes it’s about players going up against players, but thats what PvP is all about! Whether teams, solo, structured, hotjoin, etc, It still has NOTHING in common with an FPS in the slightest.
Also making this game, or any aspect of this game, like WoW would be a terrible idea. THIS ISN’T WoW! If Anet wanted GW2 to be another WoW clone, they would have made it like that. But they didn’t. Also the same for WvW. Don’t make it like any other game, keep it as it is. (aside from fixing the bugs and whatnot)
Just because YOU don’t like the way things are doesn’t mean that those aspects are wrong, and need to cater to YOUR idea of how they should work.
It’s the chain I beat you with until you
recognize my command!”
Well pdavis saved me a lot of typing there :P
If you want to play a WoW style game go play WoW
If you want to play a ArcheAge style game go play ArcheAge
If you want to play GW2 then play GW2
I’ll keep this simple:
The people playing GW2 like playing GW2, otherwise they wouldn’t be playing it.
If they wanted to play a different style of game then they would be playing a different game.
Only a complete idiot would keep playing a game they didn’t enjoy, of course, you would have to be pretty stupid to believe that changing this game to match the style of a different game which the people don’t want to play (otherwise they would already be playing that game and not this one) would be of benefit to this game.
Fear not, friends.
I’m not a developer.
I’m a player just like you.
The only difference: I am a critical person.
Far from being just a yes-man.
I believe in GW2, you don’t?
Fear not, friends.
I’m not a developer.
I’m a player just like you.
The only difference: I am a critical person.
Far from being just a yes-man.
I believe in GW2, you don’t?
you forgot to put that you’re also insane for thinking any suggestion you’ve made will bring in new players and not send at least half the current players packing
Fear not, friends.
I’m not a developer.
I’m a player just like you.
The only difference: I am a critical person.
Far from being just a yes-man.
I believe in GW2, you don’t?
There is a difference between being critical and offering reasonable suggestions and feasible solutions to an existing problem, and making wild and ridiculous claims about an aspect of the game that one personally finds lacking. These suggestions almost border on trolling. I can appreciate that GvG would be a desirable aspect to the game, I am in favor of that. But making claims based on ZERO evidence to support such claims and suggesting a well loved and high traffic aspect of the game (WvW) needs to be done away with in favor of a game mode YOU prefer only serves YOUR intrest, not the interest of the developers or the majority of the player base.
Unless you can produce ACTUAL evidence that WvW is dying, that “no one plays it anymore” and that the games population has dropped dramatically to the point of concern for Anet and NCSoft, please consider that GvG, or even open world PvP, may be a viable ADDITION to the game but not as a replacement for WvW or PvP as it is.
It’s the chain I beat you with until you
recognize my command!”
How about…No.
Never ceases to amaze me that some people are so enamored of their own opinions that they think everyone shares them.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
How about…No.
Never ceases to amaze me that some people are so enamored of their own opinions that they think everyone shares them.
I agree, read more
https://forum-en.gw2archive.eu/forum/game/gw2/So-where-is-GW2-sit-about-today/first#post4219309
http://www.superdataresearch.com/blog/mmo-arpu/
2013
http://caas.raptr.com/raptrs-most-played-games-july-2013-steam-summer-sale-edition/
(edited by kntz.1420)
Bad idea. GxGxG would be horrible. Instead move JQ to the China servers since that would be their prime time play, getting rid of the single most detrimental realm to the entire group of servers. Then break up smaller realms and merge them into the other larger ones.
(edited by Twinbros.5372)
Bad idea. GxGxG would be horrible. Instead move JQ to the China servers since that would be their prime time play, getting rid of the single most detrimental realm to the entire group of servers. Then break up smaller realms and merge them into the other larger ones.
JQ isn’t the problem; even if the scoring system was removed, nothing would change.
The first step (and only step) that will work within their scope of not having to do too much is combining the servers either under factions, colors, guilds, or whatever you wan’t to call it.
I think at this point in time, most would be happy with being able to go to any map with reasonably even competition; however, I don’t even think that will last long unless something drastic happens.
How about…No.
Never ceases to amaze me that some people are so enamored of their own opinions that they think everyone shares them.
I agree, read more
https://forum-en.gw2archive.eu/forum/game/gw2/So-where-is-GW2-sit-about-today/first#post4219309
http://www.superdataresearch.com/blog/mmo-arpu/
2013
http://caas.raptr.com/raptrs-most-played-games-july-2013-steam-summer-sale-edition/
Interesting links…but I fail to see how they relate to anything you are talking about. The raptr ones require a specific program for users to use in order to track their play time and gaming habits. Even so there was only a ~ 0.3% drop since last year. Which is to be expected with the anticipated launch of wildstar amd other games. But all just shows that ~0.3% of raptr users stopped playing GW2 in favor of a new game. That information shows nothing about removing a paticular game mode in favor of another, which is what you are suggesting.
It’s the chain I beat you with until you
recognize my command!”
guys, if u want your suggestions to be taken into account and it’s not about esports, think of how many resources it will need for devs to apply it, make it simple for them to apply and do not try to destroy already existing gaem mode.
spvp=/=pvp it’s gaem mode with it’s mechanics
spvp=/=gvg
wvw=/=gvg
gvg=…OS +2 arenas and EOTM overflow mechanics. GG
(edited by Hvaran.6327)