Scaling Score According To People On Map

Scaling Score According To People On Map

in WvW

Posted by: Nick.6972

Nick.6972

Why not create a new system that scales the gained score according to the number of people on the map/each side?

R: 10 people, 1 point each player,
G: 5 people, 2 points,
B: 1 people, 10 points.

1 Player could be just as effective as 10 people just by capping a single camp.
Skilled roamers could contribute as much as upleveled zergs.

Thoughts?

Scaling Score According To People On Map

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Posted by: Dayra.7405

Dayra.7405

Because acquisition and holding requires different amount of players and happens at different times.

E.g.: color the map with 100 people, then all but 1 scout log out of WvW (e.g. to roam on EotM) to score 10 times the objectives they control.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

Scaling Score According To People On Map

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Posted by: Nick.6972

Nick.6972

Surely it’s not the best solution, but although almost everyone agrees that PPT system is flawed, no one ever suggest a good replacement.

If server A has no overage during the time period “X” and and server B has huge coverage during that time, a single player, or a small group could help out their server.

Scaling Score According To People On Map

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Posted by: Kaos.9162

Kaos.9162

Because acquisition and holding requires different amount of players and happens at different times.

E.g.: color the map with 100 people, then all but 1 log out to score 10 times the objectives you control.

I was going to say the exact same thing. You might be able to make the point value of the objective depend on how many people get credit for taking it though. Even then, you’re punishing people for playing together, though, and that’s not a direction anet wants to go (I think).

Scaling Score According To People On Map

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Posted by: Dayra.7405

Dayra.7405

Surely it’s not the best solution, but although almost everyone agrees that PPT system is flawed, no one ever suggest a good replacement.

That’s wrong, in the thread linked in my signature, I summarized a lot of (better working) proposals made in the forum.

Ceterum censeo SFR esse delendam!

Scaling Score According To People On Map

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Posted by: Nick.6972

Nick.6972

I wouldn’t agree on “punishing”, I’d lean more on “balancing”.
Currently If I join an empty Bl and see 50 player enemy zerg, there’s absolutely nothing I can do to help my server.

As I said, it’s not the best solution.

Scaling Score According To People On Map

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Posted by: Dayra.7405

Dayra.7405

Currently If I join an empty Bl and see 50 player enemy zerg, there’s absolutely nothing I can do to help my server.

Kill Dolyaks (but only cap camps if the scoring happens during the 5min recap buf, as otherwise it only generates dolyaks for your opponent to score), as each killed Dolyak gives your server a score point.

There are 6 camps on a BL, each spawns 2 dolyaks every 5min, so thats a total of 36 points to get every tick. More than a single keep.

And if your server has bloodlust on any BL: Stomp single opponents (1 score point per stomp as well)

And this really makes a difference! Look at http://www.gw2score.com/currentscore/hidden_points_percent/desc to see the influence of such score points (columns: score not from tick) best server in EU 39%, worst 21%, so e.g. last week Kodash made 38% of it’s score of 231983 pts, by dolyaks/stomps/sentries

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)