(edited by DeadlySynz.3471)
Score Idea
Reward system should be based on PPT score system.
At the moment people only take stuff because you get rewards when you cap something. So that’s how you get the Karma train. Capping everything in a border, without upgrading or building siege inside and then they leave to the next border.
How it should be:
When you are active in an border you get rewards every point thick. The more you own the more you get. Being active means: have killed an enemy or guard in that thick, have build siege or did some repairing.
An objective is only worth points when you own it for a full thick/so also for reward system, when you have it during the full point thick time you get rewards for it. So capping something just before the point thick means it isn’t added to the point thick score until the point thick after.
But PPT is also designed badly it rewards capping more during off time then prime time. It is better to get all objectives at 2:00 AM when their are almost no defenders or big enough groups going around to take it back. It will give you for about 5 hours total point thick until the first people wake up.. But it counts for all time zones.. PPT shouldn’t be at full point score if there is no one/almost no one in the border. Only when there are equal number of enemies(of one server.. so divided by 2) as defenders in the zone.. or more (even give a bonus then)
But these kind of posts have been posted from beta, don’t expect to much
(edited by Dutchares.6084)