Score Idea

Score Idea

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

This is mainly for defending or giving people a reason to defend or even park people inside the tower to defend in the first place. How about awarding points for killing players while defending. What I mean by this is, kills made while your Inside or On The Walls of the base also award you war score.

Score would be awarded (1 pt for downing / 5pt for kill) for any kills made while your stationed inside the structure. This also includes siege kills made while inside. Perhaps if your outnumbered, the amount of points awarded could be doubled or even tripled.

Now, we all know the attackers have the advantage as it doesn’t take a lot of effort to clear siege from a base. Given this, I think many people just give up actually trying to defend outside of placing a scout inside the base and notifying the zerg. Perhaps this would give reason to place say 3-5 people inside each base and also give reason to reduce the size of the zerg.

Just throwing this out there. I’ve always been in favor of a scoring system that awarded points on kills (not just spiking). I think a system like this would give people more reason to defend, and certainly make scores a lot closer if the smaller group is more skilled in combat.

(edited by DeadlySynz.3471)

Score Idea

in WvW

Posted by: Dutchares.6084

Dutchares.6084

Reward system should be based on PPT score system.

At the moment people only take stuff because you get rewards when you cap something. So that’s how you get the Karma train. Capping everything in a border, without upgrading or building siege inside and then they leave to the next border.

How it should be:
When you are active in an border you get rewards every point thick. The more you own the more you get. Being active means: have killed an enemy or guard in that thick, have build siege or did some repairing.
An objective is only worth points when you own it for a full thick/so also for reward system, when you have it during the full point thick time you get rewards for it. So capping something just before the point thick means it isn’t added to the point thick score until the point thick after.

But PPT is also designed badly it rewards capping more during off time then prime time. It is better to get all objectives at 2:00 AM when their are almost no defenders or big enough groups going around to take it back. It will give you for about 5 hours total point thick until the first people wake up.. But it counts for all time zones.. PPT shouldn’t be at full point score if there is no one/almost no one in the border. Only when there are equal number of enemies(of one server.. so divided by 2) as defenders in the zone.. or more (even give a bonus then)

But these kind of posts have been posted from beta, don’t expect to much

(edited by Dutchares.6084)