Score breakdown please?

Score breakdown please?

in WvW

Posted by: Solstice.1097

Solstice.1097

AFAIK we are only able to deduce how many points came from PPT, and how many did not. As far as non-PPT points, I am not aware of any way to tell how many are from kills vs. dolyaks vs. sentries.

Any devs have a ballpark on this? I’m sure it varies from match to match and kills make a higher percent of points in upper tiers, but the reason I am asking is because I strongly feel that kills need to be a bigger part of the score, including listing some sort of stat(s) on the scoreboard in-game.

Why? Because PPT is very misleading and not an accurate representation of a server’s skill or effort. You can have 400v400v400 all day, but if it’s 1v0v0 at night that one player is going to outscore all the 1,200 daytime players combined. This is an extreme example but you get the point. You should definitely get points for structures, but you should get a lot more points if you had to kill 100 players to get that keep than if you just had to kill some doors and a lord, right?

I’m pretty certain that Anet recognizes this and the Bloodlust buff was a step in that direction. There was a lot of backlash about it’s original form, but please do not get confused. The backlash was about the stat boosts and mechanics of it, not about the points on kill.

I’m also pretty certain that the points are awarded on-stomp because it’s the best way to tell who and when to award the credit. There can only be one stomp, whereas 20 people may get credit for the actual kill. I think this should somehow be re-looked at as a mechanic, because stomping does not = kills. Actually, once you get groups bigger than 5-10 people, most kills are not from stomps. Stomps may be the most straightforward way to count credit coding-wise, but it is far from the most accurate and it’s really a lazy solution imho for such an important mechanic.

In short, the majority of players in WvW play for the fights but their efforts represent the minority portion of the score.