(edited by TorquedSoul.8097)
Scoring Suggestions Thread
Did you manage to solve problem with Kills? I mean the number of kills vs deaths is pretty much just the population in server 1 vs server 2. If one side has the blob of 50 and other side has 25, the 50 will always run over the smaller group and increase their kills.
As long faster way to increase kills is to have more people, it should not be overly important factor in the score.
Remove PPT and don’t replace it. In its place create weekly reward tracks for player kills, yak escorts, defending objectives, capturing objectives, etc. Then create a scoreboard that shows what rank each guild and player falls on during the match and across all matches. Rewards from these tracks would be guild items for guilds and unique WvW player trophies like skins.
Who will be the best Yak Slapper this week? Which guild will have the best KDR? What guild is taking the most structures? What player is dominating the camps? What player is the siege master this week? These questions and more could be answered on a weekly basis.
ANet created a system the rewards players mostly on capture and scores servers based on what they hold. The problem with PPT is that it rewards population imbalances and rewards the laziest of play. Lets score and reward players and guilds for being active in WvW. Let them show off just how good they are in a variety of metrics.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Remove PPT and don’t replace it. In its place create weekly reward tracks for player kills, yak escorts, defending objectives, capturing objectives, etc. Then create a scoreboard that shows what rank each guild and player falls on during the match and across all matches. Rewards from these tracks would be guild items for guilds and unique WvW player trophies like skins.
Who will be the best Yak Slapper this week? Which guild will have the best KDR? What guild is taking the most structures? What player is dominating the camps? What player is the siege master this week? These questions and more could be answered on a weekly basis.
ANet created a system the rewards players mostly on capture and scores servers based on what they hold. The problem with PPT is that it rewards population imbalances and rewards the laziest of play. Lets score and reward players and guilds for being active in WvW. Let them show off just how good they are in a variety of metrics.
this would be awesome. +1
[TSFR] – Jade Quarry
Did you manage to solve problem with Kills? I mean the number of kills vs deaths is pretty much just the population in server 1 vs server 2. If one side has the blob of 50 and other side has 25, the 50 will always run over the smaller group and increase their kills.
As long faster way to increase kills is to have more people, it should not be overly important factor in the score.
The only way to solve the problem with kills dominating the score is to lock them to a certain percentage of the score like I did. If you read my linked post you can see how I score it.
However any server with a higher population and fight activity will end up with more kills. Nothing can be done there. Higher population servers always have the advantage. Short of hard population caps that imbalance will always create an advantage for someone.
Some people have suggested that the score be adjusted by active population at any given time.
I guess it would look something like this with R,G,B being servers portion of total population:
For balanced population
R = 0.333, B = 0.333, G = 0.333
To find Red server’s score multiplier:
mulitplier_R = 3/(1 + R/B + R/G) = 3/( 1 + 0.333/0.333 + 0.333/0.333 ) = 1.
SO for a balanced population the multiplier would be 1 for every server.
Imbalanced example:
R =0.8, B = 0.1, G = 0.1
multiplier_R = 3/( 1 + 0.8/0.1 + 0.8/0.1) = 3/17 = 0.176
multiplier_B = 3/( 1+ 0.1/0.8 + 0.1/0.1) = 3/2.125 = 1.412
The sum of the multipliers always equals 3 and the difference in multipliers is always the multiple of the population difference, so Blue’s and Green’s points are worth 8x that of Red.
Its a bit convoluted and I’m not sure if this type of calculation would create too much overhead. But assuming that Anet is tracking active map population as a part of their population balance metric then they should have the information available to do the calculation.
Yes, that sounds like a fair solution.
But maybe it all becomes slightly confusing to follow for average player. Are we losing? Are we winning? Why we losing and how to get better? If there is enough modifiers, specially hidden ones, whole score calculation gets hidden behind some weird math and eventually nobody cares about anything.
And no, I don’t have any better solution either