Scoring explained
I would like to see a “local outmanned” buff and PPK scoring adjusted to that. Because I have also noticed that PPK and KDR in general tends to favor the bigger groups, though not always, it does so far more often then not.
If the local buff is patterned after the actual Outnumbered! “buff”, though, I’m not sure what that’s worth. Armor not breaking is a very tiny convenience, and I don’t know about anyone else, but I never have trouble hitting (and staying at) max participation if I’m doing something that gets me in a lot of fights anyway.
For local outnumbered, I would make it a PPK buff so if you are outnumbered your kills are worth more. Many times you may not be outnumbered as a BL but there is definitely a local outnumbered when you come against a group of 40+ with your 15. If they are going to increase PPK they need to do something to help provide incentive to fight as smaller groups because increasing PPK just provides incentive to fight blob v blob. I wouldn’t mind a better magic find off a PPK buff too though since the kills are harder to come by
Id like to see the dolyak escorts kill someone.
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Regarding the local outnumbered, it sets a better basis for working with it in the future. If it is a local outnumbered, instead of a global/map wide, then you can actually give some relevant buffs to it.
Specifically I’d like to see all AoE skills gain +5 targets, or just a blank doubling of targets on skills in general while “local outnumbered”. So 30 vs 15, those 15 might stand a chance to accomplish something (assuming roughly equal skills).
But also for usage of supply, to counter the number advantage in sieges when outnumbered. Like +5 carry, faster repair and build etc.
50% damage while on walls when outnumbered :p
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