“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes
Tarnished Coast – Dissentient [DIS]
All classes
Here’s a thought I had that I think is interesting.
So, we have leagues coming up, every world will play every other world in that league. The problem is the results are rather predictable … and as there will be some form of reward this is a huge incentive to transfer to a top tier server (even though we don’t know exactly what the reward is yet).
A lot of people throw out suggestions to adjust the match scoring by weighting it or providing a handicap given certain conditions, such as population imbalance or even just to benefit the losing world. I am opposed to any such measures, I think they’ll just lead to more inaccurate ratings and further imbalance.
The way the rating system works, basically, is that each world has a rating number and based on each worlds rating they are expected to hold a certain proportion of the overall score. If they exceed that proportion their rating goes up, if they do not meet it their rating goes down.
If the league could set a matches first, second, and third place based on rating gain/loss rather than overall score this would lead to greater unpredictability in the results and give lower servers a chance against higher servers.
For example, in the current NA matches the results as the scores currently stand would be:
One downside is there’s no current in-game indication of rating change and you have to visit a site like mos for live results or the leaderboards for last weeks results.
The #2 server would always lose and #3 would win most of the time.
The #2 server would always lose and #3 would win most of the time.
Hmm, why do you say that when the current results contradict you?
Even in last weeks matches the #3 server would have won only 2 matches and the #2 would have lost in 5.
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