Scoring mechanics can solve my only problem with WvW
Just to understand it better you mean that last days of match will matter 10 times more than first days. Am I correct?
I think the core of the problem is that there is no incentive to carry on playing if you’re loosing. There is no reward at the end of it all thus people will just loose interested the second they aint gaining massive amount of xp/karma/silver.
Numbers just for example
But yes you’re idea does sound reasonable (I think this is what you ment): Like day 1, objectives give 100% periodic point gain,
Day 2, 110%,
Day 3, 120%,
Day 4, 140%,
Day 5, 180%
Day 6, 260%
Day 7, 420%
This would mean that the last day would be worth day 1-4 (minus 50%) and thus be worth enough to allow servers to regain their “footing”. However, that is all pretty pointless without any sort of reward at the end of it (shiny chests, realm ranks (like from DOAC) or even cosmetic gear would be a start).
The progress rewards would very likely need tweaking to compensate.
The exact math and balancing would have to done by A-Net….but yes, I am saying that holding camps/towers/keep/SM be scored less frequently at the beginning of the new match to be scored very frequently.
Maybe even the last score to be worth MUCH more and given the correct/solid cooperation a server can come back from as much as maybe three days of falling behind.
I think this makes the match much more intense at the end…and the beginning is about preparing for the coming all out war.
Guys… This % suggestion makes no sense at all… Think about it…
It wouldn’t make any difference.
If your server is getting 400% points on the last day, so is the server that is top leading, it doesn’t make any difference!
Speaking from the current tier1 NA match up I’d say the entire week is going to be very important…
This is a solution looking for a problem.
This solution makes no sense mathematically.
i’d say let it be. like jorjeis said, this could cause many problems.
Down Under – Stormbluff Isle
The total score will be the same at the end of the week…THAT’S THE POINT (this does not benefit servers with 24/7 queue times —> just servers who don’t have 24 hr coverage to stay competitive until the end.
There are around 700 score totals right now in a week…100 a day…I’m just saying….
Day1 – 25 ~ every hour
Day2 – 25
Day3 – 50 ~ every 30 mins
Day4 – 100 ~ every 15 mins (like it is now)
Day5 – 100
Day6 – 150 ~ every 10 mins
Day7- 250 ~ every ~ 5 mins
On a server that placed 2nd last week…..our numbers dwindled towards the end of the week (knowing a win was impossible)……THAT’s what I am trying to fix…..
Teir 1 this isn’t a solution for a problem YOU have……you chose to play with 4 hr queues…I didn’t transfer to a winning server
Well like i have already stated, there is a core problem with WvW, I was merely stating the facts and how it could be implamented with numbers i took from my A***.
Though I belive many other things needs changing before the score system does, this system wouldn’t hurt the game. If the winning side is already winning and continue to win then it doesnt matter how much more score they get on the last day. But if a server makes a come back from 5 or 6 days of loosing, they can turn around a huge score gap.
Though like I said and ill say it again, there is a core problem with WvW and this would not change it. (Im not saying its a bad idea either)
Also I would like to hear these “Problems” this change would make if it were to be implamented (Lets just pretend for a moument that it does). What? the winning side will just streamroll harder? happends anyway.
I hear alot of people talking out of their butts to be frank.
(edited by Zombiesbum.3502)