Champion Legionnaire of DTG and oPP
More then just a Zergling on Blackgate
So, I’ve seen a lot of comments regarding how Season 1 was a blow out for many servers and how many people didn’t like the coverage problems. Regarding the rewards for the 1st place finishers for each group you can’t make everyone happy.
If you lower it then it makes all the players who tried extremely hard, even putting in overtime play, useless. But if the rewards are good enough then it destabilizes the server populations as everyone will be flocking to the 1st place servers.
This is an idea for a Season 2. Since most will agree that server strength is equal to their coverage why don’t we link servers? What if for Season 2 servers were linked via free transfers to the mirroring server? I.e. Blackgate+Eredon Terrace, Jade Quarry+Devona’s Rest, Tarnished Coast+Kaineng, etc etc.
The servers would be matched randomly (but not against a linked server) and the winner would be assigned points much like our current leagues. The 2 linked servers would share a pool for points i.e. Blackgate 2nd (3 points) Eredon Terrace 2nd (3 points) = 6 points for their team.
Queues would disappear as players would just free transfer over to their friendly server and join on their battles; once done can either stay or transfer back for no fee. It would help distribute players across the servers more evenly in a fun way and promote friendliness and cooperation across servers (hopefully). And once the season is over then the two top ranked servers will get paired down again and constantly shuffle the “top” server to prevent server stacking.
I.e. Maguuma+Ferguson’s Crossing gets top spot and Blackgate and Eredon Terrace get bottom spot. Then the next pairs will be Blackgate+Ferguson’s Crossing and Maguuma+Eredon Terrace or vice versa thus not allowing anyone to know which server group will be the best next season and not allow anyone to transfer over to the “top” server.
Let me know what you think.
edited for grammar
Linked servers and shared scoring is a great idea that’s been pitched numerous times by different people but never seemed to pick up steam. I’m hoping they’ll be a bit more open-minded to community ideas given the lackluster inaugural season.
I personally think it’s fine how it is
Best idea… don’t have season2.
I personally think it’s fine how it is
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the soccer-match, the captains roll 7 dices (1 per night in the match), and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Unfortunately this always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
Edit: Ups, yes, thanks for pointing to this mistake
(edited by Dayra.7405)
Best idea… don’t have season2.
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the football/soccer-match, the captains roll a 20-sided dice, and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
you might be meaning to quote the poster above this one
I personally think it’s fine how it is
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the soccer-match, the captains roll 7 dices (1 per night in the match), and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Unfortunately this always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
Edit: Ups, yes, thanks for pointing to this mistake
BG wasn’t always the #1 server…
We came together as a community in order to get to where we are at right now. Everyone has the chance to do the same thing, it’s all a matter of how bad your server wants it.
#Believegate2013
BG wasn’t always the #1 server…
We came together as a community in order to get to where we are at right now. Everyone has the chance to do the same thing, it’s all a matter of how bad your server wants it.
#Believegate2013
I think, it doesn’t matter who is No 1, if No 1 only means: now – native or transfered – at the server with the largest force in off-time.
Fight for a more meaningful system and get No 1 there!
(edited by Dayra.7405)
It doesn’t matter if it was BG with their Ocx and early EU, JQ with it’s SEA, or SoR with it’s late EU (going into season at least). This argument would be valid no matter what.
The facts are that if we are going to have a competitive Season 2; that there should be some sort of balancing mechanics put into place that do not punish folks who play at different times (NA centric posters who push for adjusting scoring can sod off).
This is also not just about the coverage wars, but about giving lower ranked servers reasons to stay where they are instead of transferring for cheaper rewards.
BG + ET would not see much of a change; but TC with FC would be interesting, along with SoS+ GoM and Mag + KN (suddenly night coverage for them).
SBI + HoD would be a beastly force to be reckoned with.
This idea has possibilities but incredibly difficult to implement. They’d need at least one more Borderland added just to get the ball rolling; and queues would still be horrendous.
Current season 1 is garbage. People transfer on stacked servers that kittens up all the matches. Then people from the stacked servers transfer to lower league server near the end of the season and kittens up those matches.
Anet wants servers to get into “e-sport”, but they allow population imbalance in the middle of a tournament? They have monkeys working there making up rules. I can’t believe they’re asking for ideas on how to make servers balanced. It’s your server, you can force balance it. Anet knows the wvw population in each server (so they say), they can lock those servers from being able to transfer there.
These are great ideas and should be tested by Anet in the seasons and see how they turn out. I know that its not exactly as easy as pressing a button to make it work considering resources need to be scheduled in advance and that any genuinely good idea will still take time to go through a review process. However its not exactly rocket science either.
I’d like there to be WvW gambits as servers start stacking the odds. Armor breaks without being damaged, siege costs more supply to build, etc. it might be minor things, but it could potentially even the playing field a little bit.
I personally think it’s fine how it is
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the soccer-match, the captains roll 7 dices (1 per night in the match), and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Unfortunately this always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
Edit: Ups, yes, thanks for pointing to this mistake
BG wasn’t always the #1 server…
We came together as a community in order to get to where we are at right now. Everyone has the chance to do the same thing, it’s all a matter of how bad your server wants it.
#Believegate2013
You mean you bought guilds right? Because it looked like you wrote that wrong.
BG is where it is today because a ton of guilds were paid to go there and then a ton of guilds followed after because of anets encouragement to bandwagon to servers.
Linked servers and shared scoring is a great idea that’s been pitched numerous times by different people but never seemed to pick up steam. I’m hoping they’ll be a bit more open-minded to community ideas given the lackluster inaugural season.
Liked this idea but considering that they have yet to solve most basic technical problems such as condition and AoE stacking, which should in theory be less of a problem (i think) than making a very complicated interweb of servers and flow of people, which I can almost guarantee it would be a lot less flow of information AoE and conditions could ever hope to be.
Would love to see something like this though!
An interesting idea, but:
There’d probably be huge fights between linked servers where the “big brother” server is accused of talking down upon the smaller server. You’d almost certainly see people from the higher server “ordering” its little brother around:
Just imagine servers with size/coverage disparities like BG and ET being matched up!
This still might be better than what we’ve got now, though.
You mean you bought guilds right? Because it looked like you wrote that wrong.
BG is where it is today because a ton of guilds were paid to go there and then a ton of guilds followed after because of anets encouragement to bandwagon to servers.
Mmm.
Blackgate solidified themselves in Tier 1 several months ago before this whole ‘Season 1 Recruitment’ arms race started happening.
Please explain to me how this also doesn’t relate to SoR, JQ, and about five other servers within tiers 1-4.
I personally think it’s fine how it is
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the soccer-match, the captains roll 7 dices (1 per night in the match), and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Unfortunately this always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
Edit: Ups, yes, thanks for pointing to this mistake
BG wasn’t always the #1 server…
We came together as a community in order to get to where we are at right now. Everyone has the chance to do the same thing, it’s all a matter of how bad your server wants it.
#Believegate2013
You mean you bought guilds right? Because it looked like you wrote that wrong.
BG is where it is today because a ton of guilds were paid to go there and then a ton of guilds followed after because of anets encouragement to bandwagon to servers.
Lol, you can go ahead and believe that if it makes you feel better…
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
@TeamBattleAxe.3901- Thanks for the link to the video I like his idea as well we just have slightly different but it’s good to know other people have similar ideas.
@Gilgamesh.7364- No, it isn’t a QQ post about foreign coverage. For someone who #believegate I find your faith false. Do you think we can’t win against 2 servers. I sure believe that we can and will win even if the odds are against us, we’ve proved ourselves many times in the past. In fact I’m a very active Blackgate member myself and participated in some of the overtime that we put in to take leagues. Both guilds I’m in are very WvW active. Hit me up or watch out for my name in mapchat some day if you don’t believe me.
@Dayra.7405- Don’t group up all members of Blackgate together please as I too am a member of it. I understand that there are coverage problems that thus I am presenting what I believe is a way to smooth those problems out.
@Chris.3290- This is exactly what I would be hoping for. Some other servers to get some spotlight as their matches would suddenly be “interesting”. Seeing as 2 servers would be sharing 6 BLs and 2 EBs I don’t feel as though queues would still be a problem. From what I’ve heard and read, Eredon Terrace has problems fill any of the BLs even on reset days as well as almost all the bronze league servers.
@IMAGE.1509- That is why I am posting an idea that I feel would be helpful to the WvW community as a whole by balancing out servers.
@Fortus.6175- I do believe they have the technology for it because all the mechanics are ingame already except for the limited free transfers. And I personally feel as though server stacking is a bigger issue then some of the caps right now.
@Lord Kuru.3685- That is a very valid point but I feel as though the biggest big brother (Blackgate, which is my current server) wouldn’t bully and would rather work with their fellow server because winning would be the name of the game. With other servers finally getting a chance to shine I hope other servers will come out to fight to win.
Have all PPT scored only via tower and keep meta events which spawn due to X (either random or player initiated), and last for Y (1hr).
That way no matter the disparity in numbers in servers, everyone who is available knows where to show up for the PPT, and the fights.
I personally think it’s fine how it is
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the soccer-match, the captains roll 7 dices (1 per night in the match), and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Unfortunately this always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
Edit: Ups, yes, thanks for pointing to this mistake
BG wasn’t always the #1 server…
We came together as a community in order to get to where we are at right now. Everyone has the chance to do the same thing, it’s all a matter of how bad your server wants it.
#Believegate2013
You mean you bought guilds right? Because it looked like you wrote that wrong.
BG is where it is today because a ton of guilds were paid to go there and then a ton of guilds followed after because of anets encouragement to bandwagon to servers.
Lol, you can go ahead and believe that if it makes you feel better…
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
Anyone notice a growing trend of misinformation and fallicious statements being put out? I cant be the only one, posters from JQ have noticed it as well a_a its starting to feel bizarre
Have all PPT scored only via tower and keep meta events which spawn due to X (either random or player initiated), and last for Y (1hr).
That way no matter the disparity in numbers in servers, everyone who is available knows where to show up for the PPT, and the fights.
-_- That has the same problems that the current system has with server stacking.
…In fact that’s exactly how it works now. Disparity in numbers will still be a problem because the larger zerg will still win due to coverage.
For a start, I’d scale score tick depending on all sever’s coverage during a time step (1 hour?) and how big the difference in coverage between two servers is. Just like the usual rating system, I’d also add a bonus for over and underperforming servers during that time.
You cannot compensate coverage difference with buffs, but you can equalize point ticks based on such data.
I personally think it’s fine how it is
Not really surprising to hear that from a BG (-joiner?).
But I think it is bad game-design if periods of low-activity dominate periods of high-activity with respect to the outcome of a match. Is a bit like in the break of the soccer-match, the captains roll 7 dices (1 per night in the match), and add that much goals to their score
When you really dominate prime-time you may reach a mean-score of 300:200:200 over some hours. But that is already rare.
But if you dominate off-time (and you do not need skill, only some more people) you easily make a score of 500:100:100 over twice as many hours.
So it is totally irrelevant how good you are in high-activity times, just be there as long as possible.
And that’s why I think coverage-war is bad and needs to be nerfed to make WvW interesting again.
And there are many good ideas in the forum on how to do that. It just needs Anet to notice and accept their flaw. Unfortunately this always takes a while, convincing them that the first match-making system was broken and lead to frozen match-ups took around 6 month as well.
Edit: Ups, yes, thanks for pointing to this mistake
BG wasn’t always the #1 server…
We came together as a community in order to get to where we are at right now. Everyone has the chance to do the same thing, it’s all a matter of how bad your server wants it.
#Believegate2013
You mean you bought guilds right? Because it looked like you wrote that wrong.
BG is where it is today because a ton of guilds were paid to go there and then a ton of guilds followed after because of anets encouragement to bandwagon to servers.
Lol, you can go ahead and believe that if it makes you feel better…
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
Anyone notice a growing trend of misinformation and fallicious statements being put out? I cant be the only one, posters from JQ have noticed it as well a_a its starting to feel bizarre
Lol please enlighten me on this fallacious* statement that is being put out.
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
This sounds great but it is false. The reason it is false is because there are not enough players in non-NA timezones to provide coverage to 24 NA servers. (Heck there aren’t even enough NA players to provide full coverage to 24 NA servers).
So while any server may be able to improve their coverage (and even that is debatable) clearly every server cannot do it. Therefore there will always be coverage disparities.
I’ve recommended this before…there should be two WvW instances.
WvW Seasons should be viewed as the “Professional League” and should not be server specific. Instead several “Armies” are established and people can enlist in the army they choose. There should be an enlistment fee (25g maybe?) to demonstrate a personal commitment to the League. The enlistment fee would go into a pot that would be divided among the top three armies. In this professional league there should be a “Season” and a “Post Season” Your army’s performance in the Season will determine your Post Season position on the brackets. The last week of the Post Season would be the Superbowl of WvW…only the top 3 teams/Armies play that week and will fight for Championship.
The other WvW instant would be for the casual players (they way it is today…Server specific).
(edited by Sreoom.3690)
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
This sounds great but it is false. The reason it is false is because there are not enough players in non-NA timezones to provide coverage to 24 NA servers. (Heck there aren’t even enough NA players to provide full coverage to 24 NA servers).
So while any server may be able to improve their coverage (and even that is debatable) clearly every server cannot do it. Therefore there will always be coverage disparities.
Just because there aren’t that many guilds in off-hour time zones, doesn’t mean you shouldn’t try…
You mean you bought guilds right? Because it looked like you wrote that wrong.
BG is where it is today because a ton of guilds were paid to go there and then a ton of guilds followed after because of anets encouragement to bandwagon to servers.
Mmm.
Blackgate solidified themselves in Tier 1 several months ago before this whole ‘Season 1 Recruitment’ arms race started happening.
Please explain to me how this also doesn’t relate to SoR, JQ, and about five other servers within tiers 1-4.
Name one other server outside of the top 3 that paid for guild transfers.
TC never bought guilds. SoS doesn’t, Mag wouldn’t.
FA did it once, and they packed up and moved to SoR so they have sworn off the practice.
So how do you get from FA did it once a while ago, to 5 servers?
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
How long have you been on BG?
A little history lesson.
Last October, within the first weeks of week long WvW; three things permanently changed WvW. HoD and ET imploded under the weight of their own egos, TW went to SoR, and BG got a single EU guild.
At this point the only server that had any EU was IoJ, and their PR was so toxic that they make SoR and Mag look like Sunshine and Rainbows.
The remnants of TA and AA stacked in differing degrees on BG and SoS. DB and CD’s leading guilds also went to SoS.
SoS went on to T1 glory and the same people who imploded ET and HoD repeated history (I’ve heard differing accounts, insert your version of what happened here; I’m over it) and a lot of people went to BG since SBI was also imploded and JQ was out of the question due to it’s super-stacked (at the time) advantage.
So BG didn’t grow due to it’s “community” but to a combination of luck and good placement.
The folks who I respect the hell out of on BG are those that stuck it out in T2 when they were clearly T1 capable (WM and later SF carried SBI in T1 for long past their expiration date), but couldn’t get a shot due to the way glicko worked when they were matched with another T1 capable server in SoR
Everyone after that bandwagoned (even some dear friends that actually went there for the good PvE as well).
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
How long have you been on BG?
A little history lesson.
Last October, within the first weeks of week long WvW; three things permanently changed WvW. HoD and ET imploded under the weight of their own egos, TW went to SoR, and BG got a single EU guild.At this point the only server that had any EU was IoJ, and their PR was so toxic that they make SoR and Mag look like Sunshine and Rainbows.
The remnants of TA and AA stacked in differing degrees on BG and SoS. DB and CD’s leading guilds also went to SoS.
SoS went on to T1 glory and the same people who imploded ET and HoD repeated history (I’ve heard differing accounts, insert your version of what happened here; I’m over it) and a lot of people went to BG since SBI was also imploded and JQ was out of the question due to it’s super-stacked (at the time) advantage.
So BG didn’t grow due to it’s “community” but to a combination of luck and good placement.
The folks who I respect the hell out of on BG are those that stuck it out in T2 when they were clearly T1 capable (WM and later SF carried SBI in T1 for long past their expiration date), but couldn’t get a shot due to the way glicko worked when they were matched with another T1 capable server in SoR
Everyone after that bandwagoned (even some dear friends that actually went there for the good PvE as well).
Are you seriously saying that BG’s community had nothing to do with guilds coming to the server & that it was all “luck”…
Dude we were stuck in T2 for months with SoR & became the only server that has gone in & out of T1 (prior to the “random” placements that A-Net later implemented) without imploding, and we did it 3 times… The community stayed strong, people saw that this was a server that wasn’t going to implode, & that’s how we ended up getting the coverage we needed.
It had nothing to do with luck.
Just make the game less about coverage, problem solved.
What I was getting at was that you have to make your servers community attractive to guilds & you’ll get the off-hour forces that you need, gold isn’t necessary. This will take some time but be patient, it took Blackgate an entire year to get to where it’s at right now.
On that note, obviously this entire thread is a QQ post about foreign coverage which is something that any server can obtain if their server works together.
How long have you been on BG?
A little history lesson.
Last October, within the first weeks of week long WvW; three things permanently changed WvW. HoD and ET imploded under the weight of their own egos, TW went to SoR, and BG got a single EU guild.At this point the only server that had any EU was IoJ, and their PR was so toxic that they make SoR and Mag look like Sunshine and Rainbows.
The remnants of TA and AA stacked in differing degrees on BG and SoS. DB and CD’s leading guilds also went to SoS.
SoS went on to T1 glory and the same people who imploded ET and HoD repeated history (I’ve heard differing accounts, insert your version of what happened here; I’m over it) and a lot of people went to BG since SBI was also imploded and JQ was out of the question due to it’s super-stacked (at the time) advantage.
So BG didn’t grow due to it’s “community” but to a combination of luck and good placement.
The folks who I respect the hell out of on BG are those that stuck it out in T2 when they were clearly T1 capable (WM and later SF carried SBI in T1 for long past their expiration date), but couldn’t get a shot due to the way glicko worked when they were matched with another T1 capable server in SoR
Everyone after that bandwagoned (even some dear friends that actually went there for the good PvE as well).
Are you seriously saying that BG’s community had nothing to do with guilds coming to the server & that it was all “luck”…
Dude we were stuck in T2 for months with SoR & became the only server that has gone in & out of T1 (prior to the “random” placements that A-Net later implemented) without imploding, and we did it 3 times… The community stayed strong, people saw that this was a server that wasn’t going to implode, & that’s how we ended up getting the coverage we needed.
It had nothing to do with luck.
If you noticed, I did shout out to the folks who were there through the T2 days. That’s also not the “bulk” of BG’s current population.
BG success is largely owed to being at the right place at the right time; though they had to work hard to be in that place as well.
Lots of other servers have very active and fun communities as well. To claim that your community is “superior and exceptional” and that is the only reason BG has won season 1 is utter tripe.
Give credit to your community, your long-timers, your recent transfers, your off hours and on hours folks.
To give credit to any single part of this (just as SoR and JQ has tried to do, might I add) is just rubbish.
I’ve recommended this before…there should be two WvW instances.
WvW Seasons should be viewed as the “Professional League” and should not be server specific. Instead several “Armies” are established and people can enlist in the army they choose. There should be an enlistment fee (25g maybe?) to demonstrate a personal commitment to the League. The enlistment fee would go into a pot that would be divided among the top three armies. In this professional league there should be a “Season” and a “Post Season” Your army’s performance in the Season will determine your Post Season position on the brackets. The last week of the Post Season would be the Superbowl of WvW…only the top 3 teams/Armies play that week and will fight for Championship.
The other WvW instant would be for the casual players (they way it is today…Server specific).
I like this idea but i feel like it risks the chance that guilds will all enlist in the strongest group especially if they have to pay for it. And they can assist the payments for other guilds they see as strong enough. Essentially “buying” a guild.
And can we not make this post about Blackgate I feel it should be a discussion about how to improve seasons. For those who were there the T2 → T1 push was indeed hard seeing as SoS and JQ were strong but you also need to remember all the bad and buggy tactics guilds and zergs were using. May I remind you of the infinity ball and culling.
So BG didn’t grow due to it’s “community” but to a combination of luck and good placement.
Give credit to your community, your long-timers, your recent transfers, your off hours and on hours folks.
To give credit to any single part of this (just as SoR and JQ has tried to do, might I add) is just rubbish.
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To stop the PvD wars you have to stop giving points for taking empty towers and holding them against no resistance. Holding towers on an empty map when no enemies are around should be worth 0 PPT, or at most a tiny fraction of normal PPT. Full PPT should only be given when all 3 servers have full or nearly full maps. There’s no skill in holding down empty towers when no enemies around and it shouldn’t be worth points.
It’s kind of a joke when a server can top the scoreboard during times when everyone has full maps due to their skill alone. But then wind up losing the match because they don’t have anyone awake at 4am to hold their towers.
As long as the Servers are divided by time-zone, NA vs EU, there is always going to be a strong inclination for server populations to be time-zone centric.
As it stands now, GW2 is designed this way.
If servers need to be grouped, the basic solution I would start with is simply renaming those groups. Encouraging new players to join either server group would eventually (1-2 yrs) help provide a longer term solution to “coverage wars”.
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