[KEK]
Sensible Idea for SMC / EBG Improvement
[KEK]
-1
SMC is good as it is
+1
SMC doesn’t need siege or cloaking waters or bombs falling out of the sky or perma chill for an extended period of time. Make this game semi great again and adjust SMC.
Twitch.tv/Dyeingaming
-1. While I agree T3 SMC is kittened. This proposal is also silly to me.
Malevolent Omen -Guardian
Mad King Mal -Rev
+1
I’m curious to see what servers people who are -1 are from
Actually, I have the greatest idea in the planet to fix wvw…………but I’m not sharing just yet.
It will be so mind blowing…..not even the best anet dev would be able to comprehend it.
It would bring the entire gw2 community together and bring a massive flux of gems/new + old players back/inflate the cost of siege/create new guilds/break zergs.
It came to me yesterday while drinking a glass of wine on the Oregon coast at a restaurant yesterday.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Malevolent Omen -Guardian
Mad King Mal -Rev
It needs to be removed because of the lag it causes not the imbalance. ANET doesn’t care enough about the lag to fix it, so they can at least mitigate it by removing some siege. This makes the map more dynamic rather than stagnant. TC is a great example of a server who with T3 SMC will not leave the walls of the castle to do anything after their group is wiped once.
[KEK]
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
Should call it Tarnished Tsunami……so many players.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
Malevolent Omen -Guardian
Mad King Mal -Rev
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.
SMC upgrades too quickly. That’s the problem with this auto upgrade system. Unlike keeps/towers, SMC gets up to 6 sources of yaks. That’s too much. There’s rarely ever a matchup without a stronger server dominating the other two.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.
Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this if you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Malevolent Omen -Guardian
Mad King Mal -Rev
(edited by MaLeVoLenT.8129)
SMC upgrades too quickly. That’s the problem with this auto upgrade system. Unlike keeps/towers, SMC gets up to 6 sources of yaks. That’s too much. There’s rarely ever a matchup without a stronger server dominating the other two.
See now this is the real problem here. It’s a game mechanics, Map flow and design. not the structure itself. Doors shouldn’t be removed off this structure. and if anything the number of siege you can build in SMC can be reduced. T3 objectives overall needs reduction when you have things like hardened gates and stronger guards and keep lords.
Malevolent Omen -Guardian
Mad King Mal -Rev
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
Don’t be condescending by asking if I’m high, when I’m talking nicely to you. I’m apart of an actual WvW guild that has taken T3 SMCs from map zergs with siege. I’ve farmed enemies pouring out of SMC and they can only run to inner because we’ve pelted so many holes in outter. Furthermore if you wanted them to leave SMC then hit something else.
Malevolent Omen -Guardian
Mad King Mal -Rev
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
Don’t be condescending by asking if I’m high, when I’m talking nicely to you. I’m apart of an actual WvW guild that has taken T3 SMCs from map zergs with siege. I’ve farmed enemies pouring out of SMC and they can only run to inner because we’ve pelted so many holes in outter. Furthermore if you wanted them to leave SMC then hit something else.
I don’t believe you are even reading your own words. Did you not admit you were in TC? Last time I check, TC has own SM this entire week. Farming people leaving your own castle? I’m sure that isn’t that difficult. I can understand why you wouldn’t want to change anything when it favors your server very well.
+1 T3 SMC is the plague of EBG
So basically if I am reading this right… you want to take the Lord’s castle … and change it into a run down abandoned warehouse… so small teams can ninja it?
Why have anything there at all… just put a giant unicorn in the middle that shoots out rewards at the top of the hour, place it in the middle of an empty pit and let the wolves all fight each other.
FYI we lost a T3 SMC last night because of a strategic move by FA to hit multiple T3 objectives on multiple maps. It was a smart play. But I guess we can abandon that train of thought to make the game based around small scale groups being able to ninja t3 keeps with no doors. Any other ideas to dumb down the game further and make things simple are absolutely on the right track.
Better idea… remove some of the useless life saving fluff like tactivators, fortification, Emerge waypoints … you know … like how it used to be. Plenty of ‘small scale’ teams or small groups were able to ninja SMC back then, but they still had to use some sort of siege to break kitten into it. Forcing players to come save a t3 and run from spawn made it much more viable for that kinda play. This modern day ‘port to map, pull e waypoint, save t3 objective, port maps, pull chilling fog, run to objective’ is a little much.
So basically if I am reading this right… you want to take the Lord’s castle … and change it into a run down abandoned warehouse… so small teams can ninja it?
Why have anything there at all… just put a giant unicorn in the middle that shoots out rewards at the top of the hour, place it in the middle of an empty pit and let the wolves all fight each other.
FYI we lost a T3 SMC last night because of a strategic move by FA to hit multiple T3 objectives on multiple maps. It was a smart play. But I guess we can abandon that train of thought to make the game based around small scale groups being able to ninja t3 keeps with no doors. Any other ideas to dumb down the game further and make things simple are absolutely on the right track.
Better idea… remove some of the useless life saving fluff like tactivators, fortification, Emerge waypoints … you know … like how it used to be. Plenty of ‘small scale’ teams or small groups were able to ninja SMC back then, but they still had to use some sort of siege to break kitten into it. Forcing players to come save a t3 and run from spawn made it much more viable for that kinda play. This modern day ‘port to map, pull e waypoint, save t3 objective, port maps, pull chilling fog, run to objective’ is a little much.
You do realize Gw2 WvW is dying right? I’m so happy you have a population that can hold SM. Let me guess, after FA took it, did you guys take it right back and held it again?
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
That’s not true. A T3 SM is a huge problem, yes, but it is for the enemy servers and the server holding it. Holding SM doesn’t automatically mean the server who currently owns it can hold it forever and “is farming bags”.
Sm upgrades a tad too fast and I’m not too happy about the red keep <-> SM interaction, but other than that you can attack SM from all towers surrounding it and it takes about two and a half minutes to run around the whole; it often takes a while until someone realizes it’s being attacked.
The problem with the lagging was partly solved when the map cap was reduced which was a problem for gvg guilds or guilds in general. Nowadays there’s no gvg guilds anymore anyway but we now have the “we need to have queues 24/7 lets throw servers together” mentality, so the map cap will likely stay as it is. Also you have the DBL problem which is half forgotten.
Long story short: SM upgrades a tad too fast, otherwise it’s fine and the problems occuring with that objective are because of the game programming/mechanics/bad descisions. We really don’t need to dumb everything down – it’s really bad as it is already and taking doors and walls out of something to ensure people can karma train easier – really?
I don’t know about removing all gates and siege from SM but what about this:
Put back the center event in the DBL. But instead of it destroying gates and walls on the DBL. it destroys all the gates and walls on Stonemist.
Creates a situation for strategy. And fights on two maps. The server that owns SM would need to prevent the other two servers from winning the center event. And if they fail a massive 3 -way in SM ensues. Oh and if all gates and walls do get destroyed, the lord is teleported to the top floor like he used to be.
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
Don’t be condescending by asking if I’m high, when I’m talking nicely to you. I’m apart of an actual WvW guild that has taken T3 SMCs from map zergs with siege. I’ve farmed enemies pouring out of SMC and they can only run to inner because we’ve pelted so many holes in outter. Furthermore if you wanted them to leave SMC then hit something else.
I don’t believe you are even reading your own words. Did you not admit you were in TC? Last time I check, TC has own SM this entire week. Farming people leaving your own castle? I’m sure that isn’t that difficult. I can understand why you wouldn’t want to change anything when it favors your server very well.
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
Malevolent Omen -Guardian
Mad King Mal -Rev
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
Malevolent Omen -Guardian
Mad King Mal -Rev
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
The irony, we are trying to come up with an actual solution but you are so focus on your own server that you can’t seem to see the issue at hand. You do know that a home’s BL garry is within their territory? It should be held on to for a while, you know what else? It’s NOT the highest value object on the map and is even for all home BLs. SM, on the other hand, is straight in the middle between 3 territories. It being held for an entire week shows an imbalance.
So please stop being salty and defending your server because the current state of the game favors your server.
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
The irony, we are trying to come up with an actual solution but you are so focus on your own server that you can’t seem to see the issue at hand. You do know that a home’s BL garry is within their territory? It should be held on to for a while, you know what else? It’s NOT the highest value object on the map and is even for all home BLs. SM, on the other hand, is straight in the middle between 3 territories. It being held for an entire week shows an imbalance.
So please stop being salty and defending your server because the current state of the game favors your server.
It’s because you asked for my server I gave it to you. If I had never given you my server name we wouldn’t be having this debate right now. And my last line was extremely sarcastic.
Malevolent Omen -Guardian
Mad King Mal -Rev
if you wanted SMC to be more balanced, then get rid of the HoT mechanics. It’s the HoT mechanics that turn SMC into this OP thing. Removing doors is a terrible Idea. Not having siege in SMC is a terrible idea.
Malevolent Omen -Guardian
Mad King Mal -Rev
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
The irony, we are trying to come up with an actual solution but you are so focus on your own server that you can’t seem to see the issue at hand. You do know that a home’s BL garry is within their territory? It should be held on to for a while, you know what else? It’s NOT the highest value object on the map and is even for all home BLs. SM, on the other hand, is straight in the middle between 3 territories. It being held for an entire week shows an imbalance.
So please stop being salty and defending your server because the current state of the game favors your server.
It’s because you asked for my server I gave it to you. If I had never given you my server name we wouldn’t be having this debate right now. And my last line was extremely sarcastic.
How would not telling me your server change that? You still are thinking the same way and people would of properly of figured it out since most servers aren’t massive anymore. Sure on the sarcastic, with the tone that you have set for yourself, anyone would probably read that and take you seriously.
Edit***
Is this the 90s again? You can edit your post, stop double posting
TC is a Tier 1 server fighting half dead servers. Thats an imbalance problem. You are out gunned. SMC doesnt stay 1 color when a match is balanced. Stop making this about my server because you are coming off bitter.
TC hasnt lost Garrison in three days, I guess we need to remove the doors and have it so they cant place siege inside.
The irony, we are trying to come up with an actual solution but you are so focus on your own server that you can’t seem to see the issue at hand. You do know that a home’s BL garry is within their territory? It should be held on to for a while, you know what else? It’s NOT the highest value object on the map and is even for all home BLs. SM, on the other hand, is straight in the middle between 3 territories. It being held for an entire week shows an imbalance.
So please stop being salty and defending your server because the current state of the game favors your server.
It’s because you asked for my server I gave it to you. If I had never given you my server name we wouldn’t be having this debate right now. And my last line was extremely sarcastic.
How would not telling me your server change that? You still are thinking the same way and people would of properly of figured it out since most servers aren’t massive anymore. Sure on the sarcastic, with the tone that you have set for yourself, anyone would probably read that and take you seriously.
Edit***
Is this the 90s again? You can edit your post, stop double posting
Yeah most servers dont have the ability to deal with my servers coverage. I outlined that by explaining to you that the SMC we own for multiple days is due to an imbalance within the tier. Same as the score blow out. Hence my sarcastic response. Also, I post how I like.
Malevolent Omen -Guardian
Mad King Mal -Rev
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
Malevolent Omen -Guardian
Mad King Mal -Rev
By definition of SMC’s design
“Stonemist Castle is located in the center of the Eternal Battlegrounds. It provides 12 points towards a world’s war score every 5 minutes, greater than a regular keep which produces only 8. It is the largest objective in World versus World and placed in a very good strategic position on the main map. As such, it is a high-value target usually well defended by players and is much harder to take than a regular keep.”
“The Legendary Castle Lord is a massive, powerful guard only encountered in the Eternal Battlegrounds where he defends Stonemist Castle,. He must be defeated to take control of it. He is invulnerable and has a significant damage boost for five minutes after this objective is captured.”
You can see how SMC is designed to promote blobs and the mass right. Or how its suppose to be the hardest to take objective in WvW by design. So having no doors and no siege defeats not only the purpose of SMC, but it defeats the purpose of EBG itself.
Malevolent Omen -Guardian
Mad King Mal -Rev
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
You really don’t understand how to edit a post.
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
You really don’t understand how to edit a post.
No I do. I just choose not to because you are being triggered. Your name ironic.
Malevolent Omen -Guardian
Mad King Mal -Rev
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
You really don’t understand how to edit a post.
No I do. I just choose not to because you are being triggered. Your name ironic.
Just pointing out the fact that you do not understand how to edit a post.
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
To be clear, I hate SMC. But I understand the design of it. I would be for the overhaul of EBG entirely.
You really don’t understand how to edit a post.
No I do. I just choose not to because you are being triggered. Your name ironic.
Just pointing out the fact that you do not understand how to edit a post.
Facts arent opinions though. Can we stay on topic? Or do you prefer to derail this thread because someone doesn’t agree with you.
Malevolent Omen -Guardian
Mad King Mal -Rev
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
You mean to have GvG in a game called Guild Wars 2? NEVEAH!
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
would you also remove doors on outer?
I believe, if they changed SMC to be more openfield friendly while being less blobby they would not only have to change SMC, but they’d have to change all of EBG. All the way down to how the towers sit and the keeps are placed. Thus, they mines well just make a new map because the maps design is designed off the center Castle which is suppose to be the jewel of WvW structures.
Mal:I just edited a post
Malevolent Omen -Guardian
Mad King Mal -Rev
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
You mean to have GvG in a game called Guild Wars 2? NEVEAH!
This will bring the GeeVeeGee guilds back I swear it on my dead wvw toon!
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Hell, I would blow up SM entirely, turn it into a giant ruined fortress with mazes and broken up chunks of wall everywhere and maybe 3 capture points distributed in the rubble that could add up SMs point value if all controlled. It would be a much improved version of the Alpine Boarderland lake ruins with every thing much more closely packed. I just hate the lag there and pretty much everything about SM except that those 3 ways battles can be fun when your skills will actually fire.
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
You mean to have GvG in a game called Guild Wars 2? NEVEAH!
I think we just got to the true meaning on why you want this.
Malevolent Omen -Guardian
Mad King Mal -Rev
Hell, I would blow up SM entirely, turn it into a giant ruined fortress with mazes and broken up chunks of wall everywhere and maybe 3 capture points distributed in the rubble that could add up SMs point value if all controlled. It would be a much improved version of the Alpine Boarderland lake ruins with every thing much more closely packed. I just hate the lag there and pretty much everything about SM except that those 3 ways battles can be fun when your skills will actually fire.
Or you know, make it open field? 3 way server fights.
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
would you also remove doors on outer?
I believe, if they changed SMC to be more openfield friendly while being less blobby they would not only have to change SMC, but they’d have to change all of EBG. All the way down to how the towers sit and the keeps are placed. Thus, they mines well just make a new map because the maps design is designed off the center Castle which is suppose to be the jewel of WvW structures.
Mal:I just edited a post
Absolutely! that also solves the problem of revenants CoR through doors!
I’m kidding of course, EBG is fine the way it is, would be nice if they can find ways to reduce the lag without having to destroy smc.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Hell, I would blow up SM entirely, turn it into a giant ruined fortress with mazes and broken up chunks of wall everywhere and maybe 3 capture points distributed in the rubble that could add up SMs point value if all controlled.
Oh god the horror! it would be like running through a haunted tunnel and stubbing your toe on every corner sticking out! Mashing that space button while shouting profanities at the screen!
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Just take out the castle it’s not needed, keep the outer walls up with the open gates and just the lord and capture ring in the middle.
Heck the open space would be perfectly big enough to server as an arena too!
There multiple problems solved.
would you also remove doors on outer?
I believe, if they changed SMC to be more openfield friendly while being less blobby they would not only have to change SMC, but they’d have to change all of EBG. All the way down to how the towers sit and the keeps are placed. Thus, they mines well just make a new map because the maps design is designed off the center Castle which is suppose to be the jewel of WvW structures.
Mal:I just edited a post
Absolutely! that also solves the problem of revenants CoR through doors!
I’m kidding of course, EBG is fine the way it is, would be nice if they can find ways to reduce the lag without having to destroy smc.
lmao! don’t take my CoR door tricks away! I’ve killed zergs behind doors!
While, I can’t say EBG is fine the way it is, because I dislike the map. However, I understand the purpose and I understand people like the map. If I were to clean up SMC being godly, I would just remove the HoT mechanics from it.. Decrease how strong the lord is. And finally, add breakable walls to Inner SMC. Because walls are easier to attack than gates in this WvW meta. SMC outer is no problem, as you can attack it from all sides. It’s way to huge to keep every single wall in check. The issue comes from getting inside inner and dealing with the keep lord under HoT mechanics.
Malevolent Omen -Guardian
Mad King Mal -Rev
+1
I’m curious to see what servers people who are -1 are from
Tarnished Coast -1 because having no doors is silly. Because Siege is apart of WvW no matter how op it is. A castle should have siege to defend it in a war. WvW isnt some openfield kitten.. Just because something is imbalanced doesn’t mean it needs to be removed. It could be reworked. Like siege for instance. Or the toughness of Tier 3 objectives.
Have you seen how fat TC runs? You can’t even break outer without trebbing from a tower and let’s say you do get into inner? You literally have 0 hope of breaking through a T3 sieged castle WITH a blob defending it.
I avoid EBG like the plague specifically because SMC promotes massive pug blobs constantly re-spawning and running to the center. This can not be pinned on 1 server in fact this happens on all the servers I fought and played on. The problem you guys are identifying is the flow of the map and general WvW mechanics like Tier 3 keeps and Arrow Carts. The issue isn’t with SMC itself but the flow of the map. It makes everyone meet in the dead center. Hence your lag..
If Arrow Carts were simply removed from game, and there were no doors at all and you couldn’t upgrade anything. I bet the same folk would be very happy.
You do know that SM is the highest value object you can get right? It should be fought for. Otherwise, the server with the high population is just going to get it day 1, fortified it, seige it up, and just get free points. Not only that, but it offers a huge advantage of being about to move around the map and capture other points without much worries.
Edit***
By removing the doors and the bs built in siege, not only do you give smaller groups a fighting chance to get SM but it also forces bigger blobs not to be as focus about it.Nah Bigger blobs would just sit in there waiting for the fight. or the PPK bag farm.
If SMC had no doors and no defenses ArenaNet would probably lower how much it gave you because the position isn’t strategic and means little now. As a matter of fact all open doors then why are the wall destructible? It’s a Castle. It’s suppose to be extremely defensive and hard to take. The point of SMC isn’t for small scale fighting. You know this is you look at the keep lord and the scale of the structure and location itself. SMC is suppose to attract big blobs not deter them. Why do you think it’s positioned where it is and cost the most.
I do agree T3 keeps and Castles are kittened to take. I agree SMC is also insane to take when its T3. I believe that’s a huge problem, but this proposal is a terrible solution.
Excuse me sir, but are you high? Whoever owns SM right now is currently farming bags because if the blob starts losing, they just hide back in, and start firing siege. Not only that, but no one even tries to take SM once it is T3 because everyone knows it is pointless. If the doors were open, actual WvW guilds could come in and fight these blobs on a more level playing field vs people who just sit on siege, press 1, and collect $200.
Don’t be condescending by asking if I’m high, when I’m talking nicely to you. I’m apart of an actual WvW guild that has taken T3 SMCs from map zergs with siege. I’ve farmed enemies pouring out of SMC and they can only run to inner because we’ve pelted so many holes in outter. Furthermore if you wanted them to leave SMC then hit something else.
I don’t believe you are even reading your own words. Did you not admit you were in TC? Last time I check, TC has own SM this entire week. Farming people leaving your own castle? I’m sure that isn’t that difficult. I can understand why you wouldn’t want to change anything when it favors your server very well.
Mate, I’m no fan of Mal, but he’s a known quantity in the WvW community, and has probably been on more servers than you captured SM. Which server he’s curently on has no bearing on anything.
I get it, you don’t like siege. But suggesting to remove the doors on SMC is laughable.
I think maybe SMC needs a cleanup on it’s structure. Not long ago they did an update on walls that supposedly help reduced lag, I wonder if any of that polish could be applied to smc, I’m sure there’s graphical enhancements that could be looked at, but I wouldn’t destroy it’s concept. In any case lag happens when 3 blobs collide almost everywhere else, so tearing stuff of smc may help, but lag will still be around.
Also too many spots in smc that you could double wall cata, so I wouldn’t go with that suggestion. Nevermind there’s usually an outer wall down somewhere, so it’s usually sitting there with only 1 barrier of defense like a tower. All the gimmick hot upgrades like airship chilling and cloaking waters should have never been introduced.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Why is it laughable? In a 3 way matchup, it makes no sense for SMC to be something that should be maintained by one server the entire week. It should change hands far more frequently. Honestly I’m not sure how anyone could argue that T3 SMC doesn’t ruin the fights / map fluidity in EBG.
[KEK]
The longest I’ve seen SM being hold in recent months was maybe 2-3 days, it’s usually until it gets T3, then its lost soon afterwards and paper for the rest of the night.
So, if you claim, that SM is being held by the same server for a whole week I’d like some proof for that claim.