Sentries in WvW

Sentries in WvW

in WvW

Posted by: Banzie.5248

Banzie.5248

Now I dont know if this has been addressed or ever brought up, But the usefulness of sentries seems very minimal in WvW other then to grind Wxp and Dailies and what not recently. Sure you can see if a zerg or group is heading in a general area if you’re watching the map and it dies right then, But a lot of times if you just look at the map and dont see a sentry a lot of times you are going to assume someone on your team recapped it, Unless you know a zerg was just there and on a camp/tower.

Just wondering here, But what is everyone’s thoughts on adding some sort of upgrades to sentries in the game, I haven’t thought about any as of yet into great detail really but if anyone has ideas please post on this.

Thoughts, Ideas? GO!

All criticism and thoughts welcome

Isle Of Janthir

Sentries in WvW

in WvW

Posted by: Zikory.6871

Zikory.6871

I don’t know about a upgrade system unless it was (maybe) a upgrade in the closest tower that effected them. Personally though, I always felt that the sentries should be able to kill yaks that come by with out guards. That said I think they should bump sentries damage up a bit (or damage to yaks) rather then nerf yaks HP, they are rather easy to kill as is.

Edit: Random idea, if sentries would proc swords on there location if there is more then 20-25 enemys within a set radius. Make the area big enough thakittens a pain to not walk through but still able to be passed with out detection.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

(edited by Zikory.6871)

Sentries in WvW

in WvW

Posted by: Mattargul.9235

Mattargul.9235

Didn’t you know, sentries have the awesome ability “immobilize zerg”. Last 10 seconds, can’t be removed and has no AOE cap!

Some commanders supposedly can remove the debuff with a special shout skill, called “OMFG, everyone, GTF off the sentry NOAW, or I’ll g-kick all your a$$es!!!”

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

Sentries in WvW

in WvW

Posted by: Banzie.5248

Banzie.5248

I don’t know about a upgrade system unless it was (maybe) a upgrade in the closest tower that effected them. Personally though, I always felt that the sentries should be able to kill yaks that come by with out guards. That said I think they should bump sentries damage up a bit (or damage to yaks) rather then nerf yaks HP, they are rather easy to kill as is.

Edit: Random idea, if sentries would proc swords on there location if there is more then 20-25 enemys within a set radius. Make the area big enough thakittens a pain to not walk through but still able to be passed with out detection.

I was thinking of some minor upgrades. Something like this.
T1: Increase Sentry Level (This would now allow it to kill yaks totally instead of bring them to the 40% hp they do now)
T2: Increase Patrol (2-3 more npcs?. I cant think of anything to put into T2 other then that, Ideas anyone?)
T3: Allied Swiftness (This would allow anyone who taps the sentry or an item at the sentry post with ‘F’ ~10-20 seconds of swiftness)

Isle Of Janthir

Sentries in WvW

in WvW

Posted by: ukuni.8745

ukuni.8745

Maybe make sentrys do a ping like there little flag on the map lights up when they see some one and have it do different pings based on the amount of people it sees so there is a reason for it being a sentry worth getting to have better upto date information about enemy movements on the map, this I think would help with the splitting up of zergs like sending ahead a few roamers to cap sentrys to avoid easy detection of the larger group

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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Sentries in WvW

in WvW

Posted by: Banzie.5248

Banzie.5248

Maybe make sentrys do a ping like there little flag on the map lights up when they see some one and have it do different pings based on the amount of people it sees so there is a reason for it being a sentry worth getting to have better upto date information about enemy movements on the map, this I think would help with the splitting up of zergs like sending ahead a few roamers to cap sentrys to avoid easy detection of the larger group

I thought of that as well, But that I feel would require a huge overhaul of coding, not to mention you would have to enable the AI to “Count” The number of players and the select a ping/color to put on the map,

Isle Of Janthir

Sentries in WvW

in WvW

Posted by: Dutchares.6084

Dutchares.6084

For every sentry you dont own your siege damage goes down by 10%

Sentries in WvW

in WvW

Posted by: Contiguous.1345

Contiguous.1345

Not much of a sentry if a laden pack-cow can just stroll by on it’s way to supply the enemy.

Sentries in WvW

in WvW

Posted by: TyPin.9860

TyPin.9860

Make the sentires mesmers, who appear in the area arround the flag and when you kill them, you might kill an illusion and you’ll hear some evil laughter comming from it somewhere before it lets appear three phantasm with a heavy dmg and charge attack, who then will shatter on you causeing dmg, confusion, stun and imunity to the sentry. If more than 5 players will apear the sentry will chicken out and stealth/port away from them to prevent sentry farming :P

I am just kidding… or am I?^^

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

Sentries in WvW

in WvW

Posted by: Tom Gore.4035

Tom Gore.4035

A sentry, by definition, should inform the main force of an incoming enemy. Several ways to do this, too.

One – Piken Square

Sentries in WvW

in WvW

Posted by: Hubal.8571

Hubal.8571

I agree that sentries as such (and actually all the NPC guards in WvW) are pretty much useless. Sentries can serve as a early detection against groups roamers taking camps/dollys, unless they skip them, but this works on almost empty map. With many players they just switch back and forth.

As it is they pose no danger to even a single up-leveled player, and for sure can’t even stop a Dolyak – might as well just be a field with a spot to plant a flag.
A true sentry would either try to alert the allies when it spots enemy, or try to summon reinforcements.
For example:

  1. It could work as a scout shouting map wide alert to allies (maybe even give size of enemy forces – for example:
    * single enemy=1,
    * few(<=5),
    * some (<10),
    * lots (>10)
    Counting enemy should give no significant overhaul – I would suspect if they enter area which makes sentry aggro the info is already there – it’s just the number of “dots” within an area.
  2. It could trigger a temporary but significant reinforcement to arrive – either to sentry position, or nearby camps/structures (well or both).
  3. optionally (maybe as an upgrade ?), might be a possibility for patrols to run.

Sentries in WvW

in WvW

Posted by: sostronk.8167

sostronk.8167

I don’t think increasing the amount of NPCs or anything like that would be helpful. If it were to effect the supply route they are within, that might make them worthwhile. IE, slight increase to supply delivered or slightly faster delivery. Something to make players feel they need to defend.

Right now, if I see an enemy cap a flag, I let them. As far as I am concerned, thats the way it should be played. Once they cap it, cap it back. Their server got one point. My server got one point and the third server got none. If there was a reason to fight for it, like if it effected supply, then I would. But as it stands its beneficial to let players cap your sentries. On the other hand I do hit players capping another servers sentry and will fight for that one point.

Sentries in WvW

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Posted by: Banzie.5248

Banzie.5248

I don’t think increasing the amount of NPCs or anything like that would be helpful. If it were to effect the supply route they are within, that might make them worthwhile. IE, slight increase to supply delivered or slightly faster delivery. Something to make players feel they need to defend.

Right now, if I see an enemy cap a flag, I let them. As far as I am concerned, thats the way it should be played. Once they cap it, cap it back. Their server got one point. My server got one point and the third server got none. If there was a reason to fight for it, like if it effected supply, then I would. But as it stands its beneficial to let players cap your sentries. On the other hand I do hit players capping another servers sentry and will fight for that one point.

Yeah I get what you mean, I was just speculating. Regardless I think sentries could and should use some sort of revamp in WvW to make them a bit more useful and needed.

Isle Of Janthir

Sentries in WvW

in WvW

Posted by: Nabrok.9023

Nabrok.9023

A sentry, by definition, should inform the main force of an incoming enemy. Several ways to do this, too.

I like the idea of sentries putting out a map or team chat notification with approximate numbers.

There could also be a short delay built in, so if you kill the sentry quickly enough it won’t go out.

Lords and supervisors could do something similar, but if claimed it should also go into guild chat.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: x per fection x.2096

x per fection x.2096

Didn’t you know, sentries have the awesome ability “immobilize zerg”. Last 10 seconds, can’t be removed and has no AOE cap!

Some commanders supposedly can remove the debuff with a special shout skill, called “OMFG, everyone, GTF off the sentry NOAW, or I’ll g-kick all your a$$es!!!”

This guy knows what he’s talking about, they are also very good for badge farming.

http://youtu.be/qDFc95Lgvuo

Seriously though, nothing wrong with sentries. They give smaller groups a chance when timed right.

[Ark]Noober