Seperate BLOODLUST from KILL POINTS

Seperate BLOODLUST from KILL POINTS

in WvW

Posted by: Otokomae.9356

Otokomae.9356

Taken from the “Population Imbalance” thread, where it was somewhat irrelevant, but I personally think this is something worth looking into on its own:

Scrap the bloodlust and make all kills (not just stomps) count for points.

This makes prime-time quality more or less equal to off-hours quantity.
Yes, servers with off-hours populations will continue to have a leg up (and they really should, it’s not fair to punish them for wanting to play); but it won’t be the only deciding factor anymore.

This is separate from the issue of Population Imbalance, but I AGREE, the idea that holding Bloodlust determines whether or not you get points from Kills just doesn’t make sense! I mean, you can keep Bloodlust in the game, with the same small stat buffs it has now, and maybe you could even keep it tied to Stomp Points (make all Stomps worth 1 EXTRA point when you hold Bloodlust), but really, ALL KILLS should count for 1 point, independent of Bloodlust.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

Seperate BLOODLUST from KILL POINTS

in WvW

Posted by: Otokomae.9356

Otokomae.9356

So what do people think? Is the current system working? Or should Kill Points be independent of Bloodlust? Or should there be NO Kill Points at all, even? Or perhaps the compromise suggested above?

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

Seperate BLOODLUST from KILL POINTS

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

I disagree. I think there should be no bloodlust points for the reasons mentioned. But there should not be kill points either.

Kill points will discourage actual fighting and encourage runing away and “tower hugging”.

If there are points for kills and I’m a commander of a pug group of say 40, and I see a guild group of even half my size what am I going to do? Run straight for the nearest structure and get inside. I’m not going to risk giving the opposing server 40 points!

However – awarding more loot for player kills is what they should do. As the same pug commander, I’d choose to fight the other group for fun, experience, the off chance that we can beat them. I don’t care if they get loot from me but I don’t want to give them free points.