Seperate WvW and PvE

Seperate WvW and PvE

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Posted by: Ok I Did It.2854

Ok I Did It.2854

As it stands in game sPvP is separate to PvE,

Recent updates to the game have made WvW nearly impossible, they have removed nearly all open field battles, as now its a battle to see who can run into a tower first and load up 20AC’s and sit behind a wall,

We need WvW completely separate from PvE, so that when they want to nerf something into the ground for the sake of PvE it doesn’t completely destroy another game mode, and vice versa.

If it was Anets goal to put more nails into the WvW coffin with this update then good job your goal was met, if you actually want people to still be playing WvW when the new game/map comes out then stop killing us off already, its time to stop the 1 FIX for all game modes approach.

As you are destroying a game mode that many people do enjoy with each update.

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Posted by: Sorel.4870

Sorel.4870

The stability changes are meant to balance WvW. The fact you didn’t like them doesn’t mean they were PvE changes. Also, for obvious convenience reasons, Anet has tried to keep the skills almost identical across all three game modes.

About the camera changes, many WvW players asked for a broader FoV and more camera options. I do think ACs should now be fixed accordingly.

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Posted by: Hule.8794

Hule.8794

Stability changes are meant to balance PvP not WvW

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Posted by: pejot.4806

pejot.4806

Exactly, the amount of stability stacks you get is clearly balanced towards 5v5 scenario, not 20v20, not to mention trying to beat bigger group.

Anya of the Mists
[TaG] guild/raid leader
Gunnar’s Hold

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Posted by: Sorel.4870

Sorel.4870

Stability changes are meant to balance PvP not WvW

Did you play pvp recently? The only change in pvp is the elites transformations, that can no longer be boon stripped once and then be a giant glowing punching ball. But if it was the only fix they wanted, they could have had the old stability tick. Otherwise, in 5v5, wasting 10 cc abilities on a 6s stab is a complete waste: strip it, then use ONE cc and it’s more effective.

Colin said somewhere one of the idea behind the stability stacks was that in large scale fights, they found it lame that one guardian popping SYG meant five people could walk through any number of static fields, fear walls, mesmer pulls, etc.

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Posted by: Sorel.4870

Sorel.4870

Exactly, the amount of stability stacks you get is clearly balanced towards 5v5 scenario, not 20v20, not to mention trying to beat bigger group.

Still no. In 5v5, stability being 5-10 stacks or an infinite number doesn’t matter. Unless you want to waste your entire initiative for nothing while being completely vulnerable.

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Posted by: Malediktus.3740

Malediktus.3740

And I find it lame that melee is dead in WvW now. Shooting with ranged weapons at each other and spamming symbols is not my idea of fun. And many people seem to think the same. The queues on SFR are much lower than before patch, because many people are unhappy with stability changes and FOV + ac junk.

One of my 30 accounts (Malediktus.9250).

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Posted by: hedix.1986

hedix.1986

Stab change messed up guild raids. Until we adapt. But it’s annoying as hell. I really don’t appreciate how Anet seems to be nerfing or destroying most of interesting things about the game. To make WvW how they think it should be, not like how actual players have actually been playing it for over 2 years. It’s like the rude dev vs GvGers incident all over again.

Get it, Anet, WvW isn’t just for spread out roamers and PvD. People like organised big fights. If you want to keep that player population, stop killing our experience.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

(edited by hedix.1986)

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Posted by: Caelus.7139

Caelus.7139

Revenant CC spam is gonna be so fun.

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: Hamster.4861

Hamster.4861

WOE IS YOU.

you’re freakin out man! FREAKING OUT. calm down and give it some time.

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Posted by: Ok I Did It.2854

Ok I Did It.2854

The stability changes are meant to balance WvW. The fact you didn’t like them doesn’t mean they were PvE changes. Also, for obvious convenience reasons, Anet has tried to keep the skills almost identical across all three game modes.

About the camera changes, many WvW players asked for a broader FoV and more camera options. I do think ACs should now be fixed accordingly.

Balance WvW your joking right, the change to stab was done across the board lets look at it,

PvE change, a boss/enemy may to a CC skill once every 5-10 seconds the stab change is more like for the new HoT update coming at a later date,

sPvP 5v5 your boon stripping is limited vs the boons you get on/put on yourself,

WvW, 80vs80 boon stripping craziness, its so bad now that no one will battle open field, if they wanted to make WvW more defensive they got there wish as no one will fight unless there are 20+ AC’s that can fire threw a wall, I was on TS this morning with 80 other people and we couldn’t get an open field fight with an enemy zerg, it was all pew pew ranged until they could pull us close enough for siege to take over,

WvW = broken with this patch, they need to separate WvW from the other game modes completely, other game modes don’t have 60-80ppl fighting 60-80 people open field with multiple different builds etc, we need a different form of Stab, they completely separated PvP and PvE in GW1, they could do it here, instead of the 1 FIX for all.

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Posted by: Dondagora.9645

Dondagora.9645

Stability changes are meant to balance PvP not WvW

Nah, PvP’s been fine with stability, as in there’s no imbalance in PvP so great that it warrants changing Stability into an intensity boon instead of duration. Maybe PvP influenced the Elites’ change, but WvW is the mode that ANet balanced the Stability for. Simply put, they’re saying you shouldn’t be able to bypass dozens of CC AoE effortlessly.

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Posted by: tom.7468

tom.7468

Stability changes are meant to balance PvP not WvW

Colin said somewhere one of the idea behind the stability stacks was that in large scale fights, they found it lame that one guardian popping SYG meant five people could walk through any number of static fields, fear walls, mesmer pulls, etc.

Guess what meta havent changed at all i still see 60% of zerg is guardians 20% is warriors telling others to reroll because their class sucks.

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Posted by: Reviera.5183

Reviera.5183

XD the fact that any of you are complaining is pretty sad, World meaning a world of animals NPC’s and players, Vs again Animals NPC’s and Players. thats what a world is in a game or MMO, without one or the other the “World” part of the name would need to be changed, the formatting, the play style of the maps, everything would have to be reworked, that could mean up to what a tops of 1-2 years of reworking.

I think my only beef is with world vs world is there isnt enough Water combat, I hope they place in a few water camps and or towers such as water domes and such that an asura structure is capable of. Human structures are too basic has too many windows that can brake. a Charr structure could work if they put more steal and less holes in thier structures. anyways yeah I would profer to see more water based combat and structures

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Posted by: Sviel.7493

Sviel.7493

The stab changes haven’t killed open field fights, there’s just a little more thought that has to go into it besides melee training in the enemy. Those who were worth fighting will adapt soon enough, the rest…well…

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Posted by: Reviera.5183

Reviera.5183

XD its more then just plowing into the opponent head on, I agree, you got your frontline, then you have the rear guard and then you have the support in the mix of it all.

dont be a zerg if you cant fight ppl without a head on your shoulders, Like it or not WvW isnt the place for ppl that cant adapt.

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Posted by: funassistant.6589

funassistant.6589

Stability changes are meant to balance PvP not WvW

Did you play pvp recently? The only change in pvp is the elites transformations, that can no longer be boon stripped once and then be a giant glowing punching ball. But if it was the only fix they wanted, they could have had the old stability tick. Otherwise, in 5v5, wasting 10 cc abilities on a 6s stab is a complete waste: strip it, then use ONE cc and it’s more effective.

Colin said somewhere one of the idea behind the stability stacks was that in large scale fights, they found it lame that one guardian popping SYG meant five people could walk through any number of static fields, fear walls, mesmer pulls, etc.

Obviously Colin is a necromancer main that never gets stab.

“If I don’t get it, nobody can.” Kinda thing.

Team Africa [TA]
European Overlord

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Posted by: Sorel.4870

Sorel.4870

Guess what meta havent changed at all i still see 60% of zerg is guardians 20% is warriors telling others to reroll because their class sucks.

The patch is two day old… A lot of these same guardians and warriors (I play warrior as well in WvW, but I’m not afraid of change like they are) are now complaining on the forums that their good old metabattle build doesn’t work anymore. They will need to adapt. Not necessarily change profession, but change their build. Give it time.

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Posted by: Sorel.4870

Sorel.4870

Obviously Colin is a necromancer main that never gets stab.

“If I don’t get it, nobody can.” Kinda thing.

Man you really gotta stop with that “everyone only plays one profession and want it to be god mode”. Nobody wants his profession to be OP. I myself play six of the eight professions (surprisingly enough, I don’t play guardian nor necromancer, so I STILL don’t fit in organized zerg meta), and it’s really silly to think that developers would like to favor a profession.

On the contrary: GWEN meta only included four professions. For many players, that was a problem worth crying on the forums twice a week. Now the meta has a chance to change, and the crying continues. There is really no way to content the WvW crowd.

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Posted by: Sorel.4870

Sorel.4870

Balance WvW your joking right, the change to stab was done across the board lets look at it,

PvE change, a boss/enemy may to a CC skill once every 5-10 seconds the stab change is more like for the new HoT update coming at a later date,

Does anyone on this forum play more than one game mode? Even without playing PvE regularly, I’m sure you would see why your argument to claim that the patch was PvE balance is fallacious.

One cc skill every 5-10s = no change in the gameplay whatsoever after patch

I’ve already shown how pvp wasn’t affected. So the change was MEANT to affect MAINLY WvW. The devs STATED this was a WvW change. You might not like the changes but they are not some random collateral damage from a balance change somewhere else in the game. They are a design choice, which a lot of people who were bored with the cheesiness of the current zerg meta are happy about. You happen to not be one of them. Anet made a choice, one you dislike. Deal with it.