Serious issue: National based alliances. Example german servers
In addition this second time same match and same thing happening.
1) This would be near impossible to enforce, as there are so many ways around something like that.
2) Alliances, pacts, etc. are always going to be possible as long as communication exists, so once again not enforceable
3) Screenshots of the supposed “not fighting even when close quarters”?
Its far from impossible to be prevented. Alliances and pacts are possible mostly becoz of server hopping. Sadly u seem to have 0 idea what this is issue is about..
Pft. I have contact information for several people on different servers, none of this information I got from ‘transferring’ servers.
Its pretty easy to do. Click enemy, see guild tag, go to guild website, type in player name, chat.
Or right click report, type in account name, chat.
the correct answer is to make it worth more points to chase the leader than it is to beat up on a single server.
Apathy Inc [Ai]