As some of you may remember, when the server linking was announced, I had made a thread that I believe will be the consequences of the Server Link.
To avoid making this thread longer than necessary, please see below for the [Merged] Thread if you’d like to read my points that I firmly believe still stand:-
https://forum-en.gw2archive.eu/forum/game/wuv/World-Linking-Feedback-merged/first
Lately, I’ve been keeping track of the WvW forum and it appears that a lot of negative feedback threads are symptoms of the server link.
I firmly believe that after accepting that the server link was accepted, my gf and I have honestly tried to play with the server link and we’ve noticed the following:-
1) Community clashes – Loss of teamwork cohesion
As stated in one of my points, COMMUNITY is very important to WvW.
Currently, the server link bundles 2-3 (sometimes more) active WvW players into one whole playground. Suddenly, you have 2+ communities who are unfamiliar with each other attempting to “work together” to compete.
From OUR experience, in the last 8 months and I do believe I can speak for most of FC as we are a very close (and now also smaller) community, what tends to happen is that the host server will become the dominant and main commanders, and suddenly, the main commanders of the smaller communities (servers) play very little part in the overall success of the match-up.
Now it might just be my view of FC’s wonderful community, but before the server link, we very rarely saw commanders verbally abusing each other (with malicious intention) on map chat, about how well we were doing as a zerg, and instead were supportive (Thus I love FC).
Since the server links, I’ve seen nothing but abuse from egotistical commanders from EVERY server we’ve been linked to so far.
I have personally blocked a large majority of these so called “commanders” and I know that most of FC will have done the same and this results in a lack of teamwork cohesion.
As a result, each server will stick to their own familiar commanders that suits their own vision and skill of what a commander should be doing.
I argue that, before when we had our separate servers, we could have our own separate identities where people could CHOOSE to flourish in either a welcoming community or to my taste, a less welcoming community. AT this current moment, due to server link, we are being unwillingly bundled with communities we simply do not like.
2) WvW for smaller servers
Again with the server link, this has resulted in an increase in active wvw players in active wvw times in our respective servers.
If you’re in a small-medium sized server such as FC, we will most certainly struggle to find the manpower to be able to put up enough numbers to be able to compete against far greater numbers.
Furthermore, there WILL be some of us who do not always want to tag and wish to roam by ourselves capping things.
Since the server link, even a small party of 2-5 will struggle moving out of our spawn point and capping a camp, against a server link with higher active WvW players.
There have been many times in the last few months, we have tried to cap a camp, attempted to move on to find a band of borderland guardians and result in death by superior numbers. We’ll move to a separate direction and suddenly, we die to superior numbers yet again!
Again I argue, while there are WvW players who enjoy following a tag 24/7, there are some of us who enjoy travelling the borderlands doing our own thing as well.
Personally, I love commanding myself, and I thank the support from FC players that show their support in following me whenever I tag, however not every single player in FC, myself included, love to follow a tag or be a tag 24/7.