Server Merge

Server Merge

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Posted by: Gudradain.3892

Gudradain.3892

Q:

Just a random stupid idea but…

Since Arena Net doesn’t want to merge server, has it been tried to do a player based server merge?

By that, I mean a long term agreement that everyone on server X would be transfered on server Y and that server Y would help financially the transfer for every players on server X.

Don’t get me wrong, I’m against server stacking and the buying of guilds as I think it destroyed a lot of community and didn’t help wvw at all. But frankly, it’s not always fun for the poor souls that are stuck on tier 8 servers and they often don’t want to leave to abandon their friends behind so they stick through it.

Anyway, just a random thought. Is it crazy or it could be something nice?

Afala – Ehmry Bay

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Posted by: emendez.3705

emendez.3705

think they did in chinas servers but i could be remembering wrong but i know some kind of merge happened their so i know the coding exist. it is very likely that the servers wvw is just lacking not the actual size of the server as a whole which is why we have yet to see one happen. also devs are working 100% on hot right now lol

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Posted by: Lord Kuru.3685

Lord Kuru.3685

think they did in chinas servers but i could be remembering wrong but i know some kind of merge happened their so i know the coding exist. it is very likely that the servers wvw is just lacking not the actual size of the server as a whole which is why we have yet to see one happen. also devs are working 100% on hot right now lol

Really? How many servers did China start with and how many are there now?

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Posted by: Sai Ree.5960

Sai Ree.5960

Maybe they should split off the wvw servers from the pve servers, in a different kind of megaserver, like a fixed cluster of wvw servers. The current low wvw population servers would merge into a single wvw server. That way we’d get new dynamics and a lot less lower tier servers being crushed by higher population servers just because they are outnumbered.

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Posted by: Dawdler.8521

Dawdler.8521

think they did in chinas servers but i could be remembering wrong but i know some kind of merge happened their so i know the coding exist. it is very likely that the servers wvw is just lacking not the actual size of the server as a whole which is why we have yet to see one happen. also devs are working 100% on hot right now lol

There is no “code” required for this, server merging already exist. Anet wont admit it, but we know it for a fact since WvW was accidentally merged before in a rather confusing event, lol. Its as simple as the game joining you to the instance of another server when you click a border. Doing this for all characters on a server is just a short database script away.

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Posted by: Darius.1430

Darius.1430

Pretty much happened to ET. Several of their main WvW guilds all landed in NSP within a month. I don’t think it made too much of a difference to the NSP population, but taking the majority of the WvW Guilds from a T8 server made ET a wasteland.

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Posted by: Rin.1046

Rin.1046

To be honest I have never really been that keen on the idea of seperating players by server. I would of rather it was a faction based system, kind of like how ESO did it with alliance battles.

I understand the idea was likely to create some kind of server pride, but it really doesn’t work out that way for many, as a lot of players are happy to swap worlds at the drop of a hat (funds willing) when the server they are on is not doing well. Very few players have real server pride, and even those who do will sometimes have that loyalty pushed to the limits when their world drops down the tiers and guilds start to leave for pastures greener.

I think having a faction war, maybe a practice war between the vigil, whispers and priory, would be a much better way to go. They could implement the mega server tech to keep parties, friends and guildies together, and it would increase map populations for most players, as new maps would only be created when the last one created is full.

This would also allow them to add things like fixed faction keeps and fixed colours for each faction. They could also design 3 different borderlands maps for each faction, increasing map variety, and give faction specific buffs (balance considered of course).

Not sure if this could be implemented now, and I am ok with continuing as it is, but I think it would be a better game if it was 3 factions rather than lots of servers.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Jski.6180

Jski.6180

The player base has on there own some what server merged but then you get ppl who talks about server stacking (witch is in effect the same thing) as a bad thing. It seems like a no win from the players point of view.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Dawdler.8521

Dawdler.8521

To be honest I have never really been that keen on the idea of seperating players by server. I would of rather it was a faction based system, kind of like how ESO did it with alliance battles.

You already have that. Its called EoTM. Would EoTM work on a grander scale, with multiple borders and faction scoring similar to WvW? Meeeeh maybe. But there is one problem that will be hard to solve – weekly competition between server guilds. Keep in mind the lower cap of a GW2 border compared to ESO Cyrodill. You would either need an awkward map browser with 100+ borders or like how EoTM work now, megaserver style. If its like EoTM, you dont know with who you will fight or against who. TS become difficult to organize and guilds cant have friendly rivalry when they meet a certain server. It would be chaos. Perhaps good chaos for some, but no doubt bad for others (there is a reason WvWers dislike EoTM).

The reason ESO could work (in theory) is because they only had like 3-4 populated battlegrounds. Easy to get an oversight and easier to know who you are fighting.

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Posted by: Chaba.5410

Chaba.5410

The player base has on there own some what server merged but then you get ppl who talks about server stacking (witch is in effect the same thing) as a bad thing. It seems like a no win from the players point of view.

I don’t fully understand the OP. Says he’s against “server stacking” but that’s what a player-initiated server merge looks like. Maybe he’s thinking of how to keep a server’s “WvW community” intact is somehow different from guilds moving on their own, but friends follow friends and others split anyway in both instances.

FA put the offer on the table to IoJ months ago to not move guilds but move their WvW community. It was refused but then about a month later a number of their guilds left IoJ after Wolf suddenly disbanded. Some moved to FA and some went to other servers while others still stayed on IoJ.

Consider too a large part of DB’s WvW community moved en-masse to HoD in what could be termed an attempt at a player-initiated server merge. Friends followed friends, but not all of those who left DB went to HoD. Not everyone left DB either.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Pretty much happened to ET. Several of their main WvW guilds all landed in NSP within a month. I don’t think it made too much of a difference to the NSP population, but taking the majority of the WvW Guilds from a T8 server made ET a wasteland.

You’d be surprised. NSP population is not large.