Server Population

Server Population

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Posted by: power unit.6725

power unit.6725

Who else thinks server population is broken because of the last WvW patch where they invited all the PvE players into WvW just to get some loot.

Server Population

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Posted by: SkyShroud.2865

SkyShroud.2865

Me.

Fighting against DB/ DH link during SEA time while having being in a low pve pop server is like fighting to the last man, literally. Pretty much getting drained to attrition due to full server status.

I thought this is already a proven issue in the past but I guess only T1 servers have the golden rights to QQ about it and get “solved” while legit small servers that are full are to fo and die.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Malerian.8435

Malerian.8435

Well I have mixed feelings on this. Well most of the PvE players are not that great to have in WvW. There are some that are doing very well, and adapting to this part of the game very well.

I guess my take on it is the following. Eventually the majority of PvE players will dwindle vastly in WvW. However I feel we will get some very good players out of all this, and eventually WvW will go back to being good again. It just might take a bit is all.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

ive said it a million times. population isn’t whats broken, its that smaller more organized groups don’t have the tools they need to take down bigger ones (not counting siege).

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: StrawHat.2639

StrawHat.2639

What you talking about SkyShroud…when we were in a matchup against you…NA mornings 8-12 yous with time guild + militia + air were pretty much running 30-40 maybe even more…so you should be fine to handle the db morning hordes for 1 map at least…

Server population issues… since 2012.

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Posted by: SkyShroud.2865

SkyShroud.2865

What you talking about SkyShroud…when we were in a matchup against you…NA mornings 8-12 yous with time guild + militia + air were pretty much running 30-40 maybe even more…so you should be fine to handle the db morning hordes for 1 map at least…

Server population issues… since 2012.

1. Attrition means the process of reducing something’s strength or effectiveness through sustained attack or pressure. Guilds need to have a mean to replace people that quit.

2. In this case, hod is a small pve server despite being called the largest EU presence for lower tier, only queued 2 maps after patch (patch comes during early eu if need to be reminded) elsewhere servers with big pve population manage to queue 4 after patch. A small pve populations is not a good source of replacements as compared to big pve populations.

3. While is true that we do manage to have 30-40 at times during SEA, it is still isn’t map queue. Likewise, out of these 40 people, less than half are actually from SEA so the consistency isn’t great, so it varies by days, weeks or months. What you see on one day, may not occur on the next. Then, follow by attrition of no way to replace people, the SEA population will in fact dwindle.

4. Even if we do pull out 30-40, it isn’t a map queue and we have to deal with map queues and not just one map queue but 2 at times if is on good days for DB. Just this alone, you have to question, why are these server fielding close to 2 map queues elsewhere there are other servers that can’t. For example, NSP is pretty dead during SEA time, why they not given a SEA link?

5. All in all, attrition and low pve population are a serious issue. Afterall, there are a few predecessor examples with complains about it using the same reasons and anet responded to it. So, why should anet be double standard about it when come to other servers that literally has lower pve populations that all those predecessors?

6. If you are not interested in population balancing, then, leave.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Tongku.5326

Tongku.5326

ive said it a million times. population isn’t whats broken, its that smaller more organized groups don’t have the tools they need to take down bigger ones (not counting siege).

What exact tools would you give them that couldn’t be scaled up and abused by the bigger groups ?

Return to the GWEN meta which relied on 2/3 of the people in WVW playing broken builds ? Stab made all CC builds completely useless and broken back then. And remember running around with 90%+ -condi duration on top of that while condis being completely ineffective in the 1st place ?

Game was reduced to power vs power only and “who has more stab”. This didn’t just get boring, but it excluded too many people out of play as well.

So, what exactly and precisely would you add / change, that preserves viability of all the different aspects, while not causing ceirtain build types to be so useless they become excluded and while not introducing mechanics that will scale even more with large groups and cause an even bigger problem ?

Heavy Deedz – COSA – SF

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Posted by: SkyShroud.2865

SkyShroud.2865

Dynamic cap, permanent reduction of total number of the servers, optional server requirement and periodic inactive account purge from server are the only long term solution for this. This should have been implemented when megaserver came. A lot of warnings were given by the hardcore players but most of which are ignored. Why were they ignored? Because the words of those who knows little to nothing is more important than the words of those who think through it thoroughly.

As for now, the server cap is just too small to cover a 24/7 gamemode. The idea to make all server equal is only good on paper but on practice, it is worthless to carry it out. Nothing is done to encourage that, rather, punishment is use to force that. However, players will rather quit than use $$ to fix something anet is responsible of. To retain or make players quit, the choice is obvious.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: Pensadora.9478

Pensadora.9478

Time for more conversations and some clarity as to how ANet considers a host server that requires a link to compete, as having the same level of WvW activity as the behemoth Blackgate, such that they need to be perma-locked down as FULL. How can FULL in T3/T4 = FULL in T1? What is going on?

Clarity, please

GM of [MAS] – Might and Smarts – WvW
http://www.mas4eva.enjin.com/

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Posted by: Liston.9708

Liston.9708

Time for more conversations and some clarity as to how ANet considers a host server that requires a link to compete, as having the same level of WvW activity as the behemoth Blackgate, such that they need to be perma-locked down as FULL. How can FULL in T3/T4 = FULL in T1? What is going on?

Clarity, please

How can full in T1 compare to BG full? It doesn’t so here we are.

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Serenity.6135

Serenity.6135

Time for more conversations and some clarity as to how ANet considers a host server that requires a link to compete, as having the same level of WvW activity as the behemoth Blackgate, such that they need to be perma-locked down as FULL. How can FULL in T3/T4 = FULL in T1? What is going on?

Clarity, please

How can full in T1 compare to BG full? It doesn’t so here we are.

Because the rules apply to everyone and all servers. In order to have separate standards they would need to change the tier structure.

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Posted by: Deihnyx.6318

Deihnyx.6318

Population doesn’t matter. Covering all timezones is what matters.
Also, what you call “pvers” have low ranks, which I believe doesn’t count as much as a higher ranks.

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Posted by: SkyShroud.2865

SkyShroud.2865

Time for more conversations and some clarity as to how ANet considers a host server that requires a link to compete, as having the same level of WvW activity as the behemoth Blackgate, such that they need to be perma-locked down as FULL. How can FULL in T3/T4 = FULL in T1? What is going on?

Clarity, please

How can full in T1 compare to BG full? It doesn’t so here we are.

Because the rules apply to everyone and all servers. In order to have separate standards they would need to change the tier structure.

The rules are base on a fixed upper limit. Population is volatile, pve populations are not same between servers. It doesn’t take a degree to see that there will be times the wvw populations count will far exceed the fixed upper limit for servers with huge pve populations. At the same time, there will be servers that just exceed the limit. Both are full but one is way bigger while the other is smaller. The rules are inflexible, worthless in a pvp environment.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Thet.7153

Thet.7153

The Tarnished Coast is supposed to be a “full” server right now, but we are so short on people playin wvw, it’s just miserable. I know that we are not suppose to talk about specific matches, but the other 2 servers just will not attack each others borderlands, but they keep coming to tcbl. If we continue to be locked in as a “full” server, there might be no one playing wvw for us in a few weeks

cog in the wheel for the Tarnished Coast
did you call me a PUG, I am Militia.

(edited by Thet.7153)

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Posted by: Aeolus.3615

Aeolus.3615

nothing changed for the server i play we continue to fightmost time outmaned… now the outmaned warning is borked up since ANet noticed the crap they have done with i pip afk farm….

“When ANets add stuff thats endsconflicting with other mechanics”……. its normal stuff to happen in gw2..

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Dawdler.8521

Dawdler.8521

The Tarnished Coast is supposed to be a “full” server right now, but we are so short on people playin wvw, it’s just miserable. I know that we are not suppose to talk about specific matches, but the other 2 servers just will not attack each others borderlands, but they keep coming to tcbl. If we continue to be locked in as a “full” server, there might be no one playing wvw for us in a few weeks

Then it wont be full anymore. Simple logic.

The real question is, as a full server, are you really lacking players… or are you lacking commanders?

Because in my experience many servers have the players, its just that they are all sheeple in spawn until their glorious allmighty commander comes online. Its roaming and large scale, little in between.

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Posted by: power unit.6725

power unit.6725

If only the scripts they implemented work like that. The most unfair thing is that 1 server can have up to 300% capacity in WvW but 3 servers can have up to 3 times that much. Then it will become impossible for 1 server to ever fight and win from a merged server. since they can fight 3v1 in theory. In practice it also happens. the solo server can fill up 1 bl with their members but the other servers can fill up 3 bl’s which does get them more points and more room to expand. This is quiet unfair and i thought gw2 kinda had some fair play in it.

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Posted by: AikijinX.6258

AikijinX.6258

I am trapped in EU, and bad Ping. I can’t even transfer back to my NA server because it’s full 24/9 !

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

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Posted by: Malerian.8435

Malerian.8435

I am trapped in EU, and bad Ping. I can’t even transfer back to my NA server because it’s full 24/9 !

So pick another one?

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Posted by: Nightshade.2570

Nightshade.2570

I have realized some things about my server and how this system works in general. It’s disturbing. I am trying not to give specifics as i dont want this to be a match up thread.

1. We must have a huge PVE population that once in a while jumps into WvW and skews our numbers.

2. Before they fixed the decay alot of that PVE population spent a good deal of thier time sadly standing at spawn to get pips then would run out to take a tower and go back to spawn. This gave a really skewed look of fullness to our server.

3. Due to this skewed look of fullness we got linked with a server that I don’t think has more then five players on it sadly.

4. Now that the decay is fixed alot of those PVE’ers are truly gone and we find ourselves barely with enough people to fill one borderlands much less four. In fact I have noticed the people we are fighting have no issue haveing a large group on every borderland and its worrisome.

5> Genuine question here, Hypothetically, if you are Host server say, 12, and some of the non host-servers that get matched up with the host server are stronger then yours, will the Host server be removed as a Host server and start being linked with other servers? Cause I actually think that there might be stronger servers with more population.

(edited by Nightshade.2570)

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Posted by: Thet.7153

Thet.7153

to answer Dawdler’s question, it isn’t a lack of commanders, it’s a lack of players. I am out there and fighting, and seeing with my eyes.

cog in the wheel for the Tarnished Coast
did you call me a PUG, I am Militia.

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Posted by: Liston.9708

Liston.9708

Time for more conversations and some clarity as to how ANet considers a host server that requires a link to compete, as having the same level of WvW activity as the behemoth Blackgate, such that they need to be perma-locked down as FULL. How can FULL in T3/T4 = FULL in T1? What is going on?

Clarity, please

How can full in T1 compare to BG full? It doesn’t so here we are.

Because the rules apply to everyone and all servers. In order to have separate standards they would need to change the tier structure.

i was simply showing that t1 full isn’t comparable. if that isn’t comparable why would t3/t4 be comparable.

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: SweetPotato.7456

SweetPotato.7456

Server population NOT WvW population.

Guild Wars 2 Forever

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Posted by: SkyShroud.2865

SkyShroud.2865

Server population NOT WvW population.

WvW Population comes from server populations, you cannot eliminate the relationship.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com