Hi, I am a guild leader on Dragonbrand and one of its server leaders. Our community has come together to express a curiosity and deep-seated desire to further understand the “Server Population Status” determination.
The reason for this desire is that with the advent of the PVE “Mega” Server to alleviate the constraints a low server population can put on its populace the only true purpose of server identity we believe at this point is in WvW.
However, many believe that the metric used to measure the health and robustness of a server population (a server’s population status) has not been adjusted for this major structural change within the game. We were wondering if this belief could be confirmed as we would greatly appreciate any insight!
We are worried that if this metric is still being employed it is putting our community at a large disadvantage. The reason is that this puts an undue hardship on those within a community who enjoy playing the WvW game mode and require a strong identity of server to succeed as they are not afforded the same opportunities as other servers who are not marked “Full”.
We think one such suggestion is to tie the server status of a population to a moving average WvW population over weekly or biweekly periods. We think this may be more indicative of true “Server Population” in the only facet of the game where population size is still relevant.
Again, this is merely a suggested alternative. We just are wondering if with the structural change to the game has a more meaningful metric been employed to capture the health of WvW on a server to better determine the servers population status.
Our server would greatly appreciate any feedback a developer or someone of import could shed on the matter as it is greatly affecting our ability to be competitive against those with a larger overall WvW population but a “Very High” status to our “Full” status.
Regards,
Grim
(edited by Grimaldi.8532)