Server population balancing idea.

Server population balancing idea.

in WvW

Posted by: glenndevis.8327

glenndevis.8327

Some servers just tend to die out (due to wvw guilds leaving, drama,…) making WvW not really pleasant for those who want to stick to that one server.

But sometimes there are a lot of people on a server (making it high/very highly populated) but not many people are actually doing WvW on those servers.

Since home server only really matter for WvW nowadays I thought it would be a good idea to price the server transfers depending on WvW population/rank.

Right now the servers are priced depending on server population.
It sucks when you see a high wvw ranked server having the same “population” & price as a low tiered server.

If the prices changed depending on wvw rank, more people, players will transfer to lower ranked servers because it’s cheaper. Instead of people paying the same price to get to a high ranked server.

Personally I would price it like this:
2000 gems : tier 1 server
1800 gems : tier 2 server
1600 gems : tier 3 server
And so on until tier 9

WvW population wouldn’t completely flip around but it would hopefully make the WvW population & experience more pleasant.

Server population balancing idea.

in WvW

Posted by: Turamarth.3248

Turamarth.3248

That is currently at least partially already implemented.
They changed the world population so that it only depends on the active wvw population/activity.
https://forum-en.gw2archive.eu/forum/game/wuv/World-Population-Changes-Are-Coming

Brandar – Kodash [DE]
[SPQR]

Server population balancing idea.

in WvW

Posted by: Tongku.5326

Tongku.5326

Some servers just tend to die out (due to wvw guilds leaving, drama,…) making WvW not really pleasant for those who want to stick to that one server.

But sometimes there are a lot of people on a server (making it high/very highly populated) but not many people are actually doing WvW on those servers.

Since home server only really matter for WvW nowadays I thought it would be a good idea to price the server transfers depending on WvW population/rank.

Right now the servers are priced depending on server population.
It sucks when you see a high wvw ranked server having the same “population” & price as a low tiered server.

If the prices changed depending on wvw rank, more people, players will transfer to lower ranked servers because it’s cheaper. Instead of people paying the same price to get to a high ranked server.

Personally I would price it like this:
2000 gems : tier 1 server
1800 gems : tier 2 server
1600 gems : tier 3 server
And so on until tier 9

WvW population wouldn’t completely flip around but it would hopefully make the WvW population & experience more pleasant.

We’ve been saying to impliment transfer costs based on WvWvW population since the game launched. Many many many times. Its a no-brainer to add some positive and negative incentives to help things out a little bit in addition to other improvements in this area.

Unfortunately its one of these things that a-net doen’t have the balls for or is not capable of doing for whatever reasons combined or seperate. Now its too late as on the NA side you have 5 full/locked servers, 4 decent servers and rest are unhealthy or nearly empty.

There are not enough people left to transfer and bring up at least most of the servers to a reasonably healthy state (forget about being balanced, jsut reasonably healthy and actually playable), even if they implimented this today. It is too little too late. they need to shut down like bottom 6 servers altogether at least or do something just as drastic and equivalent at this stage.

Heavy Deedz – COSA – SF

Server population balancing idea.

in WvW

Posted by: KlausKNT.9302

KlausKNT.9302

Some servers just tend to die out (due to wvw guilds leaving, drama,…) making WvW not really pleasant for those who want to stick to that one server.

But sometimes there are a lot of people on a server (making it high/very highly populated) but not many people are actually doing WvW on those servers.

Since home server only really matter for WvW nowadays I thought it would be a good idea to price the server transfers depending on WvW population/rank.

Right now the servers are priced depending on server population.
It sucks when you see a high wvw ranked server having the same “population” & price as a low tiered server.

If the prices changed depending on wvw rank, more people, players will transfer to lower ranked servers because it’s cheaper. Instead of people paying the same price to get to a high ranked server.

Personally I would price it like this:
2000 gems : tier 1 server
1800 gems : tier 2 server
1600 gems : tier 3 server
And so on until tier 9

WvW population wouldn’t completely flip around but it would hopefully make the WvW population & experience more pleasant.

We’ve been saying to impliment transfer costs based on WvWvW population since the game launched. Many many many times. Its a no-brainer to add some positive and negative incentives to help things out a little bit in addition to other improvements in this area.

Unfortunately its one of these things that a-net doen’t have the balls for or is not capable of doing for whatever reasons combined or seperate. Now its too late as on the NA side you have 5 full/locked servers, 4 decent servers and rest are unhealthy or nearly empty.

There are not enough people left to transfer and bring up at least most of the servers to a reasonably healthy state (forget about being balanced, jsut reasonably healthy and actually playable), even if they implimented this today. It is too little too late. they need to shut down like bottom 6 servers altogether at least or do something just as drastic and equivalent at this stage.

This reminds me about some game- Warhammer Online.
I hope there will be happy end