Server transfer exploit?

Server transfer exploit?

in WvW

Posted by: Balkep.9756

Balkep.9756

Ok, here’s the thing.

Our server has been leading from the very beginning of the current rotation – we have 3 (or rarely 2) orbs all the time, pimped out SM and 2/3rds of all the stuff.

I’ve been playing WvW for the last few hours at EB and when I joined our team was nicely stomping everything all around. A couple of hours later our attacks become very rare and we moved into defensive mode. My thought was that there were no commanders online, so maybe people are a bit lost.

Then Klovan got under a really heavy and organized attack. We were holding it, literally yelling at chat to come help us. We lost/taken back Klovan and Golanta a few times, but every time we had fever and fever people, even though the attacks were as heavy as before. There were only 20 or so people trying to defend it.

I’ve decided to check where the rest of our guys are and started porting/running around, but there was nobody at all. Empty SM, empty keep and even empty spawning camp (which is a rare thing to see). But when I tried going to the jumping puzzle the game hanged and eventually stopped responding.

Call me paranoid, but I think that our rival server got tired of being capped and transferred a bunch of people to queue for WvW EB, go to the jumping puzzle and do nothing.

Anet people, if this is true, it needs to be investigated now. And please make a fix to stop recently transferred people from joining WvW until the next rotation.

Server transfer exploit?

in WvW

Posted by: Hux.8739

Hux.8739

You’re paranoid.

Huxer(EC) Economic Collapse
Asura Warrior
BlackGate

Server transfer exploit?

in WvW

Posted by: Rodarin.6058

Rodarin.6058

these threads dont make sense.

If you have a huge lead then your enemy quits and there is no one to fight why would your server have people there?

If you have no one there then what is to stop 10 people from another server logging on and taking something undefended?

You dont need massive transfers to do that. 5 people can take a tower in about 2 minutes, less if they want to use a golem. 15 or 20 people with a golem or two can take stonemist castle in less than 3 minutes, whether it is upgraded or not if it isnt defended.

THATS why the so called ‘night capping’ ordeal is such a big issue. it takes zero effort to take any point on the map when all you have to fight are NPCs.

Thats why WvW fails. There are no built in contingencies or fail safes to slow or hinder players playing on empty maps. While in some cases it doesnt matter (mostly due to the problems and people not playing anymore) it does when the match up might actually be competitive and there is a small amount of interest in doing WvW.

Bottomline is that what you get for winning WvW or leading or racking up points is meaningless PvE boosts. Big deal. The drops in there suck and all you end up getting are massive repair bills and maybe a couple ‘fun’ encounters a night. Assuming you have people playing on all the servers in your group.

If you have 3 orbs and own everything then there is no way you will lose, end of story. So losing a tower or a keep for a little bit isnt anything to cry about. If another server actually puts up some resistance you should actually be happy and look forward to actually PvPing in a PvP zone instead of running around on empty maps all week.