Shield Generators: Viability vs Reward
As the friend of mine, I would have to agree completely with this. Currently, when you start blocking treb shots you get into a catch22. You don’t get anything for doing this, and you probably lose your tower/keep if you quit. Even just 10 wxp each treb/cata block, would make staying on the generator worth it.
A player typically gets a defense reward every three minutes doing this. It isn’t much though. Unfortunately many (most?) persistent trebbers are running a macro on a second account. So while you are actively defending a tower they are having fun playing and earning rewards while a second computer/account is auto-magically trebbing. This used to be less of an issue but with free accounts it is a fairly constant action in T1.
“Youre lips are movin and youre complaining about something thats wingeing.”
It’s one of the many problems with the rewards for defending. Blocking cata/treb shots should give at least as much WxP as repairing a wall with 10 supply IMO (20 WxP).
Wall/Gate repair 2 for each 1 supply
Guard kill 20
Arrow Cart, Flame Ram, Ballista, or Catapult destruction 15
Trebuchet or Siege Golem destruction 30
Tower or Keep gate destruction 50…80
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
Absolutely agree! Sadly, it’s just one more failure in WvW design.
Wait! Look over there! E-sports! SHINY! (See, all better.)
Infusion, you’re right. The same WxP awarded for repairing a wall should be rewarded for protecting it in the first place. Perhaps even slightly more? (say 25 as opposed to 20) Since you’re actually saving your faction supply for repairing the wall there should be compensation that makes it more worthwhile than to let them damage a wall and just repair it.
I honestly dont see why it should be needed. I’m not even one of those types going “oh but WvW is supposed to be PvP only boooo!” but encouraging too much static defense make the game come to a grinding halt – its one of the major reasons the desert border sucks kitten . The shield generators are already stupid strong.
A player typically gets a defense reward every three minutes doing this. It isn’t much though. Unfortunately many (most?) persistent trebbers are running a macro on a second account. So while you are actively defending a tower they are having fun playing and earning rewards while a second computer/account is auto-magically trebbing. This used to be less of an issue but with free accounts it is a fairly constant action in T1.
Actually you don’t get the defense reward for blocking treb shots, as far as I can tell the only way to get defense is to kill an enemy player nearby the tower.
It’s not just treb blocking either, without some sort of reward general shielding either, the shield generator is essentially a negative experience. Your the only who’s preventing the ballistia/arrowcart/cannon from being destroyed, but there getting all the loot from it. You do get a big of tagging ability with the 1 skill, however most of the time generators are placed on the inside so actually hitting players is very hard.
I don’t mean to sound greedy, its just I’m left with either helping my ally and get nothing to leave him to die and possibly get some loot myself. A player should never need to make this decision.