Shorten the Death Timer

Shorten the Death Timer

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Posted by: Straegen.2938

Straegen.2938

I like the idea of the death timer but it is still far too long. Change it to 1 minute and then fights will have extra urgency. Groups will either stop to bring up a player to keep the numbers up or risk losing them for a while. Right now the engagement time of most fights is shorter than five minutes so large groups are still able to easily reconstitute between engagements.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Shorten the Death Timer

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Posted by: DemonforLife.8546

DemonforLife.8546

this update wasn’t really meant for fights, its been meant for the death mesmers at watergate bay or other exploitable spots to stay dead forever & get rezzed when no one saw em then port em and cap the spot without anyone noticing

Shorten the Death Timer

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Posted by: Straegen.2938

Straegen.2938

this update wasn’t really meant for fights, its been meant for the death mesmers at watergate bay or other exploitable spots to stay dead forever & get rezzed when no one saw em then port em and cap the spot without anyone noticing

I agree but it could be more.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Crius.5487

Crius.5487

What if…you could not be hard rez’d if you were stomped and had to respawn.

Jade Quarry since Beta

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Posted by: DemonforLife.8546

DemonforLife.8546

that could be usefull but at the same time annoying imagine you die during zerg fight and ur zerg is completely opposite side of map, making you run all the way back with even further chances of dying along the way

Shorten the Death Timer

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Posted by: Buffy.9246

Buffy.9246

Like there’s 3 ways to get pass spawn campers at spawn. There’s many ways to get around in the wvw maps also.

Shorten the Death Timer

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Posted by: Zetsumei.4975

Zetsumei.4975

The solution that a lot of people agreed on but will take another year for anet to implement is no hard rezzing unless you are out of combat, pretty much solves most problems.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Heibi.4251

Heibi.4251

Also, put them in perma map view mode until they are either rezzed or port.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: retsuya.4708

retsuya.4708

Fade to black then instantly port to spawn after a few seconds. No hard rezzing.

[WB] Fort Aspenwood

Shorten the Death Timer

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Posted by: McWolfy.5924

McWolfy.5924

They made but not activated a wvw trait. When you stomp somebody that force to spawn that dude.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Shorten the Death Timer

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Posted by: Dasenthal.6520

Dasenthal.6520

Guys, I think you’re forgetting that WvW is not intended to be a super HardCore raiding environment. There is no reason why rezzing (hard rezzing or downed rezzing) should not be available in wvw; the five minute timer provides a hard counter to the exploiting mesmers, while allowing for unskilled players to learn and grow whether they’re in a zerg or in some guild group.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Chaba.5410

Chaba.5410

OMG no please! I was 2v1 ganked while on an uplevel trying to do map completion on a borderland for xp. There were a few FA nearby to rez me but it took them longer than 1 minute to reach me, especially when a YB zerg came passing through and they had to stealth. I’d have had to run all the way from a southern spawn point to north camp just for that north camp vista, the last point I needed, if I was forced to respawn after such a short timer. It’d be like making WvW just like EOTM where you fall off the edge. Kitten annoying.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Shorten the Death Timer

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Posted by: aspirine.6852

aspirine.6852

Shorten it by much more than it is now.

Shorten the Death Timer

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Posted by: Straegen.2938

Straegen.2938

The solution that a lot of people agreed on but will take another year for anet to implement is no hard rezzing unless you are out of combat, pretty much solves most problems.

Zergs could still fully reconstitute their numbers after a fight with this change. A main problem with the WvW combat system is that attacking superior forces is completely pointless since they just rez everyone when the fight is over. If zergs could not do that, smaller forces could whittle a zerg down then kill it rather than the all or nothing fight it is now.

Shortening the timer or removing the ability to hard rez means a zerg could effectively be killed by a smaller, smarter, better built group of players. It would certainly make back liners have to toughen up and not rely on rezzes for survival.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: caveman.5840

caveman.5840

“The solution that a lot of people agreed on but will take another year for anet to implement is no hard rezzing unless you are out of combat, pretty much solves most problems.”

like it …. but ya if it is anything like the commander tags :S

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Shorten the Death Timer

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Posted by: Zetsumei.4975

Zetsumei.4975

The solution that a lot of people agreed on but will take another year for anet to implement is no hard rezzing unless you are out of combat, pretty much solves most problems.

Zergs could still fully reconstitute their numbers after a fight with this change. A main problem with the WvW combat system is that attacking superior forces is completely pointless since they just rez everyone when the fight is over. If zergs could not do that, smaller forces could whittle a zerg down then kill it rather than the all or nothing fight it is now.

Shortening the timer or removing the ability to hard rez means a zerg could effectively be killed by a smaller, smarter, better built group of players. It would certainly make back liners have to toughen up and not rely on rezzes for survival.

Ahh yeah fair point, seems my memory isnt too great after all :P while its an elegant solution for blobs being battered by a guild raid but hard rezzing for the win, the still standing problem was it wouldn’t help the idea of a gank squad picking them off ‘permanently’.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Heibi.4251

Heibi.4251

I wouldn’t mind the timer staying as is as long as we remove the “scouting” ability of fully dead players. If you “Map” their view so they can’t see what’s going on around them the desire to sit there and give reports to their allies becomes pointless. “Dead men tell no tales.” Now if they are simply awaiting a thief or mesmer to raise them fine, but they won’t be able to tell anyone about the status of forces inside a particular structure.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Zetsumei.4975

Zetsumei.4975

I wouldn’t mind the timer staying as is as long as we remove the “scouting” ability of fully dead players. If you “Map” their view so they can’t see what’s going on around them the desire to sit there and give reports to their allies becomes pointless. “Dead men tell no tales.” Now if they are simply awaiting a thief or mesmer to raise them fine, but they won’t be able to tell anyone about the status of forces inside a particular structure.

Lol on that note, ive always thought that it would be interesting to change sentries so that if you/your group are within a certain range of the sentry, you have say 15 seconds to kill it otherwise your group becomes visible on the map as red dots (with a pulse on the minimap prompting you to look at the main map) for the duration you are in range of that sentry or it is killed. So its as if you need to kill the sentry before he has time to report your numbers. Would make sentries more useful but also an incentive to kill them without completely avoiding them.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia