Should WvW population be scaled?

Should WvW population be scaled?

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Posted by: Cruces.3280

Cruces.3280

What if server population in WvW was scaled based upon the lowest teams population?

This would allow for balanced game place and eliminate the massive population zergs.
It’s funny to see players in Jade Quarry and Blackgate crow about how good they are with multiple massive zergs runnning in all maps at the same time.

This would be based upon the tier you are currently fighting in, not the entier server population.

If server population was scaled based upon the lowest teams population the winning servers would be based entirely on skill and not player prostitutes.

(edited by Cruces.3280)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Yah, but we all know why this doesn’t work. You know, people actually want to play the game they paid for D;

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Stephen.9852

Stephen.9852

Yeah, it really doesn’t work unfortunately. It didn’t work really well in any of the games that have implemented it.

Razethh [ONE] Leader – Sanctum of Rall
fightasone.enjin.com

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Posted by: Cruces.3280

Cruces.3280

Yah, but we all know why this doesn’t work. You know, people actually want to play the game they paid for D;

This comment implies that those within the same tier, with the lower population, are not playing. This is not be a factual statement or argument against WvW scaled population. The scaling and servers would even itself out as the weeks progress as they currently do now.

It would be nice if Anet could think about honor and integrity and how it relates to WvW. I believe in this day and age, this concept has been lost.

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Posted by: Cruces.3280

Cruces.3280

Yeah, it really doesn’t work unfortunately. It didn’t work really well in any of the games that have implemented it.

…says the server with the most player kittens.

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Posted by: Rayya.2591

Rayya.2591

What if server population in WvW was scaled based upon the lowest teams population?

This would allow for balanced game place and eliminate the massive population zergs.
It’s funny to see players in Jade Quarry and Blackgate crow about how good they are with multiple massive zergs runnning in all maps at the same time.

This would be based upon the tier you are currently fighting in, not the entier server population.

If server population was scaled based upon the lowest teams population the winning servers would be based entirely on skill and not player prostitutes.

So if i disconect ,cause i take an coffe break , you get disconected also for balance
if i don’;t play this week cause i got real life problem , you don’t play neither, for balance.
If you decide to play untill 1 am , but i want to sleep at 11 am you won;t be able either

Did you ever took in consideration how this will affect the other players ?
Did you ever took in consideration that this will be anti solo players /low lvls ?
My server take 2000 points leading saturday, and decide to stop wvwvw for 1 week.
I cap 1 borderland and move to other, you won’t be able to join there, cause no enemy’s
Nobody will be able to join, for balance


etc
For real , take all the factors in consideration

http://imgur.com/a/fKgjD
no.1 WvW kills

(edited by Rayya.2591)

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Posted by: Thrashbarg.9820

Thrashbarg.9820

The devs have said it plenty of times, WvW is not meant to be completely balanced. It’s a 24/7 siege warfare simulation played by a worldwide playerbase. There is a game mode in GW2 which tries to be perfectly balanced by having teams limited to 5 players and using the same standardized gear sets, and for all the complaints, it’s pretty balanced (as in, you enemy doesn’t outnumber or outgear you).

(Also, nice comments about honor and integrity while insulting people, there’s some honorable behavior right there. I assume you weren’t actually calling them “kittens”).

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: Cruces.3280

Cruces.3280

(Also, nice comments about honor and integrity while insulting people, there’s some honorable behavior right there. I assume you weren’t actually calling them “kittens”).[/quote]

“Defined as one who offers oneself for money”
This is a type of dishonorable behavior i’m talking about. I’m not going to apoligize for a word whos definiation applies.

Lets not kid ourselves here…
Jade Quary and Blackgate are full of guild leaders who fall into this defination, while dragging their guild populations with them.
Outside of this, I do understand your comments about WvW not being perfectly balanced, and the direction Anet chooses to manage this.

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Posted by: Provac.3598

Provac.3598

Total borderland population can be scaled with a high and low percentage.
For example, if 200 people are in WvW from BG
JQ and SoR are allowed up to 250
There could be a minimum percentage, such as in this case 150 players, to prevent damage from blackouts.
However, I don’t think this is as much of a issue in higher Tiers, I would like to see siege caps per towers first.

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Posted by: Cactus.2710

Cactus.2710

What if server population in WvW was scaled based upon the lowest teams population?

This would allow for balanced game place and eliminate the massive population zergs.
It’s funny to see players in Jade Quarry and Blackgate crow about how good they are with multiple massive zergs runnning in all maps at the same time.

This would be based upon the tier you are currently fighting in, not the entier server population.

If server population was scaled based upon the lowest teams population the winning servers would be based entirely on skill and not player prostitutes.

I’ll give you the same three examples of why this is a dumb idea that I posted for the other guy who didn’t think this through either:

-1. Let’s say that at some point in time Server A tries to field 20 players, Server B tries to field 40 players , and Server B tries to field 60 players. If you cap the number of players on the map to 20 you have 60 players who are shut out of the game entirely. Maybe eight hours later the situation flips with Server A trying to field more players than the other two servers, and now you still have a bunch of players who cannot play the game. The surest way to kill any activity is to make sure you exclude lots of people who would otherwise want to participate.

-2. Let’s say that Server A fields 40 players and both of the other two servers are capped at that level. After an hour or so ten of the players from Server A decide to log off or jump from EB to their BL. What are you going to do … boot ten of the players in EB from each of the other servers to restore balance? How are you going to choose which ones have to leave? I’d like to see the kittenstorm when that happens.

-3. Player caps only make sense on a map by map basis. Under your scheme I’d have our server put all our players in our own BL to start, capture everything possible, then pull EVERYONE out so that neither of the other servers could even get in the map.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Wryscher.1432

Wryscher.1432

If only there was somewhere we could go in game where equal number of people could pvp against each other. maybe make it somewhere around 5 so it wouldn’t be all zergy like the op states.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Wheels.8451

Wheels.8451

“Defined as one who offers oneself for money”
This is a type of dishonorable behavior i’m talking about. I’m not going to apoligize for a word whos definiation applies.

Lets not kid ourselves here…
Jade Quary and Blackgate are full of guild leaders who fall into this defination, while dragging their guild populations with them.
Outside of this, I do understand your comments about WvW not being perfectly balanced, and the direction Anet chooses to manage this.

Thank you for this valuable information! I think we should investigate the JQ/BG prostitution ring immediately. I also heard that guild leaders there have mind powers to control their members and force them to play WvW. We need to put a stop to this!
Lets not kid ourselves here… alien pimps have clearly taken over the tier 1 servers in GW2 and things will only get worse over time. I overheard a conversation recently about a culling soon to occur in WvW. You know how during a zombie apocalypse when you are caught in a mob you can pretend to be a zombie and they don’t eat you? That’s what I have to do every day in Blackgate. When opportunity presents itself, I will strike. Until then, I shall pretend to have fun playing WvW with an honorable group of players against challenging foes.

Keep up the good fight! Don’t let anyone tell you how to spell either. Your spelling denotes creativity and an unwillingness to conform to linguistic ideals!

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Posted by: Catisa.6507

Catisa.6507

What if server population in WvW was scaled based upon the lowest teams population?

This would allow for balanced game place and eliminate the massive population zergs.
It’s funny to see players in Jade Quarry and Blackgate crow about how good they are with multiple massive zergs runnning in all maps at the same time.

This would be based upon the tier you are currently fighting in, not the entier server population.

If server population was scaled based upon the lowest teams population the winning servers would be based entirely on skill and not player prostitutes.

so the easiest way to defend your own borderlands is to make sure no one logs into it, that way the enemy is also scaled down to zero players and nothing can be capped. Brilliant solution there.

AR

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Posted by: CHIPS.6018

CHIPS.6018

1) Server with the highest population at opening hours takes over everything.
2) That server now with the highest point “quits” wvw to “force” the population cap to 5.
3) No one can take over anything now since the sever cap is at 5.
4) That server wins.

So bad idea.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Turkman.1089

Turkman.1089

If only there was somewhere we could go in game where equal number of people could pvp against each other. maybe make it somewhere around 5 so it wouldn’t be all zergy like the op states.

That’s true. But also: tpvp is not my cup of tea. 5v5 is not that fun for me. I like the massive battles of WvW

The OP’s suggestion is bad as it would exclude players. What I would really like to see is something like an interbreeding of WoW’s AV and WvW: A smaller WvW zone for ~40 players, which is not constant 24/7 but more like a bg in WoW with a definite end (like a score that needs to be reached or something like this). This could probably offer the fair and balanced PVP on a larger scale that people in WvW seem to be craving for.

Abaddon’s Mouth
Renth/Eirik
[DP] Diamond Pirates

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Posted by: Terrahero.9358

Terrahero.9358

As if queue’s arent bad enough…

On top of the argument presented by others i’d like to add that WvW was designed with a lot of players in mind.
Meaning, if you have a low pop server with a 40man zerg capping the other server at 40 (or 60 of there is some room to wiggle) that would impact WvW in a devastating manor.

Essentially, the maps are to big for such low player count. Meaning, not a lot of fighting. And to make matters worst, since this new “balance” tool keeps such low pop server closer to the larger pop servers, they wont drift apart in the ranking as easily. Meaning you can have weeks of ghost town WvW, and massive queue’s to 1 or 2 servers.

The current situation is not perfect, not by a long shot and no one is saying it is. But a system that forces people into queue’s and not playing, is NOT the solution.