Should radar balloons be destroyable?

Should radar balloons be destroyable?

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Posted by: Brutal Augus.5917

Brutal Augus.5917

Random thought I had today, straight to the point:

Perhaps the spy balloon placed above objectives via the watchtower schematic should be made targetable by siege like balistas etc thus making the bubble destroyable. I feel like this could introduce interesting counterplay although I realize there would have to be some things taken into account like for example;
The max range you should be able to be away from the bubble and hit it with balistas should be identical to the range of the radar so that any invaders that get close enough to destroy it are still reveiled on the map for atleast the brief period of time it takes them to build. This way the change doesn’t render the schematic useless, but offers invaders another viable tactic to counter them.

Thoughts? Criticisms?

Highlighted suggestions:
Vier.1327

Yes, it is a great idea.

You coukd destroy it with balistas, and te defendera could repair it with supplies.

So attackers and deffenders have fun.

Caliburn.1845

Yes ballistas should be able to shoot down balloons. But make the balloon regenerate after say 10-15 minutes.

OriOri.8724

Personally I’d rather have the mechanic be where you can’t destroy the spy balloon at all, but by killing guards you can decrease the radius temporarily (until the guard respawns). 25, 50 or 100 unit decrease in radius per guard killed or something, up to a set minimum of course.

[varX] Limitless Potential

(edited by Brutal Augus.5917)

Should radar balloons be destroyable?

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Posted by: Blodeuyn.2751

Blodeuyn.2751

They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.

Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.

Blodeuyn Tylwyth
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.

Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.

This would be a counter to the BS that is the watchtower.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: DarkSoul.3792

DarkSoul.3792

I think that’d be a pretty cool idea, maybe just make it have a bunch of health though so its not too easy to take down

Fort Aspenwood
Legends Never [DIE] / The Legacy [OBEY]
Main – Vexx Flamewalker (Tempest)

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Posted by: Blodeuyn.2751

Blodeuyn.2751

They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.

Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.

This would be a counter to the BS that is the watchtower.

We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: (removed) .

Edit: removed the two letters. Not my intention to make this a matchup thread.

Blodeuyn Tylwyth
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay

(edited by Blodeuyn.2751)

Should radar balloons be destroyable?

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Posted by: Brutal Augus.5917

Brutal Augus.5917

They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.

Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.

This would be a counter to the BS that is the watchtower.

We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: YB.

Anet will probably close this thread now just because you mentioned one server.

Edit: inb4closedboi

[varX] Limitless Potential

Should radar balloons be destroyable?

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Posted by: Grim Reaper.3048

Grim Reaper.3048

They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.

Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.

This would be a counter to the BS that is the watchtower.

We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: YB.

Anet will probably close this thread now just because you mentioned one server.

Edit: inb4closedboi

It just goes to show how this player is so outdated on their information. The Yak’s Bend players that dropped all the defensive siege in Towers or Keeps, no longer players the game.
As for the Watch Towers, I am not a fan of them. The range on them is to far.

Should radar balloons be destroyable?

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Posted by: Blodeuyn.2751

Blodeuyn.2751

They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.

Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.

This would be a counter to the BS that is the watchtower.

We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: YB.

Anet will probably close this thread now just because you mentioned one server.

Edit: inb4closedboi

It just goes to show how this player is so outdated on their information. The Yak’s Bend players that dropped all the defensive siege in Towers or Keeps, no longer players the game.
As for the Watch Towers, I am not a fan of them. The range on them is to far.

Learn to read. I said offensive.

Blodeuyn Tylwyth
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay

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Posted by: Sarika.3756

Sarika.3756

So, just because I’m curious, what point, exactly, were you actually trying to make?

Should radar balloons be destroyable?

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Posted by: Brutal Augus.5917

Brutal Augus.5917

So, just because I’m curious, what point, exactly, were you actually trying to make?

If you were referring to the original post, the point of the thread was to propose a hypothetical change to the watchtower schematic making the spy balloon destroyable. Other than that I was hoping to discuss the possible pros and cons

[varX] Limitless Potential

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Posted by: vier.1327

vier.1327

Yes, it is a great idea.

You coukd destroy it with balistas, and te defendera could repair it with supplies.

So attackers and deffenders have fun.

Mejor músico de Bahia de Baruch.

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Posted by: Shazmataz.1423

Shazmataz.1423

I can see your point OP but destroying watchtower in the scenario outlined above doesn’t add up in the game economy, watchtower is a guild upgrade. Make another guild upgrade to destroy upgrades…perhaps/fair enough. But as someone who has to make these upgrades for my small guild, it just doesn’t seem fair. Those things cost gold to make.

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Posted by: Caliburn.1845

Caliburn.1845

Yes ballistas should be able to shoot down balloons. But make the balloon regenerate after say 10-15 minutes.

Caliburn.1845, Monsters Inc.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend

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Posted by: Brutal Augus.5917

Brutal Augus.5917

I can see your point OP but destroying watchtower in the scenario outlined above doesn’t add up in the game economy, watchtower is a guild upgrade. Make another guild upgrade to destroy upgrades…perhaps/fair enough. But as someone who has to make these upgrades for my small guild, it just doesn’t seem fair. Those things cost gold to make.

How would you feel about it if destroying the spy balloon DID NOT wipe the schematic from the objective but instead merely required someone to spend supply to repair it like vier suggested above? Perhaps the schematic would remain slotted on the objective until the objective is flipped by an opposing side just like it currently is, but if the balloon is shot down it requires someone to repair it?

[varX] Limitless Potential

Should radar balloons be destroyable?

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Posted by: OriOri.8724

OriOri.8724

I can see your point OP but destroying watchtower in the scenario outlined above doesn’t add up in the game economy, watchtower is a guild upgrade. Make another guild upgrade to destroy upgrades…perhaps/fair enough. But as someone who has to make these upgrades for my small guild, it just doesn’t seem fair. Those things cost gold to make.

How would you feel about it if destroying the spy balloon DID NOT wipe the schematic from the objective but instead merely required someone to spend supply to repair it like vier suggested above? Perhaps the schematic would remain slotted on the objective until the objective is flipped by an opposing side just like it currently is, but if the balloon is shot down it requires someone to repair it?

That would be better. Personally I’d rather have the mechanic be where you can’t destroy the spy balloon at all, but by killing guards you can decrease the radius temporarily (until the guard respawns). 25, 50 or 100 unit decrease in radius per guard killed or something, up to a set minimum of course.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

FYI, if you stealth before you’re in range of being detected, this also works with sentrys, you can pass without being marked.

Only if you stealth after you’ve been marked, will your position continue to be tracked.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Arcaedus.7290

Arcaedus.7290

I think this is a good idea. This would increase the value of small havoc groups/roamers (who actually may rely on stealth-captures) whereas it may not change the gameplay much for larger zergs who wouldn’t bother taking the time/resources to destroy the balloon.