(edited by Brutal Augus.5917)
Should radar balloons be destroyable?
They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.
Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay
They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.
Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.
This would be a counter to the BS that is the watchtower.
LGN
I think that’d be a pretty cool idea, maybe just make it have a bunch of health though so its not too easy to take down
Legends Never [DIE] / The Legacy [OBEY]
Main – Vexx Flamewalker (Tempest)
They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.
Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.
This would be a counter to the BS that is the watchtower.
We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: (removed) .
Edit: removed the two letters. Not my intention to make this a matchup thread.
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay
(edited by Blodeuyn.2751)
They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.
Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.
This would be a counter to the BS that is the watchtower.
We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: YB.
Anet will probably close this thread now just because you mentioned one server.
Edit: inb4closedboi
They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.
Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.
This would be a counter to the BS that is the watchtower.
We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: YB.
Anet will probably close this thread now just because you mentioned one server.
Edit: inb4closedboi
It just goes to show how this player is so outdated on their information. The Yak’s Bend players that dropped all the defensive siege in Towers or Keeps, no longer players the game.
As for the Watch Towers, I am not a fan of them. The range on them is to far.
They are currently destroyable, just take the tower. We really don’t need more siege BS in wvw.
Perhaps if Anet fixed the current serious issues I’d entertain this idea, but as it is, nope.
This would be a counter to the BS that is the watchtower.
We have different definitions of seige BS. I am always for defense of home BL, hence in favor of watchtower. I could go on and on about offensive siege BS, but I’ll just leave these two letters here: YB.
Anet will probably close this thread now just because you mentioned one server.
Edit: inb4closedboi
It just goes to show how this player is so outdated on their information. The Yak’s Bend players that dropped all the defensive siege in Towers or Keeps, no longer players the game.
As for the Watch Towers, I am not a fan of them. The range on them is to far.
Learn to read. I said offensive.
Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]
Ehmry Bay
So, just because I’m curious, what point, exactly, were you actually trying to make?
So, just because I’m curious, what point, exactly, were you actually trying to make?
If you were referring to the original post, the point of the thread was to propose a hypothetical change to the watchtower schematic making the spy balloon destroyable. Other than that I was hoping to discuss the possible pros and cons
Yes, it is a great idea.
You coukd destroy it with balistas, and te defendera could repair it with supplies.
So attackers and deffenders have fun.
I can see your point OP but destroying watchtower in the scenario outlined above doesn’t add up in the game economy, watchtower is a guild upgrade. Make another guild upgrade to destroy upgrades…perhaps/fair enough. But as someone who has to make these upgrades for my small guild, it just doesn’t seem fair. Those things cost gold to make.
Yes ballistas should be able to shoot down balloons. But make the balloon regenerate after say 10-15 minutes.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I can see your point OP but destroying watchtower in the scenario outlined above doesn’t add up in the game economy, watchtower is a guild upgrade. Make another guild upgrade to destroy upgrades…perhaps/fair enough. But as someone who has to make these upgrades for my small guild, it just doesn’t seem fair. Those things cost gold to make.
How would you feel about it if destroying the spy balloon DID NOT wipe the schematic from the objective but instead merely required someone to spend supply to repair it like vier suggested above? Perhaps the schematic would remain slotted on the objective until the objective is flipped by an opposing side just like it currently is, but if the balloon is shot down it requires someone to repair it?
I can see your point OP but destroying watchtower in the scenario outlined above doesn’t add up in the game economy, watchtower is a guild upgrade. Make another guild upgrade to destroy upgrades…perhaps/fair enough. But as someone who has to make these upgrades for my small guild, it just doesn’t seem fair. Those things cost gold to make.
How would you feel about it if destroying the spy balloon DID NOT wipe the schematic from the objective but instead merely required someone to spend supply to repair it like vier suggested above? Perhaps the schematic would remain slotted on the objective until the objective is flipped by an opposing side just like it currently is, but if the balloon is shot down it requires someone to repair it?
That would be better. Personally I’d rather have the mechanic be where you can’t destroy the spy balloon at all, but by killing guards you can decrease the radius temporarily (until the guard respawns). 25, 50 or 100 unit decrease in radius per guard killed or something, up to a set minimum of course.
FYI, if you stealth before you’re in range of being detected, this also works with sentrys, you can pass without being marked.
Only if you stealth after you’ve been marked, will your position continue to be tracked.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I think this is a good idea. This would increase the value of small havoc groups/roamers (who actually may rely on stealth-captures) whereas it may not change the gameplay much for larger zergs who wouldn’t bother taking the time/resources to destroy the balloon.