Should the reward for fighting be greater?

Should the reward for fighting be greater?

in WvW

Posted by: Happyangrycatfish.1725

Happyangrycatfish.1725

This is more my perspective from playing on EoTM. But I find most of the commanders there enjoy running in circles ignoring the fights most of the time. Just because they don’t want to take the chance of failure. And really that’s not why I want to play WvW. :P should the reward drops from players be bigger to encourage fighting more?

Should the reward for fighting be greater?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

There is also the aspect that if you get wiped, you lose about half of your pugs/zerglings. Which decreases your effectiveness on the map. So many cmd’s avoid fights to avoid losing players.

The most successful cmd’s I’ve seen have mixed up a bit, take a lot of stuff, if enemy is near try to defend, if getting a chance ambush and gank etc, go back to taking structures etc. A good mix seems to keep most in the game.

Personally would love to see more rewards for fights (both EotM and WvW), but it would need to be analyzed a *lot*, or you’re going to end up with too many gankers, and all the pugs and zerglings again just leaving map after getting ganked.

Delicate logistics problem.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Should the reward for fighting be greater?

in WvW

Posted by: Kamara.4187

Kamara.4187

You mean 2 spikes instead of one?

Sorry but its not much of a leap to make any reward better than the ones obtained in WvW. The reward system in WvW altogether is….

Should the reward for fighting be greater?

in WvW

Posted by: sephiroth.4217

sephiroth.4217

Eotm has enforced a karma farming instinct among the playerbase, you see it so much in WvW now it’s ridiculous…

Just think to yourself, how many rangers will stay at max range, in a tower or attack you from inside camps even though you’re alone…
How many people have you seen actually engage in a 1v1 and fight to their death?
How many people have you managed to keep inside a tower or at base before they started rallying people to kill the solo you?

We need a system that encourages combat against enemy players in a PvP zone – Which in itself is sad to say the least.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.