Siege Despawn

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Posted by: Castiel Aurios.7830

Castiel Aurios.7830

Relatively new to this forum so I may be rehashing an old debate, but is there any valid reason for siege to despawn? If the intent is to make it more like real life, it isn’t. The timer was a nice addition to a created problem but IMO they should completely do away with despawn.. It costs too much in money, supplies and time spent running supplies to build it in the first place to have it disappear in 1/2 hour if not ticked. At the least, they should increase the time to an hour or more.

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Posted by: Odaman.8359

Odaman.8359

Should be decreased to 3 minutes.

Odaman 80 Mesmer
Maguuma

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

is there any valid reason for siege to despawn?

combined with the siege cap it helps prevent performance issues and limits siege griefing.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Castiel Aurios.7830

Castiel Aurios.7830

is there any valid reason for siege to despawn?

combined with the siege cap it helps prevent performance issues and limits siege griefing.

This actually does nothing to limit siege griefing except allow the griefers to rebuild all the same siege again a half hour later wasting even more supplies. There are much better ways to deal with siege griefing. As far as performance issues go, it’s really a non-issue since their are already siege caps. Seems like it would actually slow performance having to monitor when every piece of siege was last ticked.

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Posted by: Nikola.3841

Nikola.3841

It costs too much in money

Maybe you hit the nail there

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

as I said, cap and despawn work together. without despawn the cap would be an even bigger problem.

I assumed you were honestly curious and not looking for a debate.. i’ll let you necro one of the dozen threads about this if you feel like arguing your point of view.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Nikola.3841

Nikola.3841

as I said, cap and despawn work together. without despawn the cap would be an even bigger problem.

I assumed you were honestly curious and not looking for a debate.. i’ll let you necro one of the dozen threads about this if you feel like arguing your point of view.

I’ll just add that I played certain MMO on 64k line 12 years ago, with no despawn and no siege cap and didn’t see much performance problems

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Posted by: Castiel Aurios.7830

Castiel Aurios.7830

as I said, cap and despawn work together. without despawn the cap would be an even bigger problem.

I assumed you were honestly curious and not looking for a debate.. i’ll let you necro one of the dozen threads about this if you feel like arguing your point of view.

I suppose you could use the term “debate” if you like.. Actually, as this IS a forum I wanted to get feedback from other players on this topic. I guess I’m not the type to consider “just because” as a reasonable explanation.

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Posted by: ErlendR.6107

ErlendR.6107

is there any valid reason for siege to despawn?

No, there is not.
7 month playin without that timer and was fine.
I rly dont like it :@@@@@@

Proud ex-Kaineng T8 best server ever vs DR & FC
FC
Retired