You know especially after the arrowcart buff everything become siege oriented. Put siege to def, put siege to attack, put siege to destroy enemy siege etc. Commanders use players as moving supplies. More people=more supplies=more siege. It became really boring to roam around the map, doing nothing but knock gates and run to another till someones trebuchet makes success.
Can’t you put a point award for kills? Like 5 points for every kill. So at least it’ll make sense to kill an enemy in WvW instead of seeing them as loot bags. I don’t know maybe its a bad idea but I really miss the early days of WvW. I like the feeling of mass fights even if we lose. Cuz everytime we lose, I learn something from that defeat. But occurance of group fights getting less day by day. WvW need some encouragement for open field group fights.
Another Idea is putting random occuring buffs on open field and make them capturable by 5 or more people. It may be 1 hour swiftness or %15 dmg for 30mins, 10 supply for everyone etc. So people may go after them in large groups. It would be fantastic to hit another group on the way or on the area and fight for it.
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