Siege Repair Hammer - Feedback
OKay I changed my mind a bit.
OMEGA GOLEMN RUSHES WHEN OUTNUMBERED.
HOly hell this is insanely powerful. 6 Omega in a zerg will melt a fortified keep…..and make repairing the inner gate downright impossible. We got rushed by YB with this on ebg last night. It was insane…i could not dump any supply on the inner gate without dying. Golemns are insanely high hp pools. If you can’t wipe the enemy on the ground, you honestly can’t defend against this kind of a rush. Keep siege does not do anywhere near enough damage against golemns or zergs to inhibit them. GOlemns bubbles are impenetrable even while using an unblockable.
The kicker here? Once they got the keep…..they just repaired the golemns with all the supply we had left in it (honestly all 500 supply was there for them to take probably). in other words…..nothing we did defending and any damage we did to the omega has 0 effect.
TL;DR: ONCE OMEGA GOLEMNS ARE BUILT. And used by a zerg too large to fight in open combat……the whole map is basically yours. The healing meta now applies to siege and the state they start the ktrain in…will be the state they end the ktrain in. That is insane….i can only imagine an army of omega golemns ALWAYS on standby (always being repaired and refreshed) ready for zerg usage. No effort required…lol its hilarious. You blob with the golemns……and u just blob against the gates and blob against the lord. No amount of defensive siege is gonnna stop this kind of tactic. And yes….we would have been able to defend against them if they hadn’t been using golemns. With golemns tho….its impossible to disable and build effective defensive siege….and its even impossible to attack their tail since the golemns have shield bubbles and heals going off all the time. Very very very effective k-train strategy, and siege hammers make it pretty much unstoppable. I was amazed how fast a fortified keep’s walls and gates melted to this kind of tactic. When we spotted them planting rams and committing to the inner gate and we went to grab supply to heal the gate it was already 75%, By the time I heal and grab more supply and come back…its 50%…..then there is so much aoe and damage on the gate that repairing is gonna get me killed. And disablers are too ineffective against golemns to be used. disabling the rams delays the inevitable….there is no way to take out the rams with so much golemn and ele/necro aoe on the walls clearing every possible a/c and siege weapon. And any siege we get up….is of course worthless. It takes at least 3 superior ac firing nonstop on those rams to make any kind of impact on their offense. And at least 75% of prebuilt siege is gonna be taken down in the first 1-2 minutes of attack. Our own repair hammers cannot keep up with enemy aoe damage while incombat.
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(edited by Cerby.1069)
Honestly, using T4 match as experience for anything isn’t viable. You wouldn’t be able to defend against YB zerg with a handful of enemies either way, and YB would still be able to build 3 other omegas with the keep supplies if they couldn’t repair their golems.
Golem rushes can only be stopped with man power. This isn’t new. And Hammers certainly aren’t the problem here.
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At best, Siege Hammers are irrelevant….and I’m being nice.
I just tried out repair hammers in the last few days. They are really no big deal. You end up using all your supply with them in less than a minute and if the siege weapon is under heavy fire, it still dies. So not only did your team lose the siege, but you wasted supply.
Are people actually using these hammers? If they are I haven’t seen it. I actually bought some and there they sit… wish I could sell them because I realize I will never use them… period.
OKay I changed my mind a bit.
OMEGA GOLEMN RUSHES WHEN OUTNUMBERED.
HOly hell this is insanely powerful. 6 Omega in a zerg will melt a fortified keep…..and make repairing the inner gate downright impossible. We got rushed by YB with this on ebg last night. It was insane…i could not dump any supply on the inner gate without dying. Golemns are insanely high hp pools. If you can’t wipe the enemy on the ground, you honestly can’t defend against this kind of a rush. Keep siege does not do anywhere near enough damage against golemns or zergs to inhibit them. GOlemns bubbles are impenetrable even while using an unblockable.
The kicker here? Once they got the keep…..they just repaired the golemns with all the supply we had left in it (honestly all 500 supply was there for them to take probably). in other words…..nothing we did defending and any damage we did to the omega has 0 effect.
TL;DR: ONCE OMEGA GOLEMNS ARE BUILT. And used by a zerg too large to fight in open combat……the whole map is basically yours. The healing meta now applies to siege and the state they start the ktrain in…will be the state they end the ktrain in. That is insane….i can only imagine an army of omega golemns ALWAYS on standby (always being repaired and refreshed) ready for zerg usage. No effort required…lol its hilarious. You blob with the golemns……and u just blob against the gates and blob against the lord. No amount of defensive siege is gonnna stop this kind of tactic. And yes….we would have been able to defend against them if they hadn’t been using golemns. With golemns tho….its impossible to disable and build effective defensive siege….and its even impossible to attack their tail since the golemns have shield bubbles and heals going off all the time. Very very very effective k-train strategy, and siege hammers make it pretty much unstoppable. I was amazed how fast a fortified keep’s walls and gates melted to this kind of tactic. When we spotted them planting rams and committing to the inner gate and we went to grab supply to heal the gate it was already 75%, By the time I heal and grab more supply and come back…its 50%…..then there is so much aoe and damage on the gate that repairing is gonna get me killed. And disablers are too ineffective against golemns to be used. disabling the rams delays the inevitable….there is no way to take out the rams with so much golemn and ele/necro aoe on the walls clearing every possible a/c and siege weapon. And any siege we get up….is of course worthless. It takes at least 3 superior ac firing nonstop on those rams to make any kind of impact on their offense. And at least 75% of prebuilt siege is gonna be taken down in the first 1-2 minutes of attack. Our own repair hammers cannot keep up with enemy aoe damage while incombat.
But having this permanently would be great news for scrappers too, finally a required place for them. 2-3 of them and you not only got omega rushes with invincible omegas, you got invincible omegas running faster than the zerg
I feel rushed to give my feedback as it might otherwise be too late.
Didn’t really have the time to try the hammers (sorry, not really playing at the moment).
I like their use in structures but I don’t think I appreciate their use on field. Especially regarding golems like someone told above. Again: didn’t have the opportunity to try it but if it repairs a significant amount of health, then I see they are a problem.
Also: It’s kind of nice being able to backstab catas but in the end: Give (defensive) siege a purpose again – it’s already hard enough to live through all the AoE on walls, now burning all the supply on repairs and the AoE and canon-backstabbing thieves – kitten , it’s getting out of hand.
So my sensible idea: Hammers are only useable when not in fight and siege is only destroyed by non crits non condis, like before.