I have no doubt the reader already has their ideas about what this thread will be, however, I ask that you just keep an open mind with this!
I have been mulling over the direction that GW2 is taking in regards to WvW, and after constantly looking through the rank buffs and siege adjustments, I am no longer sure that this is a bad direction. I know what many are thinking, that I am nuts, but this has been the result of a lot of thinking on the matter.
Initially, I really didnt like the direction of having siege make such an impact. Though, I could never deny that historically, the use of siege-type weapons in open field battle gave one side a massive advantage. Obviously, this is not a “historical” game, but it was the basis for a lot of my thought processes, which is why I mentioned it.
I kind of imagine the open field zealots (not used with a negative connotation, mind you) much like the samurai. They appreciate the value of an even battle with no weapons other than the “basics.” This, however, was proven to be very, very ineffective against superior technology. Thats all I will really say as far as the historical reference, since I dont feel it applies beyond a concept.
Now, I have been looking through the buffs that we receive from spending WxP. These buffs almost turn your basic siege into weapons with some great variety/options, and deadly efficacy. I thought that original 80% buff to ACs was OP, but only because you could buff that damage even further by spending WxP points. This has since been dialed back a bit, and is a decision that I strongly agree with. After much consideration, I think that once more people really start to max out their siege modifiers, that we will start to see a different game taking form.
Instead of a game of checkers (strictly open field combat with the “basics”), we start to evolve into a game of chess. Where both open field combat tactics AND siege strategy will culiminate in a victory. I have to say, I am no longer against the direction the game is taking in this regard.
I have seen many open field combat tactics that I felt were well executed. Though, to be blunt, none that particularly have impressed me. We have your basic class synergies, flanks, portals, and the use of stealth from various sources. But.. that is pretty much it. Just like in checkers, there are quite a few different ways to implement these items, but in the end, it is a rather limited tool set.
Once we add in siege, it gives us more options. We still have all of the tactic opportunities as with strictly open-field samurai-type combat, but all of a sudden, we have pieces than can move and deal damage in much different ways. To those still strictly adhering to the open-field combat with no siege, it is much like one side playing a game of checkers while the other side plays a game of chess. It is no wonder that this is frustrating! On one hand, we have players that are simply trying to get to the other side while wiping out their opponents. On the other, we have players that are trying to protect their King (objectives like towers, supply camps, travel routes, etc) with all of the tools at their disposal.
It became blatantly obvious to me which one of these is more “fitting” to the theme and objectives of WvW. Do I completely agree with all of the decisions that are being made on Anets end? No. But, I am no longer as opposed to the direction siege is taking.
“Siege Wars 2” does seem fitting for the direction this game is headed. However, I am no longer convinced that this is a negative thing. While it restricts one type of play to literally adapt or die (much like the samurai), it also opens up a completely different world of possibilities. While this may be a double edged sword in some regards, it also enables to use of much more varied strategies and tactics.
06-04-13
NEVER FORGET