Siege and capping points

Siege and capping points

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Posted by: Kirito.3591

Kirito.3591

Why aren’t the siege equipment from the defending forces made usable to the capping force? ie, if we take Dreaming Bay, and the previous defenders had 3 counter trebs set up, why don’t we get control of that once the keep gets capped?
Is this intentional or is it simply due to limited coding?

The reason I ask, is that in real combat… if the vehicle/weapon isn’t destroyed in the attack, the invaders can simply pick them up and use it themselves. If my memory is correct, that’s one of the reasons why the russians use a slightly larger caliber round for their AK rifles, so they could use the enemies munitions but not vice versa.

Siege and capping points

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Posted by: RayneOfChaos.9856

RayneOfChaos.9856

I agree. I mean it would only make sense, right?

Also, interesting fact with the Russians haha, never knew that.

Sik Stormz – 80 Elementalist
Yak’s Bend

Siege and capping points

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Posted by: Rpgtabbycat.5869

Rpgtabbycat.5869

Probably for the same reason you don’t get to keep any of the upgrades that were done to the building by the previous occupants.

Siege and capping points

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Posted by: RayneOfChaos.9856

RayneOfChaos.9856

Well keeping upgrades would be completely overpowered but they should go away once a keep is “destroyed” just like the benefit of siege equip would disappear when destroyed.

Sik Stormz – 80 Elementalist
Yak’s Bend

Siege and capping points

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Posted by: ComeAndSee.1356

ComeAndSee.1356

It’s to give people inside the keep the opportunity to fight back and recapture.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer