Siege can be built in invulnerable zone?

Siege can be built in invulnerable zone?

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Posted by: Puddin Cheeks.8539

Puddin Cheeks.8539

Currently Maguuma has a treb sitting in the invulnerable zone and cannot be destroyed by us so they are just nailing Garrison repeatedly.

Was this intended to be allowed. I figured out how they did it and I do not want to post it for others to see. If a dev would like to know what i discovered I think it would be a pretty simple code fix to get rid of this ability.

I don’t think it falls under exploit since there is no glitching or anything involved with it.

- Puddin Cheeks [W]
- [EA] Elephant Ambush
- DragonBrand since 8/25/12

Siege can be built in invulnerable zone?

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Posted by: Draygo.9473

Draygo.9473

You can destroy the siege equipment

Siege deployed in the invunerable zones are not flagged as invunerable. Although you may need a treb to kill a treb.

Delarme
Apathy Inc [Ai]

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Posted by: Puddin Cheeks.8539

Puddin Cheeks.8539

but when it is in the citadel base at the top it is pretty much impossible to get to and they just bomb Garrison day and night.

- Puddin Cheeks [W]
- [EA] Elephant Ambush
- DragonBrand since 8/25/12

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Posted by: Soba.3041

Soba.3041

I hope they adjust range on trebs to require them to be much closer. You should not be able to hit another tower/keep from a treb built in a nearby tower/keep. Force servers to defend their trebs in the open field and give defenders a chance to sortie out to destroy them without having to lay siege.

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Posted by: Stormcycle.4208

Stormcycle.4208

they arent deployed in the citadel, it just looks like it. If you run around by longview you can get to it by going up the path.

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Posted by: Stormcycle.4208

Stormcycle.4208

@soba I disagree, everything in pvp shouldnt be forced into melee combat. Having long range elements doing work and having to be dealt with adds to the dynamics on the battlefield and takes away from the zerg vs zerg mentality.

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Posted by: Matt Witter.6982

Matt Witter.6982

Game Designer

You should not be able to deploy siege in your start areas. I’ve found a few of these spots on center map and they are in the process of getting fixed. I’ll do a pass on the home worlds as well to see if any spots have been missed. Please feel free to submit a bug if you have found a spot to place siege while in your safety area.

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Posted by: Bluest.5123

Bluest.5123

On that subject where you can place siege,can you also fix the terrain exploit jumping into the starting areas by passing the gates and legendary defenders Matt?

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Posted by: Roblight.1572

Roblight.1572

Matt in case you are checking this thread I have submitted a bug report for the siege in starter area but since it wasn’t my home world not the best screenshot. So the area you want to check is the cliff that looks over cragtop tower in green borderland. It is in the starter area because enemy players are invuln and the only way to kill the siege is to have a balista or treb set up to defend it since they can drop siege really far back.

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Posted by: fatboy.5016

fatboy.5016

Yes, stop the ability to cannon, seiges a keep/tower or castle from another keep/tower or castle. make the range of them have to be alot closer to work. Atm for stonemist, got red with 6 trebs in their keep and tough to removem. then blue with trebs in their towers. so with 10+ trebs on SM, its a pain to keep the walls up when they keep gettin drilled. Sure we killem, but it turns wvw into a job. make it so trebs need to be ont he ground and out of a tower/keep/castles rangs(inside walls, hills etc) and only allow them to be on the ground outside these places for sieging. Sure they can still be put in these places to fend up zergs, but if their there make so they cant dmg other towers/keeps etc. Its not fair and from wat i heard its not intended, so please fix it.

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Posted by: Luvpie.8350

Luvpie.8350

While you are fixing this can you also fix the fact that trebs placed on SW ice of garrison can hit bay keep door/wall and can’t be taken down. For last 2 days JQ has been hitting our keep from garrison with 5-6 trebs.

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Posted by: Nokaru.7831

Nokaru.7831

Apparently Garrison Trebuchet are intended/accepted.

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Posted by: Wraithowl.8257

Wraithowl.8257

Yes, stop the ability to cannon, seiges a keep/tower or castle from another keep/tower or castle. make the range of them have to be alot closer to work. Atm for stonemist, got red with 6 trebs in their keep and tough to removem. then blue with trebs in their towers. so with 10+ trebs on SM, its a pain to keep the walls up when they keep gettin drilled. Sure we killem, but it turns wvw into a job. make it so trebs need to be ont he ground and out of a tower/keep/castles rangs(inside walls, hills etc) and only allow them to be on the ground outside these places for sieging. Sure they can still be put in these places to fend up zergs, but if their there make so they cant dmg other towers/keeps etc. Its not fair and from wat i heard its not intended, so please fix it.

The use of siege equipment from within a keep or tower is a perfectly acceptable tactic. The weakness behind this tactic is that both catapults and trebs are long range weapons that have a minimum range. Once people get close enough to them they can’t attack. If they’re constantly bombing you from afar, get a team together organize a well-thought out attack on the keep that the siege equipment is built in and take the keep away.

Wraithowl – Norn Guardian, Zwash – Asura Ranger,
Swash – Human Necro, Swarsh – Char Thief
Fist of the North – SBI

(edited by Wraithowl.8257)

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Posted by: shortcake.8659

shortcake.8659

While you are fixing this can you also fix the fact that trebs placed on SW ice of garrison can hit bay keep door/wall and can’t be taken down. For last 2 days JQ has been hitting our keep from garrison with 5-6 trebs.

Yeah have fun with that. In the last week against HoD we’ve killed probably over a hundred of their trebuchets they’ve tried to build up there. The ways we have to deal with them iskitten They definitely shouldn’t be able to reach the bay walls.

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