Siege degredation.
Yea a continuous supply upkeep cost on the whole location should be implemented for all sites. I think this would be a nice balancing option to help out with siege disablers.
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.
1) Guild sets up guild catas at hills wall and takes it. Another server caps from them and if their catas aren’t destroyed the other server has an hour to go back and use the same catas without incurring any additional costs.
I don’t consider this a problem. It’s similar to driving an enemy off of the catapult spot just before the wall goes down and forgetting to fix the wall, so the next time they can knock it down in seconds with a single catapult. There are some things defenders should have to pay attention to.
2) Trebs in red keep can just keep continually taking SM w/o any added costs the second they lose it, until they (if ever) lose their keep.
You don’t have to take the red keep to stop the trebs. You simply have to counter-treb them or break into the lower keep to clean them off. I’ve seen it done to my server and I’ve seen my server do it to other servers. Yes, I think it’s obnoxious that the red keep and SMC can treb each other, but I think that’s a map issue, not a siege weapon issue.
I spent almost my whole day today running around my server’s corner of the Eternal Battlegrounds moving dolyaks, running upgrades, building siege weapons, and refreshing siege weapons. It took a lot of my time to keep all the siege weapons there and all the upgrades cost me around 5 gold. Please don’t make the defender role more expensive or time consuming than it already is. It’s bad enough having the Use [F] the siege every hour without having to also run supply to it all, competing with upgrades and so on for supply.