Siege degredation.

Siege degredation.

in WvW

Posted by: Basch.1347

Basch.1347

Only thing I can think of is requiring some amount of supply to refresh the siege decay timer, probably 1 or 2. And you’d probably have to put a button of the combat bar (probably in a utility or in the healing slot) to refresh the siege, instead of just manning it. That way, it’s a constant drain on those who use it. It makes sense, but it’s also rather unnecessary.

FA

Siege degredation.

in WvW

Posted by: Scryeless.1924

Scryeless.1924

Yea a continuous supply upkeep cost on the whole location should be implemented for all sites. I think this would be a nice balancing option to help out with siege disablers.

SoS – Ele – Burn Me, Freeze Me, Blind Me, Pound Me — Wait…What?
Warrior – The New Burninator! Strongbad would be so proud!
Guardian – Burn for you, heal for me, block for me and uh…sorry Im all out of gifts.

Siege degredation.

in WvW

Posted by: Berk.8561

Berk.8561

1) Guild sets up guild catas at hills wall and takes it. Another server caps from them and if their catas aren’t destroyed the other server has an hour to go back and use the same catas without incurring any additional costs.

I don’t consider this a problem. It’s similar to driving an enemy off of the catapult spot just before the wall goes down and forgetting to fix the wall, so the next time they can knock it down in seconds with a single catapult. There are some things defenders should have to pay attention to.

2) Trebs in red keep can just keep continually taking SM w/o any added costs the second they lose it, until they (if ever) lose their keep.

You don’t have to take the red keep to stop the trebs. You simply have to counter-treb them or break into the lower keep to clean them off. I’ve seen it done to my server and I’ve seen my server do it to other servers. Yes, I think it’s obnoxious that the red keep and SMC can treb each other, but I think that’s a map issue, not a siege weapon issue.

I spent almost my whole day today running around my server’s corner of the Eternal Battlegrounds moving dolyaks, running upgrades, building siege weapons, and refreshing siege weapons. It took a lot of my time to keep all the siege weapons there and all the upgrades cost me around 5 gold. Please don’t make the defender role more expensive or time consuming than it already is. It’s bad enough having the Use [F] the siege every hour without having to also run supply to it all, competing with upgrades and so on for supply.

Kerzic [CoI] – Ranger – Eredon Terrace