Siege disablers way too strong
Use reflects.
noice
Terribad advice.
Hello. I command regulary and its very hard to notice how overly strong those disablers are. Now im not in a server that has superblobs or something like that and in most of the cases we are up against enemies that have more numbers then we do. This in general means that if i want to go for a fast ninja flip for something big, then 1 siege disabler will ruin everything if someone from enemy side spots my blob.
45 seconds is way way waaay too long of a time. Its pretty much the time needed for a enemy blob to wp back, rush to you and do a wipe, especialy if the enemy has bigger numbers. Not to mention the AC shower that will hit us hard above on the towers/keeps wall.
Now you people may arque that “why not throw a disabler of your own onto the AC” or whatever annoying siege. To them i will say that how on earth is anyone capable of throwing a disabler to an AC thats flowing in mid air??? You know, since AC placement is messed up badly.
The sad thing is that not only few people are using this disabler but craploads of em. This addition has made everything very utterly difficult for the attackers. We have ACs allready that can wipe blobs and stop attackers from advancing forward to the tower/keep. We have trebs that will fly to the gate from inside and kill rams. Why on earth is this extra addition needed?
For golems? If so then let the disabler only work on golems, normal siege musnt suffer cause of this. Heck im even considering of not deploying anymore rams, since it seems that catapults seem to be the best option, when it comes to deploying siege further from eachother to avoid those disablers even more.
Either remove this painful addition or lower the cooldown on it a lot, especialy on normal siege. Id say 20 seconds is a normal cooldown. 1 other option is to reduce the radius of what the disabler can hit.
Use reflects.
Terribad advice.
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