Siege enabler gun (counter play)

Siege enabler gun (counter play)

in WvW

Posted by: Warlord.9074

Warlord.9074

So yeah you can buy this from the tricks and traps guy. costs 10 supply to use and can re enable disabled siege.

Also Siege disables no longer AOE and single target please. Must have LOS to target.

Thanks ANET make it happen now.

Either that or just remove this abomination from the game admit that you were wrong for putting it in and apologize to the player base for ruining the game thanks.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

Siege enabler gun (counter play)

in WvW

Posted by: Arantheal.7396

Arantheal.7396

Actually I’m fine with the aoe-aspect, but the LOS would be nice as well.

change the skill to be a targeted attack, that needs to hit in order to trigger the aoe-disable-effect.

Also golems should be immobilized while being disabled.

on the other hand I don’t think a siege-enebler gun would be a good idea.
the disablers were introduced in the first place to give outmanned defenders a matter of defense and enabling a blobb to ridicule disablers at will with all the supplies they brought would be a bad step back in the wrong direction.

Don’t get me wrong, I kittening hate when catas get disabled in the middle of treb-rain (bye bye bubbles), but I can see why they were introduced. And actually, there is a great deal of counter-play.
Also disablers can be blocked / reflected, so having a guardian putting down walls in front of a gate, or mesmers bubbling catas is all the skillful counter-play you need.
In case of view-blocking keep-gates, you just have to cycle your guardian’s WoR and can effectively block all disablers from positions you can’t see.

Also thieves and other classes with acces to stealth got a nice strategic value now since they can deliver disablers most safely.

Skill-floor raised on both sides, so I’m happy.

Engineer is love, Engineer is life.

Siege enabler gun (counter play)

in WvW

Posted by: Warlord.9074

Warlord.9074

on the other hand I don’t think a siege-enebler gun would be a good idea.
the disablers were introduced in the first place to give outmanned defenders a matter of defense and enabling a blobb to ridicule disablers at will with all the supplies they brought would be a bad step back in the wrong direction.

I disagree otherwise make it so siege disablers can only be used if a player has an out manned buff. Realistically they were introduced to be used and abused by anyone overmanned or undermanned it makes no difference.

The out manned argument is simply a spin. I agree they should be only allowed to be used while outmanned.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

Siege enabler gun (counter play)

in WvW

Posted by: Tseikk.9032

Tseikk.9032

Only letting outmanned servers use the disabler is actually a pretty good idea

I speak for myself, not for my server or my guild.
Solo roamer, all classes.