Siege in Invulnerable Spots in WvWvW
Fix it, been way too long. This is kind of an exploit.
Blackgate
If you “cover that whole area” with the no build siege buff, then you only move the exploit further out from spawn. Which wouldnt really be all that good.
They need to change the entire system so that siege get the buff as well and that any siege with the buff cannot be built. That way its impossible to build siege inside the spawn area regardless of players building it from the outside.
But that require recoding the system. So its unlikely to be fixed.
With the current borders being removed when HoT comes out, there’s no point either.
Why bother fixing it now? Just make sure it is fixed in the new maps. Fixing it now, when the maps are about to disappear, strikes me as a waste of time.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yes, fix it so it is even easier for the dominating servers to fully control everything in the opponents borderlands 100% of the time. Look, people take those two towers and move on. There really isn’t an issue here. Boohoo its hard to perma-control two towers 100% of the time in your enemies borderlands.
Of all the fixes, this is the least anyone should worry about. In fact, they shouldn’t even bother with this one. Now I know some people go straight up to these two towers in your opponents borderlands because its easier to get fights …….. and mostly easy kills as people come in one at a time or in pairs to check things out. Sorry, but trying to control those makes a guild or group of people just coyotes out for easy pickings.
No problem here, move on and quit being total num nuts. There are more, actually SERIOUS issues plaguing WvW
See where your tagged guy is? Drop a balli on him. Or go below those guys and put up an AC. Better still, drop a treb on the shed inside that tower and nuke from a safe distance without having to defend in the open. You can then use that treb to nuke garri — double duty!
While you cannot damage the JQ guys in an invulnerable zone, the siege itself can be destroyed.
(edited by Jayne.9251)
See where your tagged guy is? Drop a balli on him. Or go below those guys and put up an AC. Better still, drop a treb on the shed inside that tower and nuke from a safe distance without having to defend in the open. You can then use that treb to nuke garri — double duty!
While you cannot damage the JQ guys in an invulnerable zone, the siege itself can be destroyed.
That spot is far enough back that a ballista or an ac cannot reach it. The only way is a treb on top of the tower. It shouldn’t matter tho, the spot is a glitch and an exploit, and it should be fixed. The problem is that this spot was exploited numerous times last night. Siegerazor and siegecrusher are the ingame mechanic for a server to easily retake a tower, exploits like this should not be used. Its a shame some players disgrace their servers like this
Naw you’re right, it’s a pain. I’m just thankful I discovered it’s trebbable, so I share whenever I see these threads come up.
P.S. I believe you can use a balli at one spot at edge of that tower to hit that spot, but you have to have the extra range balli WvW point thing activated. But then you’re countering aoe attack from below. Coin toss.
(edited by Jayne.9251)
Any bugs and exploits on the current BL maps will be gone soon and replaced with a new map with new exploits and bugs.
….. And Elementalist.
Appreciate the feedback. Exploit is an exploit and should be fixed. If you moved out the unable to build siege buff farther, it wouldn’t hurt, it would help. I think you’re thinking the invulnerability buff, leave that where it’s at.
Trolling to troll isn’t necessary guys, it’s an exploit, it appears to be an easy fix, we’re asking it to be fixed. Maps will not be disappearing for a while. While we’re at it, let’s not fix anything until the expansion because #expansion. Nothing in PvE, PvP, WvWvW, nothing. >< Fail logic.
One more note, these current borderlands will be rotated out with the new ones according to Anet. So a fix would be long term.
Why bother fixing it now? Just make sure it is fixed in the new maps. Fixing it now, when the maps are about to disappear, strikes me as a waste of time.
I’d say fix it in the current map if it feasible in a short timeframe, and make sure that you can’t do that in the new map before releasing it.
Drakkar Lake was exploiting this yesterday as well.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Took a screenshot of this today. Just for funzies. They actually built 2 trebs up there.
This bug is now an issue on EBG as well. See below. Please fix these exploits. I took several screens shots, enjoy the slide show!
http://imgur.com/5JUEUZd,h3e6U9T,kZbVvXV,uJi3Ggl,M8Ju6c3,2RmhItU
there are quite a few spots this bug has been exploited, guess anet wont bother trying to fix it or taking action against people exploiting with the new maps coming…
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Should be an easy fix. C’mon, Anet.
as i recall it can be taken down with a golem
No shock that it’s JQ abusing exploits.
Please fix ASAP. Will continue to post until addressed <3
More pictures from tonight: http://imgur.com/Kvy7u3t,Drz5B2R,Kcn6MZk
Still mostly a non issue, take the tower then wait and get your troll kills and move on; let the people getting destroyed on their OWN BL have a chance to regain something. Of all the places the ones in question are most used for trolling opponents and scoring easy kills.
Granted, I will say that is the easiest place to get fights, especially on tiers that have few people left. However, once the people come to fight and you can’t hang on just back out and get to another tower/keep/garrison and fight there.
(edited by wyther.8372)
Still mostly a non issue, take the tower then wait and get your troll kills and move on; let the people getting destroyed on their OWN BL have a chance to regain something. Of all the places the ones in question are most used for trolling opponents and scoring easy kills.
Granted, I will say that is the easiest place to get fights, especially on tiers that have few people left. However, once the people come to fight and you can’t hang on just back out and get to another tower/keep/garrison and fight there.
This isn’t used only when someone is getting destroyed. What if I am working on taking down a T3 garrison and that tower is my only base of operations to work with. I am trebbing their garrison from there. So they get to exploit and stop my garrison attack?
Still mostly a non issue, take the tower then wait and get your troll kills and move on; let the people getting destroyed on their OWN BL have a chance to regain something. Of all the places the ones in question are most used for trolling opponents and scoring easy kills.
Granted, I will say that is the easiest place to get fights, especially on tiers that have few people left. However, once the people come to fight and you can’t hang on just back out and get to another tower/keep/garrison and fight there.
That is some of the worst rationale I’ve ever seen for allowing this kind of behavior. Hey how about we allow cheating and hacking when an opponent is losing, how about we also not attack a losing server? Do you not understand that staying silent and doing nothing to fix an ongoing exploit that people are abusing is bad for the game and population? Is it really so hard for people to put aside subjective opinion and think objectively?
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Still mostly a non issue, take the tower then wait and get your troll kills and move on; let the people getting destroyed on their OWN BL have a chance to regain something. Of all the places the ones in question are most used for trolling opponents and scoring easy kills.
Granted, I will say that is the easiest place to get fights, especially on tiers that have few people left. However, once the people come to fight and you can’t hang on just back out and get to another tower/keep/garrison and fight there.
If that tower (NW tower) is tier 3 and they have trebs up there far enough back, they can protect the tower gate and walls with those trebs. The only way to kill those trebs with any success is to own the tower. Here in lies the problem.
Also, look at the server we’re fighting, I’m pretty sure the argument of “Just let them have their tower, stop picking on them” or whatever, doesn’t really make sense here. Also, siegerazor.
Even if it did, an exploit is an exploit. If it was ok with Anet, I assume they’d make that area able to naturally be sieged up. If you’re going to argue the point, please be logical and respectful about it.
I’ll keep bringing this up and posting pictures, politely, until addressed.
From tonight: http://imgur.com/dMgizsA,uLqjMQk,vFouSjd,s00xzEd,FlcpsK9,MIqlU1x,DCfsHHc#6
Please fix, thanks!
From tonight: http://imgur.com/dMgizsA,uLqjMQk,vFouSjd,s00xzEd,FlcpsK9,MIqlU1x,DCfsHHc#6
Please fix, thanks!
+1 Please fix! To many servers are taking advantage over this.
Thanks!
Pretty please, Anet?
Lol. Take the tower, play mini wvw (defend the heck out of that tower), build a treb, nuke their siege in invulnerable spot, watch as they try to rebuild, nuke them down each time they try — rinse, repeat.
What’s the problem with that spot? The siege you build there can be easily destroyed by a treb near the tower.
Sure, you can’t run your zerg up there, this makes the siege not invulnerable.
You T1 guys are weird sometimes.
Piken Square EU, maybe soon on your server.
Eh to be fair Shagwell, it’s a coward’s spot, and really shouldn’t be there. But you can nuke it, just not the guys manning it.
Based on this, people should stop fighting each other when group 1 has 50+ people and group 2 has 20 people, people should stop using eyefinity, mesmers should not port people into the enemy citadel, yadda yadda. (happens all the time in wvw, every day on every server)
Nothing in wvw is fair. Not sure what the intention of the thread was, when you see that the server providing the screenshots outnumber the others at least 2:1 and isn’t capable of killing a piece of siege and supply drain them?
Piken Square EU, maybe soon on your server.
Based on this, people should stop fighting each other when group 1 has 50+ people and group 2 has 20 people, people should stop using eyefinity, mesmers should not port people into the enemy citadel, yadda yadda. (happens all the time in wvw, every day on every server)
Nothing in wvw is fair. Not sure what the intention of the thread was, when you see that the server providing the screenshots outnumber the others at least 2:1 and isn’t capable of killing a piece of siege and supply drain them?
Where do people come up with this? So the only time exploits and abuse should be looked into is when servers have equal numbers? What sense does that make. Its ok for a server to exploit something because they might have less numbers on, thats some of the dumbest rationale Ive ever seen.
It doesnt matter whether or not the siege there can be hit or not, its not supposed to be allowed to be built in the first place, it is a clear abuse of an exploit.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Lol. Take the tower, play mini wvw (defend the heck out of that tower), build a treb, nuke their siege in invulnerable spot, watch as they try to rebuild, nuke them down each time they try — rinse, repeat.
I’ll repeat myself: “If that tower (NW tower) is tier 3 and they have trebs up there far enough back, they can protect the tower gate and walls with those trebs. The only way to kill those trebs with any success is to own the tower. Here in lies the problem.”
You can build trebs in the plateau, but it is easily countered from garrison. It is also very hard to hit those trebs with your own treb. If you do build a treb on top of the lords room (assuming you get the tower) to counter their trebs, their trebs can fire back. Or they can build of course ballistas to the north. All to clear exploits. It’s a waste of siege and time from a strategic perspective.
This all assumes you take the tower, which if tier 3, they can rain down trebs shots on the north and south walls AND the gate (and supply cow as well).
Lastly, you can NOT just kill those trebs with an AC or something. Two reasons why: a. they have their own AC (there were 2 up there last night a ton of the time) and b. the trebs can be placed so far back you can’t even reach them with an AC (no joke).
Have you guys every even tried to counter this? ><
Based on this, people should stop fighting each other when group 1 has 50+ people and group 2 has 20 people, people should stop using eyefinity, mesmers should not port people into the enemy citadel, yadda yadda. (happens all the time in wvw, every day on every server)
Nothing in wvw is fair. Not sure what the intention of the thread was, when you see that the server providing the screenshots outnumber the others at least 2:1 and isn’t capable of killing a piece of siege and supply drain them?
I’ll address each one of your arguments:
1. people should stop fighting each other when group 1 has 50+ people and group 2 has 20 people – This is not an exploit, your argument doesn’t make sense.
2. people should stop using eyefinity – Agreed, they should stop, it’s an exploit.
3. mesmers should not port people into the enemy citadel – For this one, sure, they shouldn’t but it doesn’t do anything to impact the weekly competition that I know of (your force is invulnerable in there), so again, I don’t get your argument.
This is a video game, it’s like a sports game. People don’t want to play or watch when people cheat because it takes out fair competition.
“Not sure what the intention of the thread was, when you see that the server providing the screenshots outnumber the others at least 2:1 and isn’t capable of killing a piece of siege and supply drain them?” – Now you’re just being coy. We killed 10 trebs up there last night, and it wasn’t even our side of the map. You can’t supply drain up there, they are INVULNERABLE. Lord, have you even been on a server that has had to deal with this? The third server probably killed more. Also, we didn’t outnumber the enemy server, were you even there? It was equal numbers. We did beat them in almost every single engagement. With equal numbers, skill wins (thanks ND!).
Please continue bumping this post <3
Lol. Take the tower, play mini wvw (defend the heck out of that tower), build a treb, nuke their siege in invulnerable spot, watch as they try to rebuild, nuke them down each time they try — rinse, repeat.
I’ll repeat myself: “If that tower (NW tower) is tier 3 and they have trebs up there far enough back, they can protect the tower gate and walls with those trebs. The only way to kill those trebs with any success is to own the tower. Here in lies the problem.”
You can build trebs in the plateau, but it is easily countered from garrison. It is also very hard to hit those trebs with your own treb. If you do build a treb on top of the lords room (assuming you get the tower) to counter their trebs, their trebs can fire back. Or they can build of course ballistas to the north. All to clear exploits. It’s a waste of siege and time from a strategic perspective.
This all assumes you take the tower, which if tier 3, they can rain down trebs shots on the north and south walls AND the gate (and supply cow as well).
Lastly, you can NOT just kill those trebs with an AC or something. Two reasons why: a. they have their own AC (there were 2 up there last night a ton of the time) and b. the trebs can be placed so far back you can’t even reach them with an AC (no joke).
Have you guys every even tried to counter this? ><
Yes dear. I guess our guys are able to fight them outside while we nuke the treb.
P.S. They have to actually come and get you if you put a cata under lords … or if you build a treb up on the plateau (how can they hit from garri there? I’m assuming plateau you mean north of NWT) … a treb placed far enough up that plateau has the LOS advantage. A treb from NWT cannot hit it, nor can the “exploit” treb, but you can hit the tower. Just have to be able to defend that treb, and if you are having issues defending while owning the tower, then I can see the problem. I guess we’re lucky on our server, our guys can fend off even 3v1 attacks most times.
(edited by Jayne.9251)
I know using tactics and subterfuge can be difficult for many people. You can take either of those towers from paces where invulnerbale siege can’t hit you; therefore, it is a learn to place siege issue.
You can also trick your enemy in countless ways to get them away from there as there is a whole map for you to lure them out to.
If you just have to dominate your opponent that much so they can’t have any foothold 24/7 you are just a MMO warrior and I hope you eventually get to see the sun.
I still don’t see it as cheesy considering all the other more ridiculous things ANET allows, breaks each patch, or just hasn’t fixed in WvW.
But hey, if this is your rally cry…. go for it.
Lol. Take the tower, play mini wvw (defend the heck out of that tower), build a treb, nuke their siege in invulnerable spot, watch as they try to rebuild, nuke them down each time they try — rinse, repeat.
I’ll repeat myself: “If that tower (NW tower) is tier 3 and they have trebs up there far enough back, they can protect the tower gate and walls with those trebs. The only way to kill those trebs with any success is to own the tower. Here in lies the problem.”
You can build trebs in the plateau, but it is easily countered from garrison. It is also very hard to hit those trebs with your own treb. If you do build a treb on top of the lords room (assuming you get the tower) to counter their trebs, their trebs can fire back. Or they can build of course ballistas to the north. All to clear exploits. It’s a waste of siege and time from a strategic perspective.
This all assumes you take the tower, which if tier 3, they can rain down trebs shots on the north and south walls AND the gate (and supply cow as well).
Lastly, you can NOT just kill those trebs with an AC or something. Two reasons why: a. they have their own AC (there were 2 up there last night a ton of the time) and b. the trebs can be placed so far back you can’t even reach them with an AC (no joke).
Have you guys every even tried to counter this? ><
Yes dear. I guess our guys are able to fight them outside while we nuke the treb.
P.S. They have to actually come and get you if you put a cata under lords … or if you build a treb up on the plateau (how can they hit from garri there? I’m assuming plateau you mean north of NWT) … a treb placed far enough up that plateau has the LOS advantage. A treb from NWT cannot hit it, nor can the “exploit” treb, but you can hit the tower. Just have to be able to defend that treb, and if you are having issues defending while owning the tower, then I can see the problem. I guess we’re lucky on our server, our guys can fend off even 3v1 attacks most times.
You make fair points. For our situation, it’s tough to go north because you expose access to bay (assuming you are on the bay spawn side). Last night it was the hills side, so that’s even farther away. Behind the tower is an option, but then they can just sit in the tower and rain down death on you. Do it over and over again and you’re blowing siege and lives, it’s not-smart strategic wise. This is not 3v1. That is a whole different issue. This is our group equal theirs, and being tier 1, it’s a LOT of people.
Lastly, once you do break down the wall (and if it’s tier 3, it’s going to be a while), then you have to take the lords while you have 2-3 trebs raining down fire on you. It’s a lot of damage. I can understand people saying “Hey we feel x, y, z exploits are more important”, but saying this is just irrelevant or an intended tactic by Anet just doesn’t make sense (or again why have the no-siege buff up there at all?).
For Wyther, you’re 100% correct that there are other issues, this is just the one we’ve seen abused now for weeks, every day for months. You see a hacker every few months, someone obviously abusing LOS programs for ACS rarely now. This on the other hand has been every day. It also seems like an easy fix to us, re-code a bunch of that area with the no-siege buff, just like all of OS has.
For being WvWvW warriors, my guild runs 3 nights a week. Not exactly hardcore <3
We’ll keep pushing for change here. Thanks for all the feedback.
@Jayne & Whyther, is flyhacking ok if you can hit him with ranged attacks? By your logic it is :/
or maybe speedhacking is ok to because you have access to cc skills?
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
You make fair points. For our situation, it’s tough to go north because you expose access to bay (assuming you are on the bay spawn side). Last night it was the hills side, so that’s even farther away.
This confused me more than you can possibly imagine, lol. You’re on the East side (hills side) and you hope to hit the North West tower? And if you go north you’ll leave bay open? Huh? You do realize they can use other paths than that switchback to get to bay right? I’m sorry, I’m sincerely not mocking, it did make me scratch my head, lol.
Behind the tower is an option, but then they can just sit in the tower and rain down death on you. Do it over and over again and you’re blowing siege and lives, it’s not-smart strategic wise. This is not 3v1. That is a whole different issue. This is our group equal theirs, and being tier 1, it’s a LOT of people.
Ok love, I see this is a source of frustration for you, so I will address this part, and even made you a nice illustration
This is NWT.
At #1, you can place a treb and defend it open field and hit the tower. There is a threshold spot with Line Of Sight (LOS) that lets you hit the tower from up on that plateau, but no placement in North West Tower can counter it — it’s one of those map height advantage things. The only thing that can counter it is enemy players rushing it, because even the “illegal” treb in spot #3 cannot reach it. I’d honestly recommend going to the NWT area when you own it and testing out the trebbing distance yourself — both on the plateau and with placement inside NWT.
At #2, the cata spot under lords. Yes they can simply use AC to nuke out your cata. However, if you’re smart you put up an AC first in the canyon below (on cliff spot between NW camp and NW tower), and nuke out all their siege BEFORE you do the cata spot. If you are facing enemy that come and try to hit you from inside, make use of your necros and mesmer pulls and just fight it out.
And #4 — you don’t have to build on the lord’s roof to hit them. You can build on the ground, making it harder for them to target you, because they can’t see you. You can also build on top of the shed in that tower and it will hit too, if you don’t want to shoot blindly. But you can build on the floor and have someone “spot” your shots to counter.
OFC you are going to get angry red guys swarming the tower to try to take out your treb. That’s when your organized guild comes into play and just squashes any dream of getting that tower back and destroying your siege.
Finally, there are a total of three keeps, four towers and six camps on any given border map. If the NWT is causing you that much frustration, try another
Bottom line, don’t let stupid stuff ruin your game — find something that gives you less frustration — lots of easy targets on map.
(edited by Jayne.9251)
@Jayne & Whyther, is flyhacking ok if you can hit him with ranged attacks? By your logic it is :/
or maybe speedhacking is ok to because you have access to cc skills?
Naw you’re missing my point. People will find ways to “cheat” and exploit. This has been an issue and complained about since day one of launch of GW2.
Has it been fixed, even though there are countless threads complaining about it?
Nope.
Is it dumb to bring up the exploit to Anet’s attention and hope it gets fixed? Nope.
Is it dumb to complain about it when you can find ways to counter it if you use strategy and placement? Kinda.
It’s not like it’s hopeless and cannot be countered no matter what is tried. I’d want Anet to fix those first before this.
I see it as a new challenge to make me a better player actually. It’s fun to think outside the box, and gratifying to thwart those who think they have a “cheat” advantage.
As for the fly hackers, don’t think we haven’t tried shooting them down. Sometimes with hilarious results….
You make a lot of good, valid points there Jayne. There are a number of ways to deal with the spot, numerous spots to hit the tower from. But the fact of the matter is that the spot is an exploit. You can’t place the siege without doing some platforming to get out of the no siege area, showing that it was clearly not intended by the devs. While there are ways to play around it, its just a disgrace to a server that some people sit there and exploit nonstop because they can’t win an actual fight. For instance, last night I’m pretty sure that I saw the same guy on the treb for at least 3-4 hours. They must have thrown down 5-10 trebs over the course of the night
Thanks for the respectful reply
If you guys are stuck, shoot me a PM. I have a counter for just about everything.
Thanks for the respectful reply
If you guys are stuck, shoot me a PM. I have a counter for just about everything.
Yah don’t get me wrong, we countered them all night last night with the tactics you mentioned. Those trebs were wiped 3-4 times by us, in the plateau, with dragon tooth when they were to close to the edge, from NWT, etc. We took NWT like 10 times. I get there are options, we’d still like to see this addressed and fixed. We owned the rest of the map. Not because there weren’t opponents, they were present, just couldn’t beat our force.
Thanks for the advice <3
So, you open a thread because that treb their is somehow unfair and you can’t take a t3 tower because of it but
“[…]we countered them all night last nigh[..]
and
“[…]Those trebs were wiped 3-4 times by us[…]
and
[..]We took NWT like 10 times[…]
and
[…]just couldn’t beat our force.[…]
and you still felt opening a thread with many pictures and about “invulnerability spots” was necessary?
And you still couldn’t tell me why the spot is “an exploit”, because you told everyone here that you took that tower even if there were at least two trebs.
Piken Square EU, maybe soon on your server.
I’ll address each one of your arguments:
1. people should stop fighting each other when group 1 has 50+ people and group 2 has 20 people – This is not an exploit, your argument doesn’t make sense.
It’s not an exploit, it’s unfair numbers, that’s what I said. You still do it, right?
2. people should stop using eyefinity – Agreed, they should stop, it’s an exploit.
Do you tell this to everyone on your server too? Do you open threads telling everyone to stop with pictures of this or only if it’s in your own interest?
3. mesmers should not port people into the enemy citadel – For this one, sure, they shouldn’t but it doesn’t do anything to impact the weekly competition that I know of (your force is invulnerable in there), so again, I don’t get your argument.
It’s an exploit. Why do you have excuses for this?
This is a video game, it’s like a sports game. People don’t want to play or watch when people cheat because it takes out fair competition.
And now back to fair play? See me first question about the 50v20. You want a sports game? Fair?
Now you’re just being coy. We killed 10 trebs up there last night, and it wasn’t even our side of the map. You can’t supply drain up there, they are INVULNERABLE. Lord, have you even been on a server that has had to deal with this? The third server probably killed more. Also, we didn’t outnumber the enemy server, were you even there? It was equal numbers. We did beat them in almost every single engagement. With equal numbers, skill wins (thanks ND!).
Please continue bumping this post <3
You mean, you had total map control and could not supply drain them? That was my question. You don’t have to shoot cows into that spot with map control. Just destroy the treb, keep the camps.
And yep, I mainly use trebs and I know the spots.
Piken Square EU, maybe soon on your server.
And you still couldn’t tell me why the spot is “an exploit”, because you told everyone here that you took that tower even if there were at least two trebs.
The fact that you can’t place it normally and have to jump to a spot above the no siege zone clearly shows that this is an exploit, I can’t understand how you could argue otherwise.
I’ll address each one of your arguments:
1. people should stop fighting each other when group 1 has 50+ people and group 2 has 20 people – This is not an exploit, your argument doesn’t make sense.It’s not an exploit, it’s unfair numbers, that’s what I said. You still do it, right?
- No, unless I am attacking an enemy structure, I generally do not run over 20 man groups with 50. Honorade and all.
2. people should stop using eyefinity – Agreed, they should stop, it’s an exploit.
Do you tell this to everyone on your server too? Do you open threads telling everyone to stop with pictures of this or only if it’s in your own interest?
- Yes, I have in the past and I do call everyone out that uses eyefinity if I find out. I also call out hackers, even responded to a post on these forums about a week ago with a concerned person saying BG had a hacker. I asked for more info so I could track it down.
3. mesmers should not port people into the enemy citadel – For this one, sure, they shouldn’t but it doesn’t do anything to impact the weekly competition that I know of (your force is invulnerable in there), so again, I don’t get your argument.
It’s an exploit. Why do you have excuses for this?
- No excuses, I’d call them out to. Unfortunately it does not have any impact on the game. I’ve called out people in my guild like 2 years ago that did that and informed them they’d be kicked if they continued.
This is a video game, it’s like a sports game. People don’t want to play or watch when people cheat because it takes out fair competition.
And now back to fair play? See me first question about the 50v20. You want a sports game? Fair?
- 50v20 argument is within the boundaries of this game. Exploits are not.
Now you’re just being coy. We killed 10 trebs up there last night, and it wasn’t even our side of the map. You can’t supply drain up there, they are INVULNERABLE. Lord, have you even been on a server that has had to deal with this? The third server probably killed more. Also, we didn’t outnumber the enemy server, were you even there? It was equal numbers. We did beat them in almost every single engagement. With equal numbers, skill wins (thanks ND!).
Please continue bumping this post <3
You mean, you had total map control and could not supply drain them? That was my question. You don’t have to shoot cows into that spot with map control. Just destroy the treb, keep the camps.
- You can’t keep all the camps when they have equal numbers and small havocs, you can’t be everywhere.
And yep, I mainly use trebs and I know the spots.
- Points all considered, it’s still an exploit and we have the right to call it out. WHY are you arguing about someone calling out an exploit by attacking their character and trying to go down every single rabbit hole to discredit them? I will not be responding to any more of your posts if they are simply that.
Thanks for those so far that have been logically in responses.
@Jayne & Whyther, is flyhacking ok if you can hit him with ranged attacks? By your logic it is :/
or maybe speedhacking is ok to because you have access to cc skills?
Speedhacking and flyhacking effect every part of the WvW area and make whomever is doing it virtually unstoppable no matter what they do or how many people they go up against. That isn’t even close to being in the same league as a static siege placement that effects one tiny area and can still easily be countered if you know what you are doing. Don’t try to use faulty “logic” comparisons please. If you want to compare fine, but leave out the logic part if you aren’t going to do it correctly. Also, try to refrain from telling me what my logic is when you infer things not implied.
I never said it wasn’t an exploit either, I have maintained it is so far down on the list of worries that it shouldn’t even be on the radar yet. Even some of the people it really bothers have figured out how to counter, so is this really the big issue we all want to get behind considering the two hacks you mentioned are even worse?
The main people this really effects are MMO warriors who have to dominate their opponents 24/7 and since I have 0 respect for them this is just something I can’t get behind probably ever considering the other issues ANET needs to be dealing with.
Sorry guys, this just isn’t on the radar of worries for all but literally a handful of people. If it never gets fixed it really isn’t a big deal in comparison to other much bigger and real game changing exploits. Of all the hacks and exploits this would be the last one people would be worrying about on any list.
Also, considering ANET doesn’t fix hacks and exploits in this game anyway very often I wouldn’t hold your breath.
(edited by wyther.8372)
The Hacking Destroys the reputation of the game over time. This needs to be fixed Anet.