SBI
Siege should be neutral
no
moarchars
then enemies could launch you off your siege and steal it for themselves….
Elementalist Mesmer Ranger
Sea of Sorrows
so an enemy caps a tower with some of your teams ac’s in there.
But now those ac’s are invincible because you cant damage your own teams siege.
Or if the devs make it so your own siege can be taken out by friendlies then that opens up griefing as you cant kill allied players killing your siege.
But if the devs allow you to kill friendlies then a lot of game systems break down…
Sounds like you need to actually think this through…
Apathy Inc [Ai]
Or, you go to cap hills quickly, so you drop 5 catas at the west wall and cap it before the enemy react, but now the enemy doesnt even need to have supply to take it right back because the siege is already made.
Or your SM gets flipped with all the tower trebs in place on the top floor, guess the enemy doesn’t need to have the hundreds of supply to build their own.
Or… you get the point. Anything that is sieged up is permanently sieged up – siege despawn timers would have to be improved to be spot-on, so you can reliably predict when that keep you lost doesnt have a gate cata, 4 ac’s and a defensive treb ready to go… and even then there are a huge number of other problems.
Blacktalon
Army of Devona [AoD]
then enemies could launch you off your siege and steal it for themselves….
Please please please please!!!!!!! haha maybe if it was on some kind of timer where if its unattended for 10 minutes or something similar.
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald
imo when tower or SM is overtaken, enemys who were defenders and got traped inside should be ported out of the sieged tower/SM. As it is in L2. This would make better regroup for reattack.