Siege should be neutral

Siege should be neutral

in WvW

Posted by: Yams.6082

Yams.6082

I think it’s silly that you can come across catapults stacked right by the wall to a keep, which you can’t use, because the opposing servers built them. Or a bunch of flame rams in front of a gate which are unusable because you didn’t build them. I think siege should be server-neutral in the sense that anyone can take control of unoccupied equipment. It also slows down the karma train zergs marginally if they don’t want the risk of their own seige being used against them.

Put the onus to clear siege on those who build them.

Yams One/Two/Three/Four/Five/Six
SBI

Siege should be neutral

in WvW

Posted by: Darknicrofia.2604

Darknicrofia.2604

no

moarchars

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

Siege should be neutral

in WvW

Posted by: Henrik.7560

Henrik.7560

then enemies could launch you off your siege and steal it for themselves….

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

Siege should be neutral

in WvW

Posted by: Draygo.9473

Draygo.9473

so an enemy caps a tower with some of your teams ac’s in there.

But now those ac’s are invincible because you cant damage your own teams siege.

Or if the devs make it so your own siege can be taken out by friendlies then that opens up griefing as you cant kill allied players killing your siege.

But if the devs allow you to kill friendlies then a lot of game systems break down…

Sounds like you need to actually think this through…

Delarme
Apathy Inc [Ai]

Siege should be neutral

in WvW

Posted by: jamesigall.5938

jamesigall.5938

Or, you go to cap hills quickly, so you drop 5 catas at the west wall and cap it before the enemy react, but now the enemy doesnt even need to have supply to take it right back because the siege is already made.

Or your SM gets flipped with all the tower trebs in place on the top floor, guess the enemy doesn’t need to have the hundreds of supply to build their own.

Or… you get the point. Anything that is sieged up is permanently sieged up – siege despawn timers would have to be improved to be spot-on, so you can reliably predict when that keep you lost doesnt have a gate cata, 4 ac’s and a defensive treb ready to go… and even then there are a huge number of other problems.

80 DPS War / 80 DPS Ranger / 80 Support Guard
Blacktalon
Army of Devona [AoD]

Siege should be neutral

in WvW

Posted by: Parktou.4263

Parktou.4263

then enemies could launch you off your siege and steal it for themselves….

Please please please please!!!!!!! haha maybe if it was on some kind of timer where if its unattended for 10 minutes or something similar.

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

Siege should be neutral

in WvW

Posted by: Rapier.3675

Rapier.3675

imo when tower or SM is overtaken, enemys who were defenders and got traped inside should be ported out of the sieged tower/SM. As it is in L2. This would make better regroup for reattack.