Siege timers

Siege timers

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Posted by: Oroibahazopi.9074

Oroibahazopi.9074

I think expiring siege is bad for gameplay and that it should be replaced with a hard limit on the number of siege placed in a given area.

Now I’m going to assume people are going to say that it’s more skillbased or something to require your team to constantly refresh siege 24/7, and in an ideal world where the majority of servers had 24/7 coverage and the opposing teams had roughly equal numbers at any given time I’d agree.

But as it stands, expiring siege mean that a server in it’s off hours will be unlikely to have any siege and will be an even softer target for any opposition, especially if the defenders are outnumbered.

If once you flipped a tower you can lay siege during peak times then during the off hours the small groups will actually have a decent chance of defending towers and keeps, rather than the night capping we have now which is just a total steamroll.

Obviously you’d need ways of destroying unwanted or troll siege and I’ve no idea about what the limit on numbers should be or how it should work

Siege timers

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Posted by: Saint Scarlet.2906

Saint Scarlet.2906

Personally i liked the bugged timers we had before, anything placed on the ground would stay until killed anything on walls was 30mins(give or take).

Commander Oracle Of Glint
Executed [EXE]
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Siege timers

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Posted by: MiLkZz.4789

MiLkZz.4789

So what you are saying is that like for instance, bay could only have like 15 ACs for instance. So that means, you only need to have 1 troll, building 15ACs at a useless spot and you wont be able to defend bay anymore?

And if you need an option to destroy troll siege, doesn’t that mean they can destroy the good siege aswel, what classefies as troll siege?

Warrior of [VcY], guild from Seafarer’s Rest
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Posted by: Oroibahazopi.9074

Oroibahazopi.9074

Yep, trolls gonna troll. It’s be no different to the situation you have now with people draining supply on useless siege