Siege weapon idea: waypoint inhibitor
Waypoint inhibitor:
50 supply cost
Melee rangeBuilt next to a wall of a keep or inside the keep’s courtyard (inner keep) the waypoint inhibitor will prevent the usage of a waypoint that is inside the keep. If it is destroyed it generates a feedback loop that opens the waypoint and destroys any other inhibitor at the keep.
Combined with this siege: Waypoints on keeps no longer deactivate when the keep is under attack.
The idea for this is to give a means of breaking a fully fortified T3 structure through strategic use of a siege device. Thanks to that small gap where the waypoint becomes active between defense events defenders can respond to a keep assault without having to break through any enemy lines. I would want to see an end to that capability without some risk from the defending side. They would have to find and destroy the inhibitor if it is used against them. If they succeed then they get to waypoint people in. To make the inhibitor valuable keeps would no longer deactivate the waypoint while under attack.
already have that, it’s called tapping the keep >.>
I think he’s talking about a persistent object that keeps the WP contested completely.
No window to WP in until the object is destroyed.
I think he’s talking about a persistent object that keeps the WP contested completely.
No window to WP in until the object is destroyed.
Yes, that is what it’s about, but it isn’t something anet would do, and it only takes one player to accomplish the very same thing on 2 keeps right now. And after the changes, only 1 waypoint per map will ever need to be shut down, which will be easy for someone to do.
I think he’s talking about a persistent object that keeps the WP contested completely.
No window to WP in until the object is destroyed.
Yes, that is what it’s about, but it isn’t something anet would do, and it only takes one player to accomplish the very same thing on 2 keeps right now. And after the changes, only 1 waypoint per map will ever need to be shut down, which will be easy for someone to do.
not that easy anymore. remember the player will have to go through all the jumping puzzles, pve traps and pve mobs first to get to the door
[AVTR]
Isle of Kickaspenwood
I think he’s talking about a persistent object that keeps the WP contested completely.
No window to WP in until the object is destroyed.
Yes, that is what it’s about, but it isn’t something anet would do, and it only takes one player to accomplish the very same thing on 2 keeps right now. And after the changes, only 1 waypoint per map will ever need to be shut down, which will be easy for someone to do.
not that easy anymore. remember the player will have to go through all the jumping puzzles, pve traps and pve mobs first to get to the door
Except there will only be 1 waypoint to tap instead of 3, so not quite as many, but meh.
(edited by Lunacy Solacio.6514)
Something like this is a cool idea.