Siegecraft: New crafting profession.

Siegecraft: New crafting profession.

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Posted by: Ralathar.7236

Ralathar.7236

I would like to see them implement a new crafting profession focused on making siege. My inspiration for this is old school Dark Age of Camelot and them implementing it in their game.

I think it’s very important for everything to be made be a side-grade or minor improvement. I don’t want power creep giving us better than superior rams. But I do think the current siege system could be fleshed out to be more interesting then “basic ram” vs “superior ram”.

Ideal cost of this siege ranges from less than current normal siege to more than superior versions of current siege. All relative to how powerful it is.

Ideas for what you could craft: Each of them having multiple levels all the way up to final effectiveness (and tradeoff).

Common themes through all siege weapons:

Siege: Focused killing other siege and enemy towers/keeps. Siege ballistas would cause 50% more damage to all, but 25% less damage to people. Siege Rams would do slightly increased damage of normal rams and protect the ram driver from a small % of damage, Siege Cata’s and Trebuchets would do slightly more damage to all but reduced damage vs people.

Razor: Every shot causes stacks of bleeding, if a shot already caused bleeding it would double it. However direct damage is lowered. It would do overall more damage to people, but at the expense of doing it over a little more time. In addition all except arrow carts would cause a few stacks of vulnerability on every shot or double the normal vulnerability if it already caused it.

Plague: Every shot causes stacks of posion, if a shot already caused poison it would double it. However direct damage is lowered. It would do overall a fair amount more damage to people, but at the expense of doing it over a more time. In addition all except arrow carts would cause short duration weakness and crippled on every shot.

Flame: Every shot causes stacks of burning, if a shot already caused burning it would double it. However direct damage is lowered. It would do overall more damage to people, but at the expense of doing it over a little more time.

Frost: Every shot causes a short duration chilled. These would be deployed to assist in area CC of enemy groups. Reduced direct damage.

Shoddy Shoddy siege takes 50% reduced supply and is cheaper to make, however all stats but range take a 50% penalty. Useful for low supply situations, intimidation, or finishing off the last little bit of that gate or wall without wasting full supplies.

Deadeye Deadeye siege has 20% additional range, but direct damage is lowered. Not available

Durable: Durable siege has double the normal hit points. However the siege does reduced direct damage as a tradeoff.

Quickfire: Quickfire siege has reduced cooldowns on all shots, but does reduced damage as a tradeoff. In comparison to a normal ram the Quickfire ram would do slightly more damage over time, however other siege may make better use of alternate firing mods.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

(edited by Ralathar.7236)

Siegecraft: New crafting profession.

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Posted by: Ralathar.7236

Ralathar.7236

Unique builds for each siege:

Repeater Ballista: This ballista has half the cooldowns of the normal ballista but does 50% less damage.

Lightning Ballista: This ballista does 30% less damage, however the bolts it fires are 100% faster. No more infanty running sideways being able to dodge your shots!

Fight in the Shade Arrow Cart: This arrow cart covers the target area for twice as long per shot, but has takes twice as long to cooldown per shot.

Make it Rain Arrow Cart: This arrow cart has 50% larger AOE’s but does 30% less damage.

Grapes of Wrath Catapult: This catapult actually has a useful secondary fire!! The grapeshot fire mode fires significantly more rocks the the normal catapult, has a tight spread at a distance, and a loose spread up close. Additionally these rocks damage walls slightly. However it pays for this by doing 20% less damage with the normal shot.

Smokebomb Catapult: This catapult’s secondary fire mode fires a giant smokebomb that does 25% of normal damage and blinds all enemies in the area for a few seconds. However it does 20% less damage with it’s normal shot.

Mad Cow Trebuchet: The diseased cow now adds a few stacks of a short duration confusion as well as the normal poison. However it does 20% less damage with it’s normal shot.

Explosive Cow Trebuchet: The diseased cow now explodes upon landing, doing direct damage as well as it’s normal poison cloud. This does about 1/3rd of the normal shots damage. However it does 20% less damage with it’s normal shot.

Golems

Blitzkreig Golems: These golems move much faster but are 20% weaker in every other way except HP. They have 50% less HP.

Battlerager Golem: These golems do 50% less damage to doors but 50% more damage to people. Additionally they have 50% more hp and are more heavily armored. They also move as fast as a normal player without swiftness

Juggernaut Golem: These golems have 100% more hp and are much more heavily armored but do 50% less damage to doors and people.

This is of course me throwing out quite a few ideas. Many of them could be made specific to a certain type of siege or not used at all. I might not have thought of some things at all. I just want to add more variety to the siege game.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Rookni.2469

Rookni.2469

The possibilites with a system like this is endless I support thy humble thread of awesome!

Commander Yolo Oh Trollo. The power is in the moustache
http://www.youtube.com/user/itsjustfiction

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Posted by: Anatolian Turk.4057

Anatolian Turk.4057

i suggest Anet should fix the current bug/glitches before implementing or adding new contents in wvw.

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015

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Posted by: jkctmc.8754

jkctmc.8754

They should have done this in the beginning, instead of purchasing siege the way we do now.

Renno – Stonegard – Aece
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer

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Posted by: Pirhana.8935

Pirhana.8935

Id hate to say it but just wait for TESO’s AvA (WvW) they already said crafters can make / repair/ improve seige weapons, keeps, and towers. I even heard mention of crafters being able to improve guards gear. It is also launching with a DAOC style realm rank system that has 3 skill trees to keep making your character better threw RvR

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Posted by: SchuMidas.4782

SchuMidas.4782

every mind have a great idea, but Anet only accept 1, theirs

SchuMidas – Guardian
Guild Pro Baddies [Pro] @ Tarnished Coast

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Posted by: Ralathar.7236

Ralathar.7236

every mind have a great idea, but Anet only accept 1, theirs

Don’t be so pessimistic. Anet does listen and they have made overall very good changes. There are a couple professions in an odd place right now but that is a natural result of balancing from time to time.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Awesome ideas there, but I’m with SchuMidas. Besides that, the current systems is yet another gold sink and you aren’t ever going to see Anet give up that idea.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Ralathar.7236

Ralathar.7236

Awesome ideas there, but I’m with SchuMidas. Besides that, the current systems is yet another gold sink and you aren’t ever going to see Anet give up that idea.

Constant crafting wouldn’t be a gold sink done right?

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Victory.2879

Victory.2879

Dream on. Put it in the suggestions thread. If you haven’t realised by now:

If it’s not affecting pve/dungeons/fractals NOTHING will be done.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Budg.3064

Budg.3064

I want this in the game, and would be willing to throw money at my screen until it happens. Don’t you want my money Anet?

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Posted by: Ascii.9726

Ascii.9726

This profession already exists. Leg Specialist Warrior with at-least rank 2 Ballista Mastery for 25% damage and rank 5 Siege Might for 5% more damage.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Ralathar.7236

Ralathar.7236

Dream on. Put it in the suggestions thread. If you haven’t realised by now:

If it’s not affecting pve/dungeons/fractals NOTHING will be done.

That’s not true. WvW doesn’t progress as fast as PVE content but PVE content is both simplier to design and requires far more attention to be sustainable. Imagine how long people would have stayed interested in PVE with only 4 maps, whereas WvW is still fun with 4 maps.

I know you feel slighted by the differences in content given, but there are very good reasons for it. You must keep things in perspective.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

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Posted by: Bedstain.6735

Bedstain.6735

Unique builds for each siege:

Repeater Ballista: This ballista has half the cooldowns of the normal ballista but does 50% less damage.

Lightning Ballista: This ballista does 30% less damage, however the bolts it fires are 100% faster. No more infanty running sideways being able to dodge your shots!

Fight in the Shade Arrow Cart: This arrow cart covers the target area for twice as long per shot, but has takes twice as long to cooldown per shot.

Make it Rain Arrow Cart: This arrow cart has 50% larger AOE’s but does 30% less damage.

Grapes of Wrath Catapult: This catapult actually has a useful secondary fire!! The grapeshot fire mode fires significantly more rocks the the normal catapult, has a tight spread at a distance, and a loose spread up close. Additionally these rocks damage walls slightly. However it pays for this by doing 20% less damage with the normal shot.

Smokebomb Catapult: This catapult’s secondary fire mode fires a giant smokebomb that does 25% of normal damage and blinds all enemies in the area for a few seconds. However it does 20% less damage with it’s normal shot.

Mad Cow Trebuchet: The diseased cow now adds a few stacks of a short duration confusion as well as the normal poison. However it does 20% less damage with it’s normal shot.

Explosive Cow Trebuchet: The diseased cow now explodes upon landing, doing direct damage as well as it’s normal poison cloud. This does about 1/3rd of the normal shots damage. However it does 20% less damage with it’s normal shot.

Golems

Blitzkreig Golems: These golems move much faster but are 20% weaker in every other way except HP. They have 50% less HP.

Battlerager Golem: These golems do 50% less damage to doors but 50% more damage to people. Additionally they have 50% more hp and are more heavily armored. They also move as fast as a normal player without swiftness

Juggernaut Golem: These golems have 100% more hp and are much more heavily armored but do 50% less damage to doors and people.

This is of course me throwing out quite a few ideas. Many of them could be made specific to a certain type of siege or not used at all. I might not have thought of some things at all. I just want to add more variety to the siege game.

They should horsewhip their staff for not thinking of this and hire you to lead them.

Blackgate Elementalist….woohoo!
{{80 ele Soap 80 engi Flush}}

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Posted by: Ralathar.7236

Ralathar.7236

They should horsewhip their staff for not thinking of this and hire you to lead them.

I appreciate the support but they are trying hard to make a good game, and succeeding.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]