Hello,
Something I’ve always had a huge displeasure for was the ability to siege a strcture from the safety of another. A great example of this is what I like to call the SM snowball.
1. Team takes SM. Moral already takes a hit because losing SM always affects the morale and lowers it
2. Team that has SM builds a bunch of trebs.
3. Trebs start attacking towers near to SM. Morale takes another hit
4. Team takes nearby towers lowering morale even more.
Its a ridiculous tatic and mechanic. It makes it way too easy for one team to capture something else with minimal risk. It doesn’t promote team play, and it creates a snowball affect which is already a problem with nightcapping.
Today I had an amazing 1 hour of play in WvW. I got in there and one of our fully upgraded towers was underattack. I decided to finally spend my WvW points on repairing and supply running, be more supportish in WvW since I don’t like the Zerg combat. I rush through the enemy 20+ man zerg and reach the tower. Thank god we had 600 supply in there. It was me and 3 others at the start. Using stability and my heals as an engineer, I would get supply, repair, and get out of the mass spam AoE. The gates health dropped to 5% on multiple occasions and I barely kept it arrive. Every 5-10 mins or so someone else would make it through and either attack/repair/build siege. Our 5 man bunker team held the tower for a good 30mins while a small friendly zerg outside the gates slowly picked off the attacking zerg. Finally we took out their ram, but sadly they still had 2 catas left. The siege lasted another 10 mins. We had 200 supplies left in the tower, about 10 people with me who were repairing/defending. Our friendly zerg finally had the numbers and pushed them off. It was the most fun I had in WvW in ages. Me and about 6 other stayed behind and ran supplies, escorted the doyak, talked, and repaired the rest of the tower. It was great building a community around this one tower and what not. We were all having fun. Then, then an enemy took SM from us. Immediately you could see morale drop. Commanders tagged off/left. Players whined and played the blame game in Map chat blaming weekend warriors, people repairing, stuff like that. I already saw a few people that I had spent the last hour defending a tower with disappear. Then the enemy build a treb and started attacking the tower. Immediately they said “There’s no way to counter this unless we somehow manage to attack SM, right?”. Others replied with yes. Everyone left immediately. Go off do their own thing or left the map all together. I was very sad, these type of situations should not be happening and this type of siege design is horrific. We lost both towers soon after that and I was very sad that my friends I had made left and the thing I worked on saving for the past 1 hour + was lost and there was little to nothing I could to unless by some miracle pulled the numbers to retake SM.
Please fix this tactic/design. Its not good.