Signal flare

Signal flare

in WvW

Posted by: Derina.6584

Derina.6584

I got idea today in wvwvw, when firing trebuchet to suport zerg vs zerg fight. But noticed, that i cant see numbers, when hit players (maybe my bad).

But what about to make something like signal flare, which player can in wvwvw fire, so someone on treb can fire on his location? It will be only cosmetic changes, please bring trolling on.

Signal flare

in WvW

Posted by: VoxShatterfall.5470

VoxShatterfall.5470

That is actually not a bad idea – the issue is how to obtain said signal flare – how to balance it so there’s not 500 of them spammed – and if it can be seen past the visibility limit.

I say that to obtain a signal flare, the treb/mort user would use skill 5 or some F1-F4 skill to generate a small bundle item on the ground – a single use item – a runner would need to use in the particular location (it would cost the treb / mort user 1-2 supply or so to use each time). GW2 is not bad for keeping track of effects – but at the same time it would be interesting if the effect was persistent for 3-5 mins with an appropriate cooldown on the F1-F4 skill for the treb/mort user. Also, each of the F1-F4 skills should have different colors – for variety sake.

To make sure that they can’t be spammed is the cooldown. Yes another person could just spawn more from the same treb / mortor, but thats indicative of how broken siege is for multiple people with special abilities. Also the 1-2 supply cost could limit who could use this.

The last issue I see is visibility – who can see it and how far can they see it. Where as its conceivable IRL for everyone to see it for miles, in game its not balanced at all. Should enemies see it? Should allies only see it? Should both sides use it in their tactics? What is the counter play to it? These questions are the hardest to answer without really introducing ways to deal with the smoke (allowing enemies to “stomp” the charge) or simply avoiding it (if enemies can’t see it it could be used to signal an enemy at a choke – and would be really detrimental to lighting strikes / resupply runs). I say if allies can see it – enemies should be able to see it too – and if enemies are able to see it, they should be able to “stomp” it out – if enemies are able to stomp it, then allies should be able to move it – and if allies are able to move it then it becomes reusable and potentially un-counterable.

Other than the 3rd part its a great idea and can be used for the betterment of the game.

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!

Signal flare

in WvW

Posted by: Derina.6584

Derina.6584

What about ability, which is needed to unlock by wvwvw points, or only for commander.

It will cost 1-2 supply per use with some cooldown.

Flare will be unmowable, seen by enemies same as allies (if there would not be problem with performance). It can be interesting to seen by enemies like scary tactics. For example: zerg vs zerg, flare fired, and oposite zerg must think about “will that treb fire and hit, or not?”

Main point is only for say “here im!”

I will try to come with some more ideast
(and sorry for my english)

Signal flare

in WvW

Posted by: Achilles.3128

Achilles.3128

Or make it a WXP reward, for example rewarded upon reaching Gold Legend.

Either way; really nice idea.

Signal flare

in WvW

Posted by: Derina.6584

Derina.6584

but it probably fall into dust

Signal flare

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

Anet prevented the use of fireworks in WvW (the ones from the dragon festival) because they were afraid of people spamming them and lowering DPS. Signal flares, though an awesome idea, will probably have the same issues.

Signal flare

in WvW

Posted by: Achilles.3128

Achilles.3128

Anet prevented the use of fireworks in WvW (the ones from the dragon festival) because they were afraid of people spamming them and lowering DPS. Signal flares, though an awesome idea, will probably have the same issues.

I’m going assume you meant FPS. And they’ll just have to set a cooldown in place to ensure it can’t be spammed. 10 – 15 minutes would do.

I don’t think the visual effect is even that important anyway. What’s more important is that it shows up on the WvW map.