Silly design flaw.

Silly design flaw.

in WvW

Posted by: Trakarg.2095

Trakarg.2095

Those in control of the orbs get stats in health. However, to be in control of the orbs, your team is already the dominant team anyway. They do not need MORE stats with which to dominate. Instead, have the orbs give magic find, gold find, and karma gain.

Outnumbered teams get magic find and gold find. This does not entice more people to join. It does nothing. Instead, outnumbered teams should get stat bonuses to try and level the playing field somewhat. As it stands, currently, one team can start dominating, get stronger from the orb bonuses, and only dominate more. Other team gets discouraged, and they stop queueing. Then they get a piddly magic/gold buff that does nothing to help them.

Silly design flaw.

in WvW

Posted by: Flying Dutchman.3214

Flying Dutchman.3214

There are at least 5 different threads on this on the front page alone. A little digging would net you about 20 more. I honestly have no idea why you think you needed to make another.

PvP Officer of You Are A Pirate [YAAR] (Yak’s Bend)
“Let our swords stay sharp until the Jolly Roger flies over all our enemies keeps!”

Silly design flaw.

in WvW

Posted by: Pirhana.8935

Pirhana.8935

Please read the post topic i just created called Once the Servers are Matched up Equal.

the orbs are not the problem its one side having 3x more numbers that is the problem
Once the servers are matched up equal you will rarely see one server holding all the orbs

(edited by Pirhana.8935)