(edited by Expunge.4926)
Simple Changes to Improve the Borderlands
An easy “fix” is to make all classes run 25% faster on that map. Not just with a shrine buff but show up on the map, players move a lot faster. That would help immensely.
My second suggestion would be add gliders and glider masteries into the map.
Those two things would bring a lot more players into the map.
“Youre lips are movin and youre complaining about something thats wingeing.”
I mean gliding has to be limited or you could just bypass gates and walls, but, I agree, the main problems I have are with travel.
Just moving 25% faster doesn’t make barricades stop punishing roamers disproportionately compared to zergs though, or make autoupgrades more interactive. I think making sentries movespeed buffers gives roamers and scouts more ways to contribute to maps overall, and could allow for some more dynamic encounters where groups can outmaneuver other groups thanks to a small amount of area control. And removing the debuffs and making them buffs makes them more about rewards and less about frustration.
I don’t think speed and gliders will fix the map but they would make the maps more accessible.
As for gliders going into tower/keeps that is a relatively easy fix by having guards shoot them down before they get close. Sort of like the legendary automated defense system at map entry points.
“Youre lips are movin and youre complaining about something thats wingeing.”
I like the relation between yaks and upgrades suggestion.
Rework and remove some of the twisted switchbackery that plagues the map. Rethink aspects or all of the center map event. Reconsider the gimmicky features that shrines provide, especially the 3rd ones. And revamp the map to better communicate paths and traversable landscapes. Nothing worse than walking a lengthy route that looks legit on the map only to find it leads to an unresolvable obstacle.