Simple Fix to Zerging
The problem with this, and just about every single other “anti-zerging” feature is that the large groups also benefit from this. This wouldn’t prevent zerging, it would just make supply easier to access for everyone.
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz
At this point its so obvious that designers want massive player numbers clashing. So atm players that have weak rigs or doesn’t like zerg fights are screwed.
Only way zerging can be put into controled environment is by maps designed with areas that promote zergs and ones that benefit from few smaller groups. Like gates that can be opened only by taking 4 points at same time. Or narrow passages where zerg would be decimated in choke points etc.
I feel sieges should be more than stacking on door and putting down rams with superior numbers. Overall wvw feels like nice idea left half-finished. Maps especially. But they are adding glory vendor that has those AWESOME icons for stuff…
You’re going to have zergs because 90% of the people in WvW follow the Commanders around which is why we have them. So I’m going to say this on Anet’s behalf it’s “Working as intended”